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Firstly, the old methods all routed to the CompletableFuture method. However, the CF method could not guarantee that if the caller was off-main that the future would be "completed" on-main. Since the callback methods used the CF one, this meant that the callback methods did not guarantee that the callbacks were to be called on the main thread. Now, all methods route to getChunkAtAsync(x, z, gen, urgent, cb) so that the methods with the callback are guaranteed to invoke the callback on the main thread. The CF behavior remains unchanged; it may still appear to complete on main if invoked off-main. Secondly, remove the scheduleOnMain invocation in the async chunk completion. This unnecessarily delays the callback by 1 tick. Thirdly, add getChunksAtAsync(minX, minZ, maxX, maxZ, ...) which will load chunks within an area. This method is provided as a helper as keeping all chunks loaded within an area can be complicated to implement for plugins (due to the lacking ticket API), and is already implemented internally anyways. Fourthly, remove the ticket addition that occured with getChunkAt and getChunkAtAsync. The ticket addition may delay the unloading of the chunk unnecessarily. It also fixes a very rare timing bug where the future/callback would be completed after the chunk unloads.
27 lines
1.6 KiB
Diff
27 lines
1.6 KiB
Diff
From 0000000000000000000000000000000000000000 Mon Sep 17 00:00:00 2001
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From: SoSeDiK <mrsosedik@gmail.com>
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Date: Wed, 1 May 2024 07:44:50 +0300
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Subject: [PATCH] Add missing fishing event state
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diff --git a/src/main/java/net/minecraft/world/entity/projectile/FishingHook.java b/src/main/java/net/minecraft/world/entity/projectile/FishingHook.java
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index 762deff3bef8ec478d83139e8193aba35e39807d..4daa69c6be6d48563e30343a7e40e4da9ec7e5ad 100644
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--- a/src/main/java/net/minecraft/world/entity/projectile/FishingHook.java
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+++ b/src/main/java/net/minecraft/world/entity/projectile/FishingHook.java
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@@ -416,6 +416,15 @@ public class FishingHook extends Projectile {
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this.fishAngle = Mth.nextFloat(this.random, this.minLureAngle, this.maxLureAngle);
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this.timeUntilHooked = Mth.nextInt(this.random, this.minLureTime, this.maxLureTime);
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// CraftBukkit end
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+ // Paper start - Add missing fishing event state
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+ if (this.getPlayerOwner() != null) {
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+ PlayerFishEvent playerFishEvent = new PlayerFishEvent((Player) this.getPlayerOwner().getBukkitEntity(), null, (FishHook) this.getBukkitEntity(), PlayerFishEvent.State.LURED);
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+ if (!playerFishEvent.callEvent()) {
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+ this.timeUntilHooked = 0;
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+ return;
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+ }
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+ }
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+ // Paper end - Add missing fishing event state
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}
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} else {
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// CraftBukkit start - logic to modify fishing wait time
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