Paper/patches/server/0986-Optimize-Pathfinder-Remove-Streams-Optimized-collect.patch
Spottedleaf 8c5b837e05 Rework async chunk api implementation
Firstly, the old methods all routed to the CompletableFuture method.
However, the CF method could not guarantee that if the caller
was off-main that the future would be "completed" on-main. Since
the callback methods used the CF one, this meant that the callback
methods did not guarantee that the callbacks were to be called on
the main thread.

Now, all methods route to getChunkAtAsync(x, z, gen, urgent, cb)
so that the methods with the callback are guaranteed to invoke
the callback on the main thread. The CF behavior remains unchanged;
it may still appear to complete on main if invoked off-main.

Secondly, remove the scheduleOnMain invocation in the async
chunk completion. This unnecessarily delays the callback
by 1 tick.

Thirdly, add getChunksAtAsync(minX, minZ, maxX, maxZ, ...) which
will load chunks within an area. This method is provided as a helper
as keeping all chunks loaded within an area can be complicated to
implement for plugins (due to the lacking ticket API), and is
already implemented internally anyways.

Fourthly, remove the ticket addition that occured with getChunkAt
and getChunkAtAsync. The ticket addition may delay the unloading
of the chunk unnecessarily. It also fixes a very rare timing bug
where the future/callback would be completed after the chunk
unloads.
2024-11-18 23:00:59 -08:00

137 lines
7.1 KiB
Diff

From 0000000000000000000000000000000000000000 Mon Sep 17 00:00:00 2001
From: Aikar <aikar@aikar.co>
Date: Tue, 4 Aug 2020 22:24:15 +0200
Subject: [PATCH] Optimize Pathfinder - Remove Streams / Optimized collections
I utilized the IDE to convert streams to non streams code, so shouldn't
be any risk of behavior change. Only did minor optimization of the
generated code set to remove unnecessary things.
I expect us to just drop this patch on next major update and re-apply
it with the IDE again and re-apply the collections optimization.
Optimize collection by creating a list instead of a set of the key and value.
This lets us get faster foreach iteration, as well as avoids map lookups on
the values when needed.
Feature patch
diff --git a/src/main/java/net/minecraft/world/level/pathfinder/PathFinder.java b/src/main/java/net/minecraft/world/level/pathfinder/PathFinder.java
index 17006cd22152cf942455437ff7b21a8645259578..cc7d94144e39f7dace7b569b4567def98396e8f9 100644
--- a/src/main/java/net/minecraft/world/level/pathfinder/PathFinder.java
+++ b/src/main/java/net/minecraft/world/level/pathfinder/PathFinder.java
@@ -43,8 +43,12 @@ public class PathFinder {
if (node == null) {
return null;
} else {
- Map<Target, BlockPos> map = positions.stream()
- .collect(Collectors.toMap(pos -> this.nodeEvaluator.getTarget((double)pos.getX(), (double)pos.getY(), (double)pos.getZ()), Function.identity()));
+ // Paper start - Perf: remove streams and optimize collection
+ List<Map.Entry<Target, BlockPos>> map = Lists.newArrayList();
+ for (final BlockPos pos : positions) {
+ map.add(new java.util.AbstractMap.SimpleEntry<>(this.nodeEvaluator.getTarget(pos.getX(), pos.getY(), pos.getZ()), pos));
+ }
+ // Paper end - Perf: remove streams and optimize collection
Path path = this.findPath(node, map, followRange, distance, rangeMultiplier);
this.nodeEvaluator.done();
return path;
@@ -52,19 +56,20 @@ public class PathFinder {
}
@Nullable
- private Path findPath(Node startNode, Map<Target, BlockPos> positions, float followRange, int distance, float rangeMultiplier) {
+ // Paper start - Perf: remove streams and optimize collection
+ private Path findPath(Node startNode, List<Map.Entry<Target, BlockPos>> positions, float followRange, int distance, float rangeMultiplier) {
ProfilerFiller profilerFiller = Profiler.get();
profilerFiller.push("find_path");
profilerFiller.markForCharting(MetricCategory.PATH_FINDING);
- Set<Target> set = positions.keySet();
+ // Set<Target> set = positions.keySet();
startNode.g = 0.0F;
- startNode.h = this.getBestH(startNode, set);
+ startNode.h = this.getBestH(startNode, positions); // Paper - optimize collection
startNode.f = startNode.h;
this.openSet.clear();
this.openSet.insert(startNode);
- Set<Node> set2 = ImmutableSet.of();
+ // Set<Node> set2 = ImmutableSet.of(); // Paper - unused - diff on change
int i = 0;
- Set<Target> set3 = Sets.newHashSetWithExpectedSize(set.size());
+ List<Map.Entry<Target, BlockPos>> entryList = Lists.newArrayListWithExpectedSize(positions.size()); // Paper - optimize collection
int j = (int)((float)this.maxVisitedNodes * rangeMultiplier);
while (!this.openSet.isEmpty()) {
@@ -75,14 +80,18 @@ public class PathFinder {
Node node = this.openSet.pop();
node.closed = true;
- for (Target target : set) {
+ // Paper start - optimize collection
+ for (int i1 = 0; i1 < positions.size(); i1++) {
+ final Map.Entry<Target, BlockPos> entry = positions.get(i1);
+ Target target = entry.getKey();
if (node.distanceManhattan(target) <= (float)distance) {
target.setReached();
- set3.add(target);
+ entryList.add(entry);
+ // Paper end - Perf: remove streams and optimize collection
}
}
- if (!set3.isEmpty()) {
+ if (!entryList.isEmpty()) { // Paper - Perf: remove streams and optimize collection; rename
break;
}
@@ -97,7 +106,7 @@ public class PathFinder {
if (node2.walkedDistance < followRange && (!node2.inOpenSet() || g < node2.g)) {
node2.cameFrom = node;
node2.g = g;
- node2.h = this.getBestH(node2, set) * 1.5F;
+ node2.h = this.getBestH(node2, positions) * 1.5F; // Paper - Perf: remove streams and optimize collection
if (node2.inOpenSet()) {
this.openSet.changeCost(node2, node2.g + node2.h);
} else {
@@ -109,23 +118,32 @@ public class PathFinder {
}
}
- Optional<Path> optional = !set3.isEmpty()
- ? set3.stream().map(node -> this.reconstructPath(node.getBestNode(), positions.get(node), true)).min(Comparator.comparingInt(Path::getNodeCount))
- : set.stream()
- .map(targetx -> this.reconstructPath(targetx.getBestNode(), positions.get(targetx), false))
- .min(Comparator.comparingDouble(Path::getDistToTarget).thenComparingInt(Path::getNodeCount));
+ // Paper start - Perf: remove streams and optimize collection
+ Path best = null;
+ boolean entryListIsEmpty = entryList.isEmpty();
+ Comparator<Path> comparator = entryListIsEmpty ? Comparator.comparingInt(Path::getNodeCount)
+ : Comparator.comparingDouble(Path::getDistToTarget).thenComparingInt(Path::getNodeCount);
+ for (Map.Entry<Target, BlockPos> entry : entryListIsEmpty ? positions : entryList) {
+ Path path = this.reconstructPath(entry.getKey().getBestNode(), entry.getValue(), !entryListIsEmpty);
+ if (best == null || comparator.compare(path, best) < 0)
+ best = path;
+ }
profilerFiller.pop();
- return optional.isEmpty() ? null : optional.get();
+ return best;
+ // Paper end - Perf: remove streams and optimize collection
}
protected float distance(Node a, Node b) {
return a.distanceTo(b);
}
- private float getBestH(Node node, Set<Target> targets) {
+ private float getBestH(Node node, List<Map.Entry<Target, BlockPos>> targets) { // Paper - Perf: remove streams and optimize collection; Set<Target> -> List<Map.Entry<Target, BlockPos>>
float f = Float.MAX_VALUE;
- for (Target target : targets) {
+ // Paper start - Perf: remove streams and optimize collection
+ for (int i = 0, targetsSize = targets.size(); i < targetsSize; i++) {
+ final Target target = targets.get(i).getKey();
+ // Paper end - Perf: remove streams and optimize collection
float g = node.distanceTo(target);
target.updateBest(g, node);
f = Math.min(g, f);