mirror of
https://github.com/PaperMC/Paper.git
synced 2024-11-21 18:15:54 +01:00
8c5b837e05
Firstly, the old methods all routed to the CompletableFuture method. However, the CF method could not guarantee that if the caller was off-main that the future would be "completed" on-main. Since the callback methods used the CF one, this meant that the callback methods did not guarantee that the callbacks were to be called on the main thread. Now, all methods route to getChunkAtAsync(x, z, gen, urgent, cb) so that the methods with the callback are guaranteed to invoke the callback on the main thread. The CF behavior remains unchanged; it may still appear to complete on main if invoked off-main. Secondly, remove the scheduleOnMain invocation in the async chunk completion. This unnecessarily delays the callback by 1 tick. Thirdly, add getChunksAtAsync(minX, minZ, maxX, maxZ, ...) which will load chunks within an area. This method is provided as a helper as keeping all chunks loaded within an area can be complicated to implement for plugins (due to the lacking ticket API), and is already implemented internally anyways. Fourthly, remove the ticket addition that occured with getChunkAt and getChunkAtAsync. The ticket addition may delay the unloading of the chunk unnecessarily. It also fixes a very rare timing bug where the future/callback would be completed after the chunk unloads.
27 lines
1.8 KiB
Diff
27 lines
1.8 KiB
Diff
From 0000000000000000000000000000000000000000 Mon Sep 17 00:00:00 2001
|
|
From: Newwind <support@newwindserver.com>
|
|
Date: Thu, 25 Jul 2024 13:00:37 +0200
|
|
Subject: [PATCH] Make interaction leniency distance configurable
|
|
|
|
The server validates incoming interaction packets by ensuring the player
|
|
sending them is inside their interaction range. For this, the server adds
|
|
a magic value, by default 1.0, to the original interaction range to
|
|
account for latency issues.
|
|
|
|
This value however may be too low in high latency environments.
|
|
The patch exposes a new configuration option to configure said value.
|
|
|
|
diff --git a/src/main/java/net/minecraft/server/network/ServerGamePacketListenerImpl.java b/src/main/java/net/minecraft/server/network/ServerGamePacketListenerImpl.java
|
|
index c93aa97abd46b3ad87e284feac51487ed50b9f5a..bb3d444f7bf2b20a557cd39997f9943c90763432 100644
|
|
--- a/src/main/java/net/minecraft/server/network/ServerGamePacketListenerImpl.java
|
|
+++ b/src/main/java/net/minecraft/server/network/ServerGamePacketListenerImpl.java
|
|
@@ -2723,7 +2723,7 @@ public class ServerGamePacketListenerImpl extends ServerCommonPacketListenerImpl
|
|
|
|
AABB axisalignedbb = entity.getBoundingBox();
|
|
|
|
- if (this.player.canInteractWithEntity(axisalignedbb, 3.0D)) {
|
|
+ if (this.player.canInteractWithEntity(axisalignedbb, io.papermc.paper.configuration.GlobalConfiguration.get().misc.clientInteractionLeniencyDistance.or(3.0D))) { // Paper - configurable lenience value for interact range
|
|
packet.dispatch(new ServerboundInteractPacket.Handler() {
|
|
private void performInteraction(InteractionHand enumhand, ServerGamePacketListenerImpl.EntityInteraction playerconnection_a, PlayerInteractEntityEvent event) { // CraftBukkit
|
|
ItemStack itemstack = ServerGamePacketListenerImpl.this.player.getItemInHand(enumhand);
|