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8c5b837e05
Firstly, the old methods all routed to the CompletableFuture method. However, the CF method could not guarantee that if the caller was off-main that the future would be "completed" on-main. Since the callback methods used the CF one, this meant that the callback methods did not guarantee that the callbacks were to be called on the main thread. Now, all methods route to getChunkAtAsync(x, z, gen, urgent, cb) so that the methods with the callback are guaranteed to invoke the callback on the main thread. The CF behavior remains unchanged; it may still appear to complete on main if invoked off-main. Secondly, remove the scheduleOnMain invocation in the async chunk completion. This unnecessarily delays the callback by 1 tick. Thirdly, add getChunksAtAsync(minX, minZ, maxX, maxZ, ...) which will load chunks within an area. This method is provided as a helper as keeping all chunks loaded within an area can be complicated to implement for plugins (due to the lacking ticket API), and is already implemented internally anyways. Fourthly, remove the ticket addition that occured with getChunkAt and getChunkAtAsync. The ticket addition may delay the unloading of the chunk unnecessarily. It also fixes a very rare timing bug where the future/callback would be completed after the chunk unloads.
40 lines
2.1 KiB
Diff
40 lines
2.1 KiB
Diff
From 0000000000000000000000000000000000000000 Mon Sep 17 00:00:00 2001
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From: Jake Potrebic <jake.m.potrebic@gmail.com>
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Date: Mon, 19 Aug 2024 13:43:06 -0700
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Subject: [PATCH] Fix SculkBloomEvent firing for block entity loading
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diff --git a/src/main/java/net/minecraft/world/level/block/SculkSpreader.java b/src/main/java/net/minecraft/world/level/block/SculkSpreader.java
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index b9a1709b79c1f7a21c9d08f986d4ea3b546e4a67..24590d131587c4e1def920333140b1575f9d7471 100644
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--- a/src/main/java/net/minecraft/world/level/block/SculkSpreader.java
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+++ b/src/main/java/net/minecraft/world/level/block/SculkSpreader.java
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@@ -126,7 +126,7 @@ public class SculkSpreader {
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int i = Math.min(list.size(), 32);
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for (int j = 0; j < i; ++j) {
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- this.addCursor((SculkSpreader.ChargeCursor) list.get(j));
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+ this.addCursor((SculkSpreader.ChargeCursor) list.get(j), false); // Paper - don't fire event for block entity loading
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}
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}
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@@ -146,16 +146,16 @@ public class SculkSpreader {
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while (charge > 0) {
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int j = Math.min(charge, 1000);
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- this.addCursor(new SculkSpreader.ChargeCursor(pos, j));
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+ this.addCursor(new SculkSpreader.ChargeCursor(pos, j), true); // Paper - allow firing event for other causes
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charge -= j;
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}
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}
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- private void addCursor(SculkSpreader.ChargeCursor cursor) {
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+ private void addCursor(SculkSpreader.ChargeCursor cursor, boolean fireEvent) { // Paper - add boolean to conditionally fire SculkBloomEvent
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if (this.cursors.size() < 32) {
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// CraftBukkit start
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- if (!this.isWorldGeneration()) { // CraftBukkit - SPIGOT-7475: Don't call event during world generation
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+ if (!this.isWorldGeneration() && fireEvent) { // CraftBukkit - SPIGOT-7475: Don't call event during world generation // Paper - add boolean to conditionally fire SculkBloomEvent
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CraftBlock bukkitBlock = CraftBlock.at(this.level, cursor.pos);
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SculkBloomEvent event = new SculkBloomEvent(bukkitBlock, cursor.getCharge());
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Bukkit.getPluginManager().callEvent(event);
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