Paper/patches/server/1041-Add-startup-flag-to-disable-gamerule-limits.patch
Spottedleaf 8c5b837e05 Rework async chunk api implementation
Firstly, the old methods all routed to the CompletableFuture method.
However, the CF method could not guarantee that if the caller
was off-main that the future would be "completed" on-main. Since
the callback methods used the CF one, this meant that the callback
methods did not guarantee that the callbacks were to be called on
the main thread.

Now, all methods route to getChunkAtAsync(x, z, gen, urgent, cb)
so that the methods with the callback are guaranteed to invoke
the callback on the main thread. The CF behavior remains unchanged;
it may still appear to complete on main if invoked off-main.

Secondly, remove the scheduleOnMain invocation in the async
chunk completion. This unnecessarily delays the callback
by 1 tick.

Thirdly, add getChunksAtAsync(minX, minZ, maxX, maxZ, ...) which
will load chunks within an area. This method is provided as a helper
as keeping all chunks loaded within an area can be complicated to
implement for plugins (due to the lacking ticket API), and is
already implemented internally anyways.

Fourthly, remove the ticket addition that occured with getChunkAt
and getChunkAtAsync. The ticket addition may delay the unloading
of the chunk unnecessarily. It also fixes a very rare timing bug
where the future/callback would be completed after the chunk
unloads.
2024-11-18 23:00:59 -08:00

39 lines
3.3 KiB
Diff

From 0000000000000000000000000000000000000000 Mon Sep 17 00:00:00 2001
From: Spottedleaf <Spottedleaf@users.noreply.github.com>
Date: Fri, 25 Oct 2024 14:20:40 -0700
Subject: [PATCH] Add startup flag to disable gamerule limits
-DPaper.DisableGameRuleLimits=true will disable gamerule limits
diff --git a/src/main/java/net/minecraft/world/level/GameRules.java b/src/main/java/net/minecraft/world/level/GameRules.java
index 4ae47c2c5a6bcfbf932d000a80974463e2d3818d..7c363d59c6567cae8e6caf213be51804efa5a96d 100644
--- a/src/main/java/net/minecraft/world/level/GameRules.java
+++ b/src/main/java/net/minecraft/world/level/GameRules.java
@@ -36,6 +36,14 @@ import org.slf4j.Logger;
public class GameRules {
+ // Paper start - allow disabling gamerule limits
+ private static final boolean DISABLE_LIMITS = Boolean.getBoolean("paper.disableGameRuleLimits");
+
+ private static int limit(final int limit, final int unlimited) {
+ return DISABLE_LIMITS ? unlimited : limit;
+ }
+ // Paper end - allow disabling gamerule limits
+
public static final int DEFAULT_RANDOM_TICK_SPEED = 3;
static final Logger LOGGER = LogUtils.getLogger();
private static final Map<GameRules.Key<?>, GameRules.Type<?>> GAME_RULE_TYPES = Maps.newTreeMap(Comparator.comparing((gamerules_gamerulekey) -> {
@@ -120,9 +128,9 @@ public class GameRules {
public static final GameRules.Key<GameRules.BooleanValue> RULE_GLOBAL_SOUND_EVENTS = GameRules.register("globalSoundEvents", GameRules.Category.MISC, GameRules.BooleanValue.create(true));
public static final GameRules.Key<GameRules.BooleanValue> RULE_DO_VINES_SPREAD = GameRules.register("doVinesSpread", GameRules.Category.UPDATES, GameRules.BooleanValue.create(true));
public static final GameRules.Key<GameRules.BooleanValue> RULE_ENDER_PEARLS_VANISH_ON_DEATH = GameRules.register("enderPearlsVanishOnDeath", GameRules.Category.PLAYER, GameRules.BooleanValue.create(true));
- public static final GameRules.Key<GameRules.IntegerValue> RULE_MINECART_MAX_SPEED = GameRules.register("minecartMaxSpeed", GameRules.Category.MISC, GameRules.IntegerValue.create(8, 1, 1000, FeatureFlagSet.of(FeatureFlags.MINECART_IMPROVEMENTS), (minecraftserver, gamerules_gameruleint) -> {
+ public static final GameRules.Key<GameRules.IntegerValue> RULE_MINECART_MAX_SPEED = GameRules.register("minecartMaxSpeed", GameRules.Category.MISC, GameRules.IntegerValue.create(8, 1, limit(1000, Integer.MAX_VALUE), FeatureFlagSet.of(FeatureFlags.MINECART_IMPROVEMENTS), (minecraftserver, gamerules_gameruleint) -> { // Paper - allow disabling gamerule limits
}));
- public static final GameRules.Key<GameRules.IntegerValue> RULE_SPAWN_CHUNK_RADIUS = GameRules.register("spawnChunkRadius", GameRules.Category.MISC, GameRules.IntegerValue.create(2, 0, 32, FeatureFlagSet.of(), (minecraftserver, gamerules_gameruleint) -> {
+ public static final GameRules.Key<GameRules.IntegerValue> RULE_SPAWN_CHUNK_RADIUS = GameRules.register("spawnChunkRadius", GameRules.Category.MISC, GameRules.IntegerValue.create(2, 0, limit(32, Integer.MAX_VALUE), FeatureFlagSet.of(), (minecraftserver, gamerules_gameruleint) -> { // Paper - allow disabling gamerule limits
ServerLevel worldserver = minecraftserver; // CraftBukkit - per-world
worldserver.setDefaultSpawnPos(worldserver.getSharedSpawnPos(), worldserver.getSharedSpawnAngle());