Paper/Spigot-API-Patches/0180-PlayerDeathEvent-getItemsToKeep.patch
Spottedleaf 5c7081fecc Update upstream & fix some chunk related issues (#2177)
* Updated Upstream (Bukkit/CraftBukkit)

Upstream has released updates that appears to apply and compile correctly.
This update has not been tested by PaperMC and as with ANY update, please do your own testing

Bukkit Changes:
45690fe9 SPIGOT-5047: Correct slot types for 1.14 inventories

CraftBukkit Changes:
4090d01f SPIGOT-5047: Correct slot types for 1.14 inventories
e8c08362 SPIGOT-5046: World#getLoadedChunks returning inaccessible cached chunks.
d445af3b SPIGOT-5067: Add item meta for 1.14 spawn eggs

* Bring Chunk load checks in-line with spigot

As of the last upstream merge spigot now checks ticket level status
when returning loaded chunks for a world from api. Now our checks
will respect that decision.

* Fix spawn ticket levels

Vanilla would keep the inner chunks of spawn available for ticking,
however my changes made all chunks non-ticking. Resolve by changing
ticket levels for spawn chunks inside the border to respect this
behavior.


* Make World#getChunkIfLoadedImmediately return only entity ticking chunks

Mojang appears to be using chunks with level > 33 (non-ticking chunks)
as cached chunks and not actually loaded chunks.

* Bring all loaded checks in line with spigot

Loaded chunks must be at least border  chunks, or level <= 33
2019-06-14 03:27:40 +01:00

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2.4 KiB
Diff

From 9237e815abdc669507ac2c602da9f1daec551a4c Mon Sep 17 00:00:00 2001
From: Aikar <aikar@aikar.co>
Date: Mon, 11 Mar 2013 20:04:34 -0400
Subject: [PATCH] PlayerDeathEvent#getItemsToKeep
Exposes a mutable array on items a player should keep on death
Example Usage: https://gist.github.com/aikar/5bb202de6057a051a950ce1f29feb0b4
diff --git a/src/main/java/org/bukkit/event/entity/PlayerDeathEvent.java b/src/main/java/org/bukkit/event/entity/PlayerDeathEvent.java
index f0dda632d..f5c3c5e24 100644
--- a/src/main/java/org/bukkit/event/entity/PlayerDeathEvent.java
+++ b/src/main/java/org/bukkit/event/entity/PlayerDeathEvent.java
@@ -17,6 +17,40 @@ public class PlayerDeathEvent extends EntityDeathEvent {
private boolean keepLevel = false;
private boolean keepInventory = false;
+ // Paper start
+ private List<ItemStack> itemsToKeep = new java.util.ArrayList<>();
+
+ /**
+ * A mutable collection to add items that the player should retain in their inventory on death (Similar to KeepInventory game rule)
+ *
+ * You <b>MUST</b> remove the item from the .getDrops() collection too or it will duplicate!
+ * <pre>{@code
+ * {@literal @EventHandler(ignoreCancelled = true)}
+ * public void onPlayerDeath(PlayerDeathEvent event) {
+ * for (Iterator<ItemStack> iterator = event.getDrops().iterator(); iterator.hasNext(); ) {
+ * ItemStack drop = iterator.next();
+ * List<String> lore = drop.getLore();
+ * if (lore != null && !lore.isEmpty()) {
+ * if (lore.get(0).contains("(SOULBOUND)")) {
+ * iterator.remove();
+ * event.getItemsToKeep().add(drop);
+ * }
+ * }
+ * }
+ * }
+ * }</pre>
+ *
+ * Adding an item to this list that the player did not previously have will give them the item on death.
+ * An example case could be a "Note" that "You died at X/Y/Z coordinates"
+ *
+ * @return The list to hold items to keep
+ */
+ @NotNull
+ public List<ItemStack> getItemsToKeep() {
+ return itemsToKeep;
+ }
+ // Paper end
+
public PlayerDeathEvent(@NotNull final Player player, @NotNull final List<ItemStack> drops, final int droppedExp, @Nullable final String deathMessage) {
this(player, drops, droppedExp, 0, deathMessage);
}
--
2.21.0