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bc127ea819
Upstream has released updates that appear to apply and compile correctly. This update has not been tested by PaperMC and as with ANY update, please do your own testing Bukkit Changes: eec4aab0 SPIGOT-6657: Add getPlayer to SheepDyeWoolEvent 205213c6 SPIGOT-6656: CauldronLevelChangeEvent is not fired correctly when dripstone fills the cauldron CraftBukkit Changes: b8c522d5 SPIGOT-6657: Add getPlayer to SheepDyeWoolEvent f04a77dc SPIGOT-6656: CauldronLevelChangeEvent is not fired correctly when dripstone fills the cauldron d1dbcebc SPIGOT-6653: Canceling snow bucket placement removes snow from bucket 4f34a67b #891: Fix scheduler task ID overflow and duplication issues Spigot Changes: d03d7f12 BUILDTOOLS-604: Rebuild patches
31 lines
1.4 KiB
Diff
31 lines
1.4 KiB
Diff
From 0000000000000000000000000000000000000000 Mon Sep 17 00:00:00 2001
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From: Trigary <trigary0@gmail.com>
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Date: Sun, 1 Mar 2020 22:43:24 +0100
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Subject: [PATCH] add hand to BlockMultiPlaceEvent
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diff --git a/src/main/java/org/bukkit/craftbukkit/event/CraftEventFactory.java b/src/main/java/org/bukkit/craftbukkit/event/CraftEventFactory.java
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index 934ea2cf75c44e7e5f2e302a2d2fc14da54d3310..19fa07423caefe601456ee775812b9c032384e9e 100644
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--- a/src/main/java/org/bukkit/craftbukkit/event/CraftEventFactory.java
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+++ b/src/main/java/org/bukkit/craftbukkit/event/CraftEventFactory.java
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@@ -339,13 +339,18 @@ public class CraftEventFactory {
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}
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org.bukkit.inventory.ItemStack item;
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+ //Paper start - add hand to BlockMultiPlaceEvent
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+ EquipmentSlot equipmentSlot;
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if (hand == InteractionHand.MAIN_HAND) {
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item = player.getInventory().getItemInMainHand();
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+ equipmentSlot = EquipmentSlot.HAND;
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} else {
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item = player.getInventory().getItemInOffHand();
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+ equipmentSlot = EquipmentSlot.OFF_HAND;
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}
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- BlockMultiPlaceEvent event = new BlockMultiPlaceEvent(blockStates, blockClicked, item, player, canBuild);
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+ BlockMultiPlaceEvent event = new BlockMultiPlaceEvent(blockStates, blockClicked, item, player, canBuild, equipmentSlot);
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+ //Paper end
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craftServer.getPluginManager().callEvent(event);
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return event;
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