Paper/patches/server/0394-Don-t-tick-dead-players.patch
2021-07-07 06:52:40 +00:00

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From 0000000000000000000000000000000000000000 Mon Sep 17 00:00:00 2001
From: Aikar <aikar@aikar.co>
Date: Thu, 2 Apr 2020 17:16:48 -0400
Subject: [PATCH] Don't tick dead players
Causes sync chunk loads and who knows what all else.
This is safe because Spectators are skipped in unloaded chunks too in vanilla.
diff --git a/src/main/java/net/minecraft/server/level/ServerPlayer.java b/src/main/java/net/minecraft/server/level/ServerPlayer.java
index 1ec947d1b6b6e15e4c854e95abf9270ba48e70ae..9a78729da82e0e8625ccdd33e221b019bad91a1c 100644
--- a/src/main/java/net/minecraft/server/level/ServerPlayer.java
+++ b/src/main/java/net/minecraft/server/level/ServerPlayer.java
@@ -639,7 +639,7 @@ public class ServerPlayer extends Player {
public void doTick() {
try {
- if (!this.isSpectator() || !this.touchingUnloadedChunk()) {
+ if (valid && !this.isSpectator() || !this.touchingUnloadedChunk()) { // Paper - don't tick dead players that are not in the world currently (pending respawn)
super.tick();
}