Paper/patches/server/0828-Guard-against-invalid-entity-positions.patch
Nassim Jahnke 20503beee5
Remove guardian beam render issue workaround
Messing with game time sent to the client isn't worth the trouble whenever it may be used by the client now and in the future for such a small issue. Mojang, plz fix
2022-12-15 14:19:09 +01:00

46 lines
2.1 KiB
Diff

From 0000000000000000000000000000000000000000 Mon Sep 17 00:00:00 2001
From: Spottedleaf <Spottedleaf@users.noreply.github.com>
Date: Thu, 31 Mar 2022 05:18:28 -0700
Subject: [PATCH] Guard against invalid entity positions
Anything not finite should be blocked and logged
diff --git a/src/main/java/net/minecraft/world/entity/Entity.java b/src/main/java/net/minecraft/world/entity/Entity.java
index 4728b08a363dfc9e33f6858a88faba404d79af6f..8770c02b6ba1d1dcb7b5fa3ac7f006a7097234f5 100644
--- a/src/main/java/net/minecraft/world/entity/Entity.java
+++ b/src/main/java/net/minecraft/world/entity/Entity.java
@@ -4247,11 +4247,33 @@ public abstract class Entity implements Nameable, EntityAccess, CommandSource {
return this.getZ((2.0D * this.random.nextDouble() - 1.0D) * widthScale);
}
+ // Paper start - block invalid positions
+ public static boolean checkPosition(Entity entity, double newX, double newY, double newZ) {
+ if (Double.isFinite(newX) && Double.isFinite(newY) && Double.isFinite(newZ)) {
+ return true;
+ }
+
+ String entityInfo = null;
+ try {
+ entityInfo = entity.toString();
+ } catch (Exception ex) {
+ entityInfo = "[Entity info unavailable] ";
+ }
+ LOGGER.error("New entity position is invalid! Tried to set invalid position (" + newX + "," + newY + "," + newZ + ") for entity " + entity.getClass().getName() + " located at " + entity.position + ", entity info: " + entityInfo, new Throwable());
+ return false;
+ }
+ // Paper end - block invalid positions
+
public final void setPosRaw(double x, double y, double z) {
// Paper start
this.setPosRaw(x, y, z, false);
}
public final void setPosRaw(double x, double y, double z, boolean forceBoundingBoxUpdate) {
+ // Paper start - block invalid positions
+ if (!checkPosition(this, x, y, z)) {
+ return;
+ }
+ // Paper end - block invalid positions
// Paper end
// Paper start - rewrite chunk system
if (this.updatingSectionStatus) {