Paper/patches/server/0922-Prevent-compass-from-loading-chunks.patch
Nassim Jahnke 20503beee5
Remove guardian beam render issue workaround
Messing with game time sent to the client isn't worth the trouble whenever it may be used by the client now and in the future for such a small issue. Mojang, plz fix
2022-12-15 14:19:09 +01:00

20 lines
1.4 KiB
Diff

From 0000000000000000000000000000000000000000 Mon Sep 17 00:00:00 2001
From: Shane Freeder <theboyetronic@gmail.com>
Date: Sun, 6 Nov 2022 22:35:51 +0000
Subject: [PATCH] Prevent compass from loading chunks
diff --git a/src/main/java/net/minecraft/world/item/CompassItem.java b/src/main/java/net/minecraft/world/item/CompassItem.java
index 5d3047a420efe59063e90bfc7b42392127e0ad7d..7c4a2f8bb3efd11db2f8711952cc26a067c6d56b 100644
--- a/src/main/java/net/minecraft/world/item/CompassItem.java
+++ b/src/main/java/net/minecraft/world/item/CompassItem.java
@@ -77,7 +77,7 @@ public class CompassItem extends Item implements Vanishable {
Optional<ResourceKey<Level>> optional = getLodestoneDimension(compoundTag);
if (optional.isPresent() && optional.get() == world.dimension() && compoundTag.contains("LodestonePos")) {
BlockPos blockPos = NbtUtils.readBlockPos(compoundTag.getCompound("LodestonePos"));
- if (!world.isInWorldBounds(blockPos) || !((ServerLevel)world).getPoiManager().existsAtPosition(PoiTypes.LODESTONE, blockPos)) {
+ if (!world.isInWorldBounds(blockPos) || (world.hasChunkAt(blockPos) && !((ServerLevel)world).getPoiManager().existsAtPosition(PoiTypes.LODESTONE, blockPos))) { // Paper
compoundTag.remove("LodestonePos");
}
}