mirror of
https://github.com/PaperMC/Paper.git
synced 2024-11-02 17:01:38 +01:00
29 lines
1.5 KiB
Diff
29 lines
1.5 KiB
Diff
From 0000000000000000000000000000000000000000 Mon Sep 17 00:00:00 2001
|
|
From: Aikar <aikar@aikar.co>
|
|
Date: Wed, 8 Apr 2020 21:24:05 -0400
|
|
Subject: [PATCH] Increase Light Queue Size
|
|
|
|
Wiz mentioned that large WorldEdit operations cause light to run on
|
|
main thread. The queue was small, set to 5.. this bumps it to 20
|
|
but makes it configurable per-world.
|
|
|
|
The main risk of increasing this higher is during shutdown, some
|
|
queued light updates may be lost because mojang did not flush the
|
|
light engine on shutdown...
|
|
|
|
The queue size only puts a cap on max loss, doesn't solve that problem.
|
|
|
|
diff --git a/src/main/java/net/minecraft/server/MinecraftServer.java b/src/main/java/net/minecraft/server/MinecraftServer.java
|
|
index 8be6de893f1df78afc0e2c023e548a50ff7c2629..b04c5433a1e2cdfe69c5b5cbe77b867ebd55c126 100644
|
|
--- a/src/main/java/net/minecraft/server/MinecraftServer.java
|
|
+++ b/src/main/java/net/minecraft/server/MinecraftServer.java
|
|
@@ -780,7 +780,7 @@ public abstract class MinecraftServer extends ReentrantBlockableEventLoop<TickTa
|
|
this.executeModerately();
|
|
// CraftBukkit end
|
|
if (worldserver.getWorld().getKeepSpawnInMemory()) worldloadlistener.stop(); // Paper
|
|
- chunkproviderserver.getLightEngine().setTaskPerBatch(5);
|
|
+ chunkproviderserver.getLightEngine().setTaskPerBatch(worldserver.paperConfig().misc.lightQueueSize); // Paper - increase light queue size
|
|
// CraftBukkit start
|
|
// this.updateMobSpawningFlags();
|
|
worldserver.setSpawnSettings(this.isSpawningMonsters(), this.isSpawningAnimals());
|