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https://github.com/PaperMC/Paper.git
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3fd3544a36
The lighting queue spreads out the processing of light updates across multiple ticks based on how much free time the server has left at the end of the tick.
161 lines
6.9 KiB
Diff
161 lines
6.9 KiB
Diff
From abf2b31e23d05c3fb8ec5b85f739356b48047979 Mon Sep 17 00:00:00 2001
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From: Byteflux <byte@byteflux.net>
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Date: Wed, 2 Mar 2016 11:59:48 -0600
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Subject: [PATCH] Optimize explosions
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The process of determining an entity's exposure from explosions can be
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expensive when there are hundreds or more entities in range.
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This patch adds a per-tick cache that is used for storing and retrieving
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an entity's exposure during an explosion.
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diff --git a/src/main/java/com/destroystokyo/paper/PaperWorldConfig.java b/src/main/java/com/destroystokyo/paper/PaperWorldConfig.java
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index 66deccb..09b9867 100644
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--- a/src/main/java/com/destroystokyo/paper/PaperWorldConfig.java
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+++ b/src/main/java/com/destroystokyo/paper/PaperWorldConfig.java
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@@ -201,4 +201,10 @@ public class PaperWorldConfig {
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generateVillage = getBoolean("generator-settings.village", true);
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generateFlatBedrock = getBoolean("generator-settings.flat-bedrock", false);
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}
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+
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+ public boolean optimizeExplosions;
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+ private void optimizeExplosions() {
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+ optimizeExplosions = getBoolean("optimize-explosions", false);
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+ log("Optimize explosions: " + optimizeExplosions);
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+ }
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}
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diff --git a/src/main/java/net/minecraft/server/Explosion.java b/src/main/java/net/minecraft/server/Explosion.java
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index 8ce1b23..5bb2510 100644
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--- a/src/main/java/net/minecraft/server/Explosion.java
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+++ b/src/main/java/net/minecraft/server/Explosion.java
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@@ -129,7 +129,7 @@ public class Explosion {
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d8 /= d11;
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d9 /= d11;
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d10 /= d11;
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- double d12 = (double) this.world.a(vec3d, entity.getBoundingBox());
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+ double d12 = this.getBlockDensity(vec3d, entity.getBoundingBox()); // Paper - Optimize explosions
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double d13 = (1.0D - d7) * d12;
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// CraftBukkit start
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@@ -296,4 +296,85 @@ public class Explosion {
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public List<BlockPosition> getBlocks() {
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return this.blocks;
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}
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+
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+ // Paper start - Optimize explosions
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+ private float getBlockDensity(Vec3D vec3d, AxisAlignedBB aabb) {
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+ if (!this.world.paperConfig.optimizeExplosions) {
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+ return this.world.a(vec3d, aabb);
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+ }
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+ CacheKey key = new CacheKey(this, aabb);
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+ Float blockDensity = this.world.explosionDensityCache.get(key);
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+ if (blockDensity == null) {
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+ blockDensity = this.world.a(vec3d, aabb);
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+ this.world.explosionDensityCache.put(key, blockDensity);
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+ }
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+
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+ return blockDensity;
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+ }
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+
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+ static class CacheKey {
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+ private final World world;
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+ private final double posX, posY, posZ;
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+ private final double minX, minY, minZ;
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+ private final double maxX, maxY, maxZ;
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+
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+ public CacheKey(Explosion explosion, AxisAlignedBB aabb) {
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+ this.world = explosion.world;
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+ this.posX = explosion.posX;
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+ this.posY = explosion.posY;
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+ this.posZ = explosion.posZ;
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+ this.minX = aabb.a;
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+ this.minY = aabb.b;
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+ this.minZ = aabb.c;
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+ this.maxX = aabb.d;
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+ this.maxY = aabb.e;
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+ this.maxZ = aabb.f;
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+ }
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+
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+ @Override
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+ public boolean equals(Object o) {
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+ if (this == o) return true;
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+ if (o == null || getClass() != o.getClass()) return false;
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+
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+ CacheKey cacheKey = (CacheKey) o;
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+
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+ if (Double.compare(cacheKey.posX, posX) != 0) return false;
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+ if (Double.compare(cacheKey.posY, posY) != 0) return false;
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+ if (Double.compare(cacheKey.posZ, posZ) != 0) return false;
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+ if (Double.compare(cacheKey.minX, minX) != 0) return false;
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+ if (Double.compare(cacheKey.minY, minY) != 0) return false;
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+ if (Double.compare(cacheKey.minZ, minZ) != 0) return false;
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+ if (Double.compare(cacheKey.maxX, maxX) != 0) return false;
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+ if (Double.compare(cacheKey.maxY, maxY) != 0) return false;
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+ if (Double.compare(cacheKey.maxZ, maxZ) != 0) return false;
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+ return world.equals(cacheKey.world);
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+ }
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+
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+ @Override
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+ public int hashCode() {
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+ int result;
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+ long temp;
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+ result = world.hashCode();
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+ temp = Double.doubleToLongBits(posX);
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+ result = 31 * result + (int) (temp ^ (temp >>> 32));
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+ temp = Double.doubleToLongBits(posY);
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+ result = 31 * result + (int) (temp ^ (temp >>> 32));
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+ temp = Double.doubleToLongBits(posZ);
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+ result = 31 * result + (int) (temp ^ (temp >>> 32));
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+ temp = Double.doubleToLongBits(minX);
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+ result = 31 * result + (int) (temp ^ (temp >>> 32));
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+ temp = Double.doubleToLongBits(minY);
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+ result = 31 * result + (int) (temp ^ (temp >>> 32));
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+ temp = Double.doubleToLongBits(minZ);
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+ result = 31 * result + (int) (temp ^ (temp >>> 32));
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+ temp = Double.doubleToLongBits(maxX);
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+ result = 31 * result + (int) (temp ^ (temp >>> 32));
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+ temp = Double.doubleToLongBits(maxY);
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+ result = 31 * result + (int) (temp ^ (temp >>> 32));
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+ temp = Double.doubleToLongBits(maxZ);
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+ result = 31 * result + (int) (temp ^ (temp >>> 32));
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+ return result;
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+ }
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+ }
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+ // Paper end
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}
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diff --git a/src/main/java/net/minecraft/server/MinecraftServer.java b/src/main/java/net/minecraft/server/MinecraftServer.java
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index aa337cc..a30b019 100644
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--- a/src/main/java/net/minecraft/server/MinecraftServer.java
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+++ b/src/main/java/net/minecraft/server/MinecraftServer.java
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@@ -900,6 +900,7 @@ public abstract class MinecraftServer implements Runnable, ICommandListener, IAs
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worldserver.timings.tracker.stopTiming(); // Spigot
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this.methodProfiler.b();
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this.methodProfiler.b();
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+ worldserver.explosionDensityCache.clear(); // Paper - Optimize explosions
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// } // CraftBukkit
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// this.i[i][this.ticks % 100] = System.nanoTime() - j; // CraftBukkit
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diff --git a/src/main/java/net/minecraft/server/World.java b/src/main/java/net/minecraft/server/World.java
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index a1d8bc5..3fe987f 100644
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--- a/src/main/java/net/minecraft/server/World.java
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+++ b/src/main/java/net/minecraft/server/World.java
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@@ -15,6 +15,7 @@ import java.util.concurrent.Callable;
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// CraftBukkit start
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import com.google.common.collect.Maps;
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+import java.util.HashMap; // Paper
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import java.util.Map;
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import org.bukkit.Bukkit;
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import org.bukkit.block.BlockState;
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@@ -134,6 +135,7 @@ public abstract class World implements IBlockAccess {
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private org.spigotmc.TickLimiter entityLimiter;
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private org.spigotmc.TickLimiter tileLimiter;
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private int tileTickPosition;
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+ public final Map<Explosion.CacheKey, Float> explosionDensityCache = new HashMap<>(); // Paper - Optimize explosions
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public CraftWorld getWorld() {
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return this.world;
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--
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2.7.1.windows.2
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