mirror of
https://github.com/PaperMC/Paper.git
synced 2024-12-23 17:37:45 +01:00
23 lines
1.1 KiB
Diff
23 lines
1.1 KiB
Diff
From 0000000000000000000000000000000000000000 Mon Sep 17 00:00:00 2001
|
|
From: Shane Freeder <theboyetronic@gmail.com>
|
|
Date: Wed, 5 Apr 2023 20:15:47 +0100
|
|
Subject: [PATCH] Prevent GameEvents being fired from unloaded chunks
|
|
|
|
|
|
diff --git a/src/main/java/net/minecraft/server/level/ServerLevel.java b/src/main/java/net/minecraft/server/level/ServerLevel.java
|
|
index cff225eab588248f1e6487a4a33da006672b3ba4..a27fd023e4f9b6ee113f6b3ed21b4c5aeb7ce15d 100644
|
|
--- a/src/main/java/net/minecraft/server/level/ServerLevel.java
|
|
+++ b/src/main/java/net/minecraft/server/level/ServerLevel.java
|
|
@@ -1372,6 +1372,11 @@ public class ServerLevel extends Level implements WorldGenLevel {
|
|
|
|
@Override
|
|
public void gameEvent(Holder<GameEvent> event, Vec3 emitterPos, GameEvent.Context emitter) {
|
|
+ // Paper start - Prevent GameEvents being fired from unloaded chunks
|
|
+ if (this.getChunkIfLoadedImmediately((Mth.floor(emitterPos.x) >> 4), (Mth.floor(emitterPos.z) >> 4)) == null) {
|
|
+ return;
|
|
+ }
|
|
+ // Paper end - Prevent GameEvents being fired from unloaded chunks
|
|
this.gameEventDispatcher.post(event, emitterPos, emitter);
|
|
}
|
|
|