Paper/patches/server/0188-Ability-to-change-PlayerProfile-in-AsyncPreLoginEven.patch
Spottedleaf 046466f3ba
Re-arrange most chunk system patches to front (#8338)
* Re-arrange most chunk system patches to front

Co-authored-by: Spottedleaf <Spottedleaf@users.noreply.github.com>
2022-09-01 09:51:59 -07:00

30 lines
2.1 KiB
Diff

From 0000000000000000000000000000000000000000 Mon Sep 17 00:00:00 2001
From: Aikar <aikar@aikar.co>
Date: Sun, 18 Mar 2018 11:45:57 -0400
Subject: [PATCH] Ability to change PlayerProfile in AsyncPreLoginEvent
This will allow you to change the players name or skin on login.
diff --git a/src/main/java/net/minecraft/server/network/ServerLoginPacketListenerImpl.java b/src/main/java/net/minecraft/server/network/ServerLoginPacketListenerImpl.java
index 158862d2ea50a34dea10e074f3776bc5ed5a327f..fa949d01da7b6c1a489d17955108f7082f959c66 100644
--- a/src/main/java/net/minecraft/server/network/ServerLoginPacketListenerImpl.java
+++ b/src/main/java/net/minecraft/server/network/ServerLoginPacketListenerImpl.java
@@ -379,8 +379,16 @@ public class ServerLoginPacketListenerImpl implements TickablePacketListener, Se
java.util.UUID uniqueId = ServerLoginPacketListenerImpl.this.gameProfile.getId();
final org.bukkit.craftbukkit.CraftServer server = ServerLoginPacketListenerImpl.this.server.server;
- AsyncPlayerPreLoginEvent asyncEvent = new AsyncPlayerPreLoginEvent(playerName, address, uniqueId);
+ // Paper start
+ com.destroystokyo.paper.profile.PlayerProfile profile = org.bukkit.Bukkit.createProfile(uniqueId, playerName);
+ AsyncPlayerPreLoginEvent asyncEvent = new AsyncPlayerPreLoginEvent(playerName, address, uniqueId, profile);
server.getPluginManager().callEvent(asyncEvent);
+ profile = asyncEvent.getPlayerProfile();
+ profile.complete();
+ gameProfile = com.destroystokyo.paper.profile.CraftPlayerProfile.asAuthlibCopy(profile);
+ playerName = gameProfile.getName();
+ uniqueId = gameProfile.getId();
+ // Paper end
if (PlayerPreLoginEvent.getHandlerList().getRegisteredListeners().length != 0) {
final PlayerPreLoginEvent event = new PlayerPreLoginEvent(playerName, address, uniqueId);