Paper/patches/api/0198-Potential-bed-API.patch
2024-04-23 10:02:08 -07:00

34 lines
1.3 KiB
Diff

From 0000000000000000000000000000000000000000 Mon Sep 17 00:00:00 2001
From: JRoy <joshroy126@gmail.com>
Date: Sun, 10 May 2020 23:06:41 -0400
Subject: [PATCH] Potential bed API
Adds a new method to fetch the location of a player's bed without generating any sync loads.
getPotentialBedLocation - Gets the last known location of a player's bed. This does not preform any check if the bed is still valid and does not load any chunks.
diff --git a/src/main/java/org/bukkit/entity/HumanEntity.java b/src/main/java/org/bukkit/entity/HumanEntity.java
index c66130be13bf01b5834a6391864b865c0123fa5c..2557ddcc0528d4f9d811883b3ddc61148ebc3998 100644
--- a/src/main/java/org/bukkit/entity/HumanEntity.java
+++ b/src/main/java/org/bukkit/entity/HumanEntity.java
@@ -269,6 +269,19 @@ public interface HumanEntity extends LivingEntity, AnimalTamer, InventoryHolder
*/
public int getSleepTicks();
+
+ // Paper start - Potential bed api
+ /**
+ * Gets the Location of the player's bed, null if they have not slept
+ * in one. This method will not attempt to validate if the current bed
+ * is still valid.
+ *
+ * @return Bed Location if has slept in one, otherwise null.
+ */
+ @Nullable
+ public Location getPotentialBedLocation();
+ // Paper end
+
/**
* Attempts to make the entity sleep at the given location.
* <br>