Paper/patches/api/0367-Add-a-consumer-parameter-to-ProjectileSource-launchP.patch
Riley Park f17519338b
Expose server build information (#10729)
* Expose server build information

* squash patches

* final tweaks

---------

Co-authored-by: Jake Potrebic <jake.m.potrebic@gmail.com>
Co-authored-by: masmc05 <masmc05@gmail.com>
2024-05-15 17:06:59 -07:00

35 lines
1.7 KiB
Diff

From 0000000000000000000000000000000000000000 Mon Sep 17 00:00:00 2001
From: MelnCat <melncatuwu@gmail.com>
Date: Mon, 19 Sep 2022 14:04:13 -0700
Subject: [PATCH] Add a consumer parameter to ProjectileSource#launchProjectile
diff --git a/src/main/java/org/bukkit/projectiles/ProjectileSource.java b/src/main/java/org/bukkit/projectiles/ProjectileSource.java
index eabd8b926ec1c934cd7e77b7cc6adfae16771021..96ebd30d339060758e726e9e1e7428d1d0813c17 100644
--- a/src/main/java/org/bukkit/projectiles/ProjectileSource.java
+++ b/src/main/java/org/bukkit/projectiles/ProjectileSource.java
@@ -31,4 +31,23 @@ public interface ProjectileSource {
*/
@NotNull
public <T extends Projectile> T launchProjectile(@NotNull Class<? extends T> projectile, @Nullable Vector velocity);
+
+ // Paper start - add consumer to launchProjectile
+ /**
+ * Launches a {@link Projectile} from the ProjectileSource with an
+ * initial velocity, with the supplied function run before the
+ * entity is added to the world.
+ * <br>
+ * Note that when the function is run, the entity will not be actually in
+ * the world. Any operation involving such as teleporting the entity is undefined
+ * until after this function returns.
+ *
+ * @param <T> a projectile subclass
+ * @param projectile class of the projectile to launch
+ * @param velocity the velocity with which to launch
+ * @param function the function to be run before the entity is spawned
+ * @return the launched projectile
+ */
+ <T extends Projectile> @NotNull T launchProjectile(@NotNull Class<? extends T> projectile, @Nullable Vector velocity, java.util.function.@Nullable Consumer<? super T> function);
+ // Paper end - add consumer to launchProjectile
}