Paper/patches/server/0965-Fix-helmet-damage-reduction-inconsistencies.patch

22 lines
1.2 KiB
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From 0000000000000000000000000000000000000000 Mon Sep 17 00:00:00 2001
From: Lulu13022002 <41980282+Lulu13022002@users.noreply.github.com>
Date: Sat, 27 Apr 2024 21:51:58 +0200
Subject: [PATCH] Fix helmet damage reduction inconsistencies
Affect the falling stalactite damage type where the
reduction is not applied like in Vanilla
diff --git a/src/main/java/org/bukkit/craftbukkit/event/CraftEventFactory.java b/src/main/java/org/bukkit/craftbukkit/event/CraftEventFactory.java
index e9a5f06c405fb81609205b6b96cb0a7e49d5589c..9c7cd9387f90d061aec76f7f0451a1da8b42ea3d 100644
--- a/src/main/java/org/bukkit/craftbukkit/event/CraftEventFactory.java
+++ b/src/main/java/org/bukkit/craftbukkit/event/CraftEventFactory.java
@@ -1219,7 +1219,7 @@ public class CraftEventFactory {
modifiers.put(DamageModifier.FREEZING, freezingModifier);
modifierFunctions.put(DamageModifier.FREEZING, freezing);
}
- if (source.is(DamageTypes.FALLING_BLOCK) || source.is(DamageTypes.FALLING_ANVIL)) {
+ if (source.is(DamageTypeTags.DAMAGES_HELMET)) { // Paper
modifiers.put(DamageModifier.HARD_HAT, hardHatModifier);
modifierFunctions.put(DamageModifier.HARD_HAT, hardHat);
}