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Adds an event for when the server is going to destroy a current block, potentially causing it to drop. This event can be cancelled to avoid the block destruction, such as preventing signs from popping when floating in the air. This can replace many uses of BlockPhysicsEvent |
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.. | ||
damagesource | ||
effect | ||
entity | ||
food | ||
inventory | ||
item | ||
level | ||
scores | ||
BossEvent.java.patch | ||
CompoundContainer.java.patch | ||
Container.java.patch | ||
RandomizableContainer.java.patch | ||
SimpleContainer.java.patch |