Paper/Spigot-Server-Patches/0193-Properly-fix-item-duplication-bug.patch
Aikar d231cef8cd Incremental Auto Save Players
Take same approach we did for chunks, and only save player if its been X time since last save,
instead of doing it all in 1 tick.

This is even more helpful considering Player Saving is done sync for File IO.
2016-12-27 16:11:25 -05:00

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1.6 KiB
Diff

From 25b62826b3a8d49c0f3aa9fbc1b5e93d541288c4 Mon Sep 17 00:00:00 2001
From: Alfie Cleveland <alfeh@me.com>
Date: Tue, 27 Dec 2016 01:57:57 +0000
Subject: [PATCH] Properly fix item duplication bug
Credit to prplz for figuring out the real issue
diff --git a/src/main/java/net/minecraft/server/EntityPlayer.java b/src/main/java/net/minecraft/server/EntityPlayer.java
index fa09ef111..c70390463 100644
--- a/src/main/java/net/minecraft/server/EntityPlayer.java
+++ b/src/main/java/net/minecraft/server/EntityPlayer.java
@@ -1329,7 +1329,7 @@ public class EntityPlayer extends EntityHuman implements ICrafting {
@Override
protected boolean isFrozen() {
- return super.isFrozen() || !getBukkitEntity().isOnline();
+ return super.isFrozen() || (this.playerConnection != null && this.playerConnection.isDisconnected()); // Paper
}
public void reset() {
diff --git a/src/main/java/net/minecraft/server/PlayerConnection.java b/src/main/java/net/minecraft/server/PlayerConnection.java
index 441f761b9..9f721d88c 100644
--- a/src/main/java/net/minecraft/server/PlayerConnection.java
+++ b/src/main/java/net/minecraft/server/PlayerConnection.java
@@ -2542,6 +2542,6 @@ public class PlayerConnection implements PacketListenerPlayIn, ITickable {
// CraftBukkit start - Add "isDisconnected" method
public final boolean isDisconnected() {
- return !this.player.joining && !this.networkManager.isConnected();
+ return (!this.player.joining && !this.networkManager.isConnected()) || this.processedDisconnect; // Paper
}
}
--
2.11.0