Paper/patches/server/0951-Fix-creation-of-invalid-block-entity-during-world-ge.patch
Spottedleaf 38428c0d6c Cleanup MCUtils patch for chunk system
Remove utilities that are unused, as well as replacing
the full chunk map with a concurrentutil implementation.

Additionally, fix the addition/removal of chunks to/from the
full chunk map so that getChunkIfLoaded correctly returns a
non-null chunk when calling the load or unload events.
2024-06-19 10:29:03 -07:00

60 lines
4.2 KiB
Diff

From 0000000000000000000000000000000000000000 Mon Sep 17 00:00:00 2001
From: Pierpaolo Coletta <p.coletta@glyart.com>
Date: Sat, 30 Mar 2024 21:06:10 +0100
Subject: [PATCH] Fix creation of invalid block entity during world generation
diff --git a/src/main/java/net/minecraft/server/level/WorldGenRegion.java b/src/main/java/net/minecraft/server/level/WorldGenRegion.java
index 682c8cfbd917c086072f1756861a340800ea40da..b26a4a38144ec1b171db911bbf949b53ed35708f 100644
--- a/src/main/java/net/minecraft/server/level/WorldGenRegion.java
+++ b/src/main/java/net/minecraft/server/level/WorldGenRegion.java
@@ -324,7 +324,7 @@ public class WorldGenRegion implements WorldGenLevel {
return false;
} else {
ChunkAccess ichunkaccess = this.getChunk(pos);
- BlockState iblockdata1 = ichunkaccess.setBlockState(pos, state, false);
+ BlockState iblockdata1 = ichunkaccess.setBlockState(pos, state, false); final BlockState previousBlockState = iblockdata1; // Paper - Clear block entity before setting up a DUMMY block entity - obfhelper
if (iblockdata1 != null) {
this.level.onBlockStateChange(pos, iblockdata1, state);
@@ -340,6 +340,17 @@ public class WorldGenRegion implements WorldGenLevel {
ichunkaccess.removeBlockEntity(pos);
}
} else {
+ // Paper start - Clear block entity before setting up a DUMMY block entity
+ // The concept of removing a block entity when the block itself changes is generally lifted
+ // from LevelChunk#setBlockState.
+ // It is however to note that this may only run if the block actually changes.
+ // Otherwise a chest block entity generated by a structure template that is later "updated" to
+ // be waterlogged would remove its existing block entity (see PaperMC/Paper#10750)
+ // This logic is *also* found in LevelChunk#setBlockState.
+ if (previousBlockState != null && !java.util.Objects.equals(previousBlockState.getBlock(), state.getBlock())) {
+ ichunkaccess.removeBlockEntity(pos);
+ }
+ // Paper end - Clear block entity before setting up a DUMMY block entity
CompoundTag nbttagcompound = new CompoundTag();
nbttagcompound.putInt("x", pos.getX());
diff --git a/src/main/java/net/minecraft/world/level/chunk/LevelChunk.java b/src/main/java/net/minecraft/world/level/chunk/LevelChunk.java
index c7be1f8fdca34bcc12ecbe40ee5f426e0cd068d7..7f8983a2102787b13e5d28d6981055da6acd1012 100644
--- a/src/main/java/net/minecraft/world/level/chunk/LevelChunk.java
+++ b/src/main/java/net/minecraft/world/level/chunk/LevelChunk.java
@@ -956,9 +956,14 @@ public class LevelChunk extends ChunkAccess {
if (this.blockEntity.getType().isValid(iblockdata)) {
this.ticker.tick(LevelChunk.this.level, this.blockEntity.getBlockPos(), iblockdata, this.blockEntity);
this.loggedInvalidBlockState = false;
- } else if (!this.loggedInvalidBlockState) {
- this.loggedInvalidBlockState = true;
- LevelChunk.LOGGER.warn("Block entity {} @ {} state {} invalid for ticking:", new Object[]{LogUtils.defer(this::getType), LogUtils.defer(this::getPos), iblockdata});
+ // Paper start - Remove the Block Entity if it's invalid
+ } else {
+ LevelChunk.this.removeBlockEntity(this.getPos());
+ if (!this.loggedInvalidBlockState) {
+ this.loggedInvalidBlockState = true;
+ LevelChunk.LOGGER.warn("Block entity {} @ {} state {} invalid for ticking:", new Object[]{LogUtils.defer(this::getType), LogUtils.defer(this::getPos), iblockdata});
+ }
+ // Paper end - Remove the Block Entity if it's invalid
}
gameprofilerfiller.pop();