Paper/patches/server/0632-Prevent-excessive-velocity-through-repeated-crits.patch
Nassim Jahnke dc684c60d1
Remove bad server.scheduleOnMain disconnect calls from old patches
The new behavior of disconnect to block the current thread until the disconnect succeeded is better than throwing it off to happen at some point
2024-06-16 12:56:00 +02:00

42 lines
2.0 KiB
Diff

From 0000000000000000000000000000000000000000 Mon Sep 17 00:00:00 2001
From: Nassim Jahnke <nassim@njahnke.dev>
Date: Thu, 25 Nov 2021 10:25:09 +0100
Subject: [PATCH] Prevent excessive velocity through repeated crits
diff --git a/src/main/java/net/minecraft/world/entity/LivingEntity.java b/src/main/java/net/minecraft/world/entity/LivingEntity.java
index 94e26d8ba0eb32e241ae4018eee767120192a80d..0ede1e49dc05596b8a2551dbed26f363105b3fe3 100644
--- a/src/main/java/net/minecraft/world/entity/LivingEntity.java
+++ b/src/main/java/net/minecraft/world/entity/LivingEntity.java
@@ -2744,17 +2744,29 @@ public abstract class LivingEntity extends Entity implements Attackable {
return this.hasEffect(MobEffects.JUMP) ? 0.1F * ((float) this.getEffect(MobEffects.JUMP).getAmplifier() + 1.0F) : 0.0F;
}
+ protected long lastJumpTime = 0L; // Paper - Prevent excessive velocity through repeated crits
@VisibleForTesting
public void jumpFromGround() {
float f = this.getJumpPower();
if (f > 1.0E-5F) {
Vec3 vec3d = this.getDeltaMovement();
+ // Paper start - Prevent excessive velocity through repeated crits
+ long time = System.nanoTime();
+ boolean canCrit = true;
+ if (this instanceof net.minecraft.world.entity.player.Player) {
+ canCrit = false;
+ if (time - this.lastJumpTime > (long)(0.250e9)) {
+ this.lastJumpTime = time;
+ canCrit = true;
+ }
+ }
+ // Paper end - Prevent excessive velocity through repeated crits
this.setDeltaMovement(vec3d.x, (double) f, vec3d.z);
if (this.isSprinting()) {
float f1 = this.getYRot() * 0.017453292F;
-
+ if (canCrit) // Paper - Prevent excessive velocity through repeated crits
this.addDeltaMovement(new Vec3((double) (-Mth.sin(f1)) * 0.2D, 0.0D, (double) Mth.cos(f1) * 0.2D));
}