Paper/Spigot-Server-Patches/0268-Close-Structure-Window-when-PlayerInteractEvent-is-c.patch
Aikar 094bb03a37
Optimize Hoppers
- Lots of itemstack cloning removed. Only clone if the item is actually moved
- Return true when a plugin cancels inventory move item event instead of false, as false causes pulls to cycle through all items.
  However, pushes do not exhibit the same behavior, so this is not something plugins could of been relying on.
- Add option (Default on) to cooldown hoppers when they fail to move an item due to full inventory
- Skip subsequent InventoryMoveItemEvents if a plugin does not use the item after first event fire for an iteration
2018-02-12 23:26:02 -05:00

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1.6 KiB
Diff

From 00c177bbfbcca2f9de95bbbcea6f679d18bc310d Mon Sep 17 00:00:00 2001
From: Shane Freeder <theboyetronic@gmail.com>
Date: Sun, 11 Feb 2018 10:43:46 +0000
Subject: [PATCH] Close Structure Window when PlayerInteractEvent is cancelled
This is opened on the client, and so we send a CloseWindow packet
diff --git a/src/main/java/net/minecraft/server/PlayerInteractManager.java b/src/main/java/net/minecraft/server/PlayerInteractManager.java
index 5ec7f5819..08b1dc0b2 100644
--- a/src/main/java/net/minecraft/server/PlayerInteractManager.java
+++ b/src/main/java/net/minecraft/server/PlayerInteractManager.java
@@ -468,6 +468,8 @@ public class PlayerInteractManager {
((EntityPlayer) entityhuman).playerConnection.sendPacket(new PacketPlayOutBlockChange(world, bottom ? blockposition.up() : blockposition.down()));
} else if (blockdata.getBlock() instanceof BlockCake) {
((EntityPlayer) entityhuman).getBukkitEntity().sendHealthUpdate(); // SPIGOT-1341 - reset health for cake
+ } else if (blockdata.getBlock() instanceof BlockStructure) { // Paper - close Structure window when PIE is cancelled
+ ((EntityPlayer) entityhuman).playerConnection.sendPacket(new PacketPlayOutCloseWindow()); // Paper - close Structure window when PIE is cancelled
}
((EntityPlayer) entityhuman).getBukkitEntity().updateInventory(); // SPIGOT-2867
enuminteractionresult = (event.useItemInHand() != Event.Result.ALLOW) ? EnumInteractionResult.SUCCESS : EnumInteractionResult.PASS;
--
2.16.1