Paper/Spigot-Server-Patches/0180-handle-PacketPlayInKeepAlive-async.patch
Zach Brown 799f6af357
More patches for 1.14
Chunk related stuff will need to be revisted later
2019-04-27 19:24:00 -04:00

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Diff

From 662f1be875e018ce68fcc261c909bf9a339cf19d Mon Sep 17 00:00:00 2001
From: Shane Freeder <theboyetronic@gmail.com>
Date: Thu, 5 Oct 2017 01:54:07 +0100
Subject: [PATCH] handle PacketPlayInKeepAlive async
In 1.12.2, Mojang moved the processing of PacketPlayInKeepAlive off the main
thread, while entirely correct for the server, this causes issues with
plugins which are expecting the PlayerQuitEvent on the main thread.
In order to counteract some bad behavior, we will post handling of the
disconnection to the main thread, but leave the actual processing of the packet
off the main thread.
also adding some additional logging in order to help work out what is causing
random disconnections for clients.
diff --git a/src/main/java/net/minecraft/server/PlayerConnection.java b/src/main/java/net/minecraft/server/PlayerConnection.java
index 82dad99ef..62c0137a7 100644
--- a/src/main/java/net/minecraft/server/PlayerConnection.java
+++ b/src/main/java/net/minecraft/server/PlayerConnection.java
@@ -2504,14 +2504,18 @@ public class PlayerConnection implements PacketListenerPlayIn {
@Override
public void a(PacketPlayInKeepAlive packetplayinkeepalive) {
- PlayerConnectionUtils.ensureMainThread(packetplayinkeepalive, this, this.player.getWorldServer()); // CraftBukkit
+ //PlayerConnectionUtils.ensureMainThread(packetplayinkeepalive, this, this.player.getWorldServer()); // CraftBukkit // Paper - This shouldn't be on the main thread
if (this.awaitingKeepAlive && packetplayinkeepalive.b() == this.h) {
int i = (int) (SystemUtils.getMonotonicMillis() - this.lastKeepAlive);
this.player.ping = (this.player.ping * 3 + i) / 4;
this.awaitingKeepAlive = false;
} else if (!this.isExemptPlayer()) {
- this.disconnect(new ChatMessage("disconnect.timeout", new Object[0]));
+ // Paper start - This needs to be handled on the main thread for plugins
+ minecraftServer.postToMainThread(() -> {
+ this.disconnect(new ChatMessage("disconnect.timeout"));
+ });
+ // Paper end
}
}
--
2.21.0