Paper/patches/server/0381-Fix-arrows-never-despawning-MC-125757.patch
Bjarne Koll 09b625eccf
400
2024-10-23 16:57:39 +02:00

23 lines
1.1 KiB
Diff

From 0000000000000000000000000000000000000000 Mon Sep 17 00:00:00 2001
From: William Blake Galbreath <Blake.Galbreath@GMail.com>
Date: Wed, 8 Jul 2020 11:24:30 -0500
Subject: [PATCH] Fix arrows never despawning MC-125757
This forces the despawn counter to start ticking regardless of
state after the arrow has been alive for 200 ticks (10 seconds)
instead of getting stuck in a never despawn state (bubble columns,
etc).
diff --git a/src/main/java/net/minecraft/world/entity/projectile/AbstractArrow.java b/src/main/java/net/minecraft/world/entity/projectile/AbstractArrow.java
index 78053060dbff7f8a859f9fecb356491f497eed7e..bc167c21f82ad09952f6cdbf1016523062890f8b 100644
--- a/src/main/java/net/minecraft/world/entity/projectile/AbstractArrow.java
+++ b/src/main/java/net/minecraft/world/entity/projectile/AbstractArrow.java
@@ -242,6 +242,7 @@ public abstract class AbstractArrow extends Projectile {
}
} else {
+ if (tickCount > 200) this.tickDespawn(); // Paper - tick despawnCounter regardless after 10 seconds
this.inGroundTime = 0;
Vec3 vec3d2 = this.position();