Paper/patches/server/0724-Don-t-apply-cramming-damage-to-players.patch

41 lines
2.3 KiB
Diff

From 0000000000000000000000000000000000000000 Mon Sep 17 00:00:00 2001
From: Phoenix616 <max@themoep.de>
Date: Sun, 20 Jun 2021 16:35:42 +0100
Subject: [PATCH] Don't apply cramming damage to players
It does not make a lot of sense to damage players if they get crammed,
especially as the usecase of teleporting lots of players to the same
location isn't too uncommon and killing all those players isn't
really what one would expect to happen.
For those who really want it a config option is provided.
diff --git a/src/main/java/com/destroystokyo/paper/PaperWorldConfig.java b/src/main/java/com/destroystokyo/paper/PaperWorldConfig.java
index 899fbd4e60ccab353e6e2b2ae2ddbe94f43255d0..6ad258d211277e671b0b15f06bcc60673c04017b 100644
--- a/src/main/java/com/destroystokyo/paper/PaperWorldConfig.java
+++ b/src/main/java/com/destroystokyo/paper/PaperWorldConfig.java
@@ -842,5 +842,10 @@ public class PaperWorldConfig {
private void showSignClickCommandFailureMessagesToPlayer() {
showSignClickCommandFailureMessagesToPlayer = getBoolean("show-sign-click-command-failure-msgs-to-player", showSignClickCommandFailureMessagesToPlayer);
}
+
+ public boolean allowPlayerCrammingDamage = false;
+ private void playerCrammingDamage() {
+ allowPlayerCrammingDamage = getBoolean("allow-player-cramming-damage", allowPlayerCrammingDamage);
+ }
}
diff --git a/src/main/java/net/minecraft/server/level/ServerPlayer.java b/src/main/java/net/minecraft/server/level/ServerPlayer.java
index 0b648abb4e7a116912b327641a810b4ec574baff..1f5dfc88e6e9674f7c557848fa1d1a3a2800ddb5 100644
--- a/src/main/java/net/minecraft/server/level/ServerPlayer.java
+++ b/src/main/java/net/minecraft/server/level/ServerPlayer.java
@@ -1421,7 +1421,7 @@ public class ServerPlayer extends Player {
@Override
public boolean isInvulnerableTo(DamageSource damageSource) {
- return super.isInvulnerableTo(damageSource) || this.isChangingDimension() || this.getAbilities().invulnerable && damageSource == DamageSource.WITHER;
+ return super.isInvulnerableTo(damageSource) || this.isChangingDimension() || this.getAbilities().invulnerable && damageSource == DamageSource.WITHER || !level.paperConfig.allowPlayerCrammingDamage && damageSource == DamageSource.CRAMMING; // Paper - disable player cramming
}
@Override