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https://github.com/PaperMC/Paper.git
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459987d69f
improved the water code so that immunity wont trigger if the entity has the water pathfinder system active, so this improves support for all entities that know how to behave in water. Merged 2 EAR patches together, and removed an MCUtil method that doesnt have a purpose anymore
86 lines
4.0 KiB
Diff
86 lines
4.0 KiB
Diff
From 9f68c9f8f80023f04a27ea0da3e57e46cfbe549e Mon Sep 17 00:00:00 2001
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From: Aikar <aikar@aikar.co>
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Date: Fri, 3 Aug 2018 22:47:46 -0400
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Subject: [PATCH] Entity add to world fixes
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1) Chunk Registration might kill an entity, don't add it to the world if it did!
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2) By default, entities are added to the world per slice iteration.
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This opens risk of the slices being manipulated during chunk add if an
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EntityAddToWorldEvent spawns an entity into this chunk.
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Fix this by differing entity add to world for all entities at the same time
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3) If a duplicate entity is attempted to add to the world of an entity, and
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the original entity is dead, overwrite it as the logic does for unloaod queued entities.
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diff --git a/src/main/java/net/minecraft/server/Chunk.java b/src/main/java/net/minecraft/server/Chunk.java
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index a7cbd9b201..ae7e00d81e 100644
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--- a/src/main/java/net/minecraft/server/Chunk.java
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+++ b/src/main/java/net/minecraft/server/Chunk.java
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@@ -911,6 +911,7 @@ public class Chunk implements IChunkAccess {
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this.world.a(this.tileEntities.values());
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List[] aentityslice = this.entitySlices; // Spigot
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int i = aentityslice.length;
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+ List<Entity> toAdd = new java.util.ArrayList<>(32); // Paper
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for (int j = 0; j < i; ++j) {
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List entityslice = aentityslice[j]; // Spigot
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@@ -958,12 +959,11 @@ public class Chunk implements IChunkAccess {
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thisChunk.put(entity.uniqueID, entity);
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}
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}
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- // Paper end
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- this.world.a(entityslice.stream().filter((entity) -> {
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- return !(entity instanceof EntityHuman);
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- }));
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+ toAdd.addAll(entityslice);
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+ // Paper end
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}
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+ this.world.addChunkEntities(toAdd.stream().filter((entity) -> !(entity instanceof EntityHuman))); // Paper - add all at same time to avoid entities adding to world modifying slice state
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// CraftBukkit start
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org.bukkit.Server server = this.world.getServer();
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diff --git a/src/main/java/net/minecraft/server/World.java b/src/main/java/net/minecraft/server/World.java
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index aa94e399af..85570e4a5d 100644
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--- a/src/main/java/net/minecraft/server/World.java
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+++ b/src/main/java/net/minecraft/server/World.java
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@@ -1102,6 +1102,7 @@ public abstract class World implements IEntityAccess, GeneratorAccess, IIBlockAc
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}
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this.getChunkAt(i, j).a(entity);
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+ if (entity.dead) return false; // Paper - don't add dead entities, chunk registration may of killed it
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this.entityList.add(entity);
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this.b(entity);
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return true;
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@@ -2507,9 +2508,13 @@ public abstract class World implements IEntityAccess, GeneratorAccess, IIBlockAc
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return j;
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}
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+ public void addChunkEntities(Stream<Entity> collection) { a(collection); } // Paper - OBFHELPER
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public void a(Stream<Entity> stream) {
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org.spigotmc.AsyncCatcher.catchOp( "entity world add"); // Spigot
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stream.forEach((entity) -> {
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+ if (entity == null || entity.dead || entity.valid) { // Paper - prevent adding already added or dead entities
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+ return;
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+ }
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this.entityList.add(entity);
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this.b(entity);
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});
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diff --git a/src/main/java/net/minecraft/server/WorldServer.java b/src/main/java/net/minecraft/server/WorldServer.java
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index f7078ded5c..9cba1822bf 100644
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--- a/src/main/java/net/minecraft/server/WorldServer.java
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+++ b/src/main/java/net/minecraft/server/WorldServer.java
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@@ -991,7 +991,7 @@ public class WorldServer extends World implements IAsyncTaskHandler {
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if (this.entitiesByUUID.containsKey(uuid)) {
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Entity entity1 = (Entity) this.entitiesByUUID.get(uuid);
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- if (this.g.contains(entity1)) {
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+ if (this.g.contains(entity1) || entity1.dead) { // Paper - if dupe is dead, overwrite
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this.g.remove(entity1);
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} else {
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if (!(entity instanceof EntityHuman)) {
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--
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2.19.0
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