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Upstream has released updates that appear to apply and compile correctly. This update has not been tested by PaperMC and as with ANY update, please do your own testing Bukkit Changes: eec4aab0 SPIGOT-6657: Add getPlayer to SheepDyeWoolEvent 205213c6 SPIGOT-6656: CauldronLevelChangeEvent is not fired correctly when dripstone fills the cauldron CraftBukkit Changes: b8c522d5 SPIGOT-6657: Add getPlayer to SheepDyeWoolEvent f04a77dc SPIGOT-6656: CauldronLevelChangeEvent is not fired correctly when dripstone fills the cauldron d1dbcebc SPIGOT-6653: Canceling snow bucket placement removes snow from bucket 4f34a67b #891: Fix scheduler task ID overflow and duplication issues Spigot Changes: d03d7f12 BUILDTOOLS-604: Rebuild patches
49 lines
1.7 KiB
Diff
49 lines
1.7 KiB
Diff
From 0000000000000000000000000000000000000000 Mon Sep 17 00:00:00 2001
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From: Mariell Hoversholm <proximyst@proximyst.com>
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Date: Sat, 22 Aug 2020 23:59:25 +0200
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Subject: [PATCH] Add #setMaxPlayers API
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diff --git a/src/main/java/org/bukkit/Bukkit.java b/src/main/java/org/bukkit/Bukkit.java
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index 191fbd4441b9287dd0ae30e2a636c1f95e382572..c6648e84f762ae4b2d06e2a5cd08ff1f7739f49a 100644
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--- a/src/main/java/org/bukkit/Bukkit.java
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+++ b/src/main/java/org/bukkit/Bukkit.java
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@@ -171,6 +171,17 @@ public final class Bukkit {
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return server.getMaxPlayers();
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}
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+ // Paper start
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+ /**
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+ * Set the maximum amount of players which can login to this server.
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+ *
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+ * @param maxPlayers the amount of players this server allows
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+ */
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+ public static void setMaxPlayers(int maxPlayers) {
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+ server.setMaxPlayers(maxPlayers);
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+ }
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+ // Paper end
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+
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/**
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* Get the game port that the server runs on.
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*
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diff --git a/src/main/java/org/bukkit/Server.java b/src/main/java/org/bukkit/Server.java
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index c8798700fbb3885c7522e1170242cba573826358..bc7bfb56bd0291c3ab1d74970057d4b0c52b3075 100644
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--- a/src/main/java/org/bukkit/Server.java
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+++ b/src/main/java/org/bukkit/Server.java
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@@ -144,6 +144,15 @@ public interface Server extends PluginMessageRecipient, net.kyori.adventure.audi
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*/
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public int getMaxPlayers();
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+ // Paper start
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+ /**
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+ * Set the maximum amount of players which can login to this server.
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+ *
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+ * @param maxPlayers the amount of players this server allows
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+ */
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+ public void setMaxPlayers(int maxPlayers);
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+ // Paper end
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+
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/**
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* Get the game port that the server runs on.
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*
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