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https://github.com/PaperMC/Paper.git
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Upstream has released updates that appears to apply and compile correctly.
This update has not been tested by PaperMC and as with ANY update, please do your own testing
Bukkit Changes:
6148fca7 SPIGOT-5484: Add more spawn tick settings
CraftBukkit Changes:
fc249340
SPIGOT-5484: Add more spawn tick settings
Spigot Changes:
6de3d4be Rebuild patches
63 lines
3.6 KiB
Diff
63 lines
3.6 KiB
Diff
From 0a49d9acec9fccf1b2b22b5e6f673dc73c994316 Mon Sep 17 00:00:00 2001
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From: Shane Freeder <theboyetronic@gmail.com>
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Date: Thu, 16 Nov 2017 12:12:41 +0000
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Subject: [PATCH] use CB BlockState implementations for captured blocks
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When modifying the world, CB will store a copy of the affected
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blocks in order to restore their state in the case that the event
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is cancelled. This change only modifies the collection of blocks
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in the world by normal means, e.g. not during tree population,
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as the potentially marginal overheads would serve no advantage.
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CB was using a CraftBlockState for all blocks, which causes issues
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should any block that uses information beyond a data ID would suffer
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from missing information, e.g. Skulls.
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By using CBs CraftBlock#getState(), we will maintain a proper copy of
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the blockstate that will be valid for restoration, as opposed to dropping
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information on restoration when the event is cancelled.
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diff --git a/src/main/java/net/minecraft/server/World.java b/src/main/java/net/minecraft/server/World.java
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index 6c3cd19be..f349c7fe2 100644
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--- a/src/main/java/net/minecraft/server/World.java
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+++ b/src/main/java/net/minecraft/server/World.java
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@@ -66,7 +66,7 @@ public abstract class World implements GeneratorAccess, AutoCloseable {
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public boolean captureBlockStates = false;
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public boolean captureTreeGeneration = false;
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- public Map<BlockPosition, CapturedBlockState> capturedBlockStates = new HashMap<>();
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+ public Map<BlockPosition, org.bukkit.craftbukkit.block.CraftBlockState> capturedBlockStates = new HashMap<>(); // Paper
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public Map<BlockPosition, TileEntity> capturedTileEntities = new HashMap<>();
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public List<EntityItem> captureDrops;
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public long ticksPerAnimalSpawns;
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@@ -257,7 +257,7 @@ public abstract class World implements GeneratorAccess, AutoCloseable {
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public boolean setTypeAndData(BlockPosition blockposition, IBlockData iblockdata, int i) {
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// CraftBukkit start - tree generation
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if (this.captureTreeGeneration) {
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- CapturedBlockState blockstate = capturedBlockStates.get(blockposition);
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+ CraftBlockState blockstate = capturedBlockStates.get(blockposition);
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if (blockstate == null) {
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blockstate = CapturedBlockState.getTreeBlockState(this, blockposition, i);
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this.capturedBlockStates.put(blockposition.immutableCopy(), blockstate);
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@@ -276,7 +276,7 @@ public abstract class World implements GeneratorAccess, AutoCloseable {
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// CraftBukkit start - capture blockstates
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if (this.captureBlockStates && !this.capturedBlockStates.containsKey(blockposition)) {
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- CapturedBlockState blockstate = CapturedBlockState.getBlockState(this, blockposition, i);
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+ CraftBlockState blockstate = (CraftBlockState) world.getBlockAt(blockposition.getX(), blockposition.getY(), blockposition.getZ()).getState(); // Paper - use CB getState to get a suitable snapshot
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this.capturedBlockStates.put(blockposition.immutableCopy(), blockstate);
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}
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// CraftBukkit end
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@@ -543,7 +543,7 @@ public abstract class World implements GeneratorAccess, AutoCloseable {
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public IBlockData getType(BlockPosition blockposition) {
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// CraftBukkit start - tree generation
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if (captureTreeGeneration) {
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- CapturedBlockState previous = capturedBlockStates.get(blockposition);
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+ CraftBlockState previous = capturedBlockStates.get(blockposition); // Paper
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if (previous != null) {
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return previous.getHandle();
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}
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--
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2.25.0
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