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e82ef9ec05
ForgeFlower is better than Spigots FernFlower at decompiling the source. However, in order to maintain the CraftBukkit patches, we must keep using spigots for the primary. However, for any file that we import on top of Spigots imported files there is nothing stopping us from using better decompiled files. So these changes will use ForgeFlower to maintain a better set of decomped files, so anything we add on top of Paper can start off in a better spot.
38 lines
1.9 KiB
Diff
38 lines
1.9 KiB
Diff
From 0000000000000000000000000000000000000000 Mon Sep 17 00:00:00 2001
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From: Aikar <aikar@aikar.co>
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Date: Thu, 3 Mar 2016 01:13:45 -0600
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Subject: [PATCH] Configurable Disabling Cat Chest Detection
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Offers a gameplay feature to stop cats from blocking chests
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diff --git a/src/main/java/com/destroystokyo/paper/PaperWorldConfig.java b/src/main/java/com/destroystokyo/paper/PaperWorldConfig.java
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index 34007dbf4f..b27934cfc5 100644
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--- a/src/main/java/com/destroystokyo/paper/PaperWorldConfig.java
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+++ b/src/main/java/com/destroystokyo/paper/PaperWorldConfig.java
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@@ -0,0 +0,0 @@ public class PaperWorldConfig {
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private void containerUpdateTickRate() {
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containerUpdateTickRate = getInt("container-update-tick-rate", 1);
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}
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+
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+ public boolean disableChestCatDetection;
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+ private void disableChestCatDetection() {
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+ disableChestCatDetection = getBoolean("game-mechanics.disable-chest-cat-detection", false);
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+ }
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}
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diff --git a/src/main/java/net/minecraft/server/BlockChest.java b/src/main/java/net/minecraft/server/BlockChest.java
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index 5401f7d754..27e6d2b5f2 100644
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--- a/src/main/java/net/minecraft/server/BlockChest.java
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+++ b/src/main/java/net/minecraft/server/BlockChest.java
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@@ -0,0 +0,0 @@ public class BlockChest extends BlockTileEntity implements IFluidSource, IFluidC
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}
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private boolean b(World world, BlockPosition blockposition) {
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+ // Paper start - Option to disable chest cat detection
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+ if (world.paperConfig.disableChestCatDetection) {
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+ return false;
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+ }
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+ // Paper end
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List<EntityOcelot> list = world.a(EntityOcelot.class, new AxisAlignedBB((double)blockposition.getX(), (double)(blockposition.getY() + 1), (double)blockposition.getZ(), (double)(blockposition.getX() + 1), (double)(blockposition.getY() + 2), (double)(blockposition.getZ() + 1))); // Paper - decompile fix
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if (!list.isEmpty()) {
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for(EntityOcelot entityocelot : list) {
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--
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