Paper/Spigot-Server-Patches/WitchReadyPotionEvent.patch
Aikar 05dfa62d32 Paper 1.13.1 Update
Updated Upstream (Bukkit/CraftBukkit/Spigot)

Bukkit Changes:
2dcc44dc SPIGOT-4307: Fix hacky API for banners on shields
e0fc6572 SPIGOT-4309: Add "forced" display of particles
efeeab2f Add index to README.md for easier navigation
f502bc6f Update to Minecraft 1.13.1

CraftBukkit Changes:
d0bb0a1d Fix some tests randomly failing
997d378d Fix client stall in specific teleportation scenarios
b3dc2366 SPIGOT-4307: Fix hacky API for banners on shields
2a271162 SPIGOT-4301: Fix more invalid enchants
5d0d83bb SPIGOT-4309: Add "forced" display of particles
a6772578 Add additional tests for CraftBlockData
ce1af0c3 Update to Minecraft 1.13.1

Spigot Changes:
2440e189 Rebuild patches
4ecffced Update to Minecraft 1.13.1
2018-08-26 14:11:49 -04:00

24 lines
1.5 KiB
Diff

From 0000000000000000000000000000000000000000 Mon Sep 17 00:00:00 2001
From: Aikar <aikar@aikar.co>
Date: Tue, 5 Jun 2018 22:47:26 -0400
Subject: [PATCH] WitchReadyPotionEvent
diff --git a/src/main/java/net/minecraft/server/EntityWitch.java b/src/main/java/net/minecraft/server/EntityWitch.java
index 648ed17a30..b5f676f045 100644
--- a/src/main/java/net/minecraft/server/EntityWitch.java
+++ b/src/main/java/net/minecraft/server/EntityWitch.java
@@ -0,0 +0,0 @@ public class EntityWitch extends EntityMonster implements IRangedEntity {
}
if (potionregistry != null) {
- this.setSlot(EnumItemSlot.MAINHAND, PotionUtil.a(new ItemStack(Items.POTION), potionregistry));
+ // Paper start
+ ItemStack potion = PotionUtil.a(new ItemStack(Items.POTION), potionregistry);
+ org.bukkit.inventory.ItemStack bukkitStack = com.destroystokyo.paper.event.entity.WitchReadyPotionEvent.process((org.bukkit.entity.Witch) this.getBukkitEntity(), org.bukkit.craftbukkit.inventory.CraftItemStack.asCraftMirror(potion));
+ this.setSlot(EnumItemSlot.MAINHAND, org.bukkit.craftbukkit.inventory.CraftItemStack.asNMSCopy(bukkitStack));
+ // Paper end
this.bC = this.getItemInMainHand().k();
this.a(true);
this.world.a((EntityHuman) null, this.locX, this.locY, this.locZ, SoundEffects.ENTITY_WITCH_DRINK, this.bV(), 1.0F, 0.8F + this.random.nextFloat() * 0.4F);
--