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d231cef8cd
Take same approach we did for chunks, and only save player if its been X time since last save, instead of doing it all in 1 tick. This is even more helpful considering Player Saving is done sync for File IO.
23 lines
871 B
Diff
23 lines
871 B
Diff
From 2e713ba23758c2e03a64f0239356407df62e730a Mon Sep 17 00:00:00 2001
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From: Aikar <aikar@aikar.co>
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Date: Wed, 21 Sep 2016 23:48:39 -0400
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Subject: [PATCH] Auto fix bad Y levels on player login
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Bring down to a saner Y level if super high, as this can cause the server to crash
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diff --git a/src/main/java/net/minecraft/server/EntityPlayer.java b/src/main/java/net/minecraft/server/EntityPlayer.java
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index 4ad336e38..ab2b4c404 100644
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--- a/src/main/java/net/minecraft/server/EntityPlayer.java
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+++ b/src/main/java/net/minecraft/server/EntityPlayer.java
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@@ -127,6 +127,7 @@ public class EntityPlayer extends EntityHuman implements ICrafting {
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}
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}
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+ if (this.locY > 300) this.locY = 257; // Paper - bring down to a saner Y level if out of world
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this.getBukkitEntity().readExtraData(nbttagcompound); // CraftBukkit
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}
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--
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2.11.0
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