Paper/Spigot-Server-Patches/0164-Auto-fix-bad-Y-levels-on-player-login.patch
Aikar d231cef8cd Incremental Auto Save Players
Take same approach we did for chunks, and only save player if its been X time since last save,
instead of doing it all in 1 tick.

This is even more helpful considering Player Saving is done sync for File IO.
2016-12-27 16:11:25 -05:00

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Diff

From 2e713ba23758c2e03a64f0239356407df62e730a Mon Sep 17 00:00:00 2001
From: Aikar <aikar@aikar.co>
Date: Wed, 21 Sep 2016 23:48:39 -0400
Subject: [PATCH] Auto fix bad Y levels on player login
Bring down to a saner Y level if super high, as this can cause the server to crash
diff --git a/src/main/java/net/minecraft/server/EntityPlayer.java b/src/main/java/net/minecraft/server/EntityPlayer.java
index 4ad336e38..ab2b4c404 100644
--- a/src/main/java/net/minecraft/server/EntityPlayer.java
+++ b/src/main/java/net/minecraft/server/EntityPlayer.java
@@ -127,6 +127,7 @@ public class EntityPlayer extends EntityHuman implements ICrafting {
}
}
+ if (this.locY > 300) this.locY = 257; // Paper - bring down to a saner Y level if out of world
this.getBukkitEntity().readExtraData(nbttagcompound); // CraftBukkit
}
--
2.11.0