Paper/patches/server/0563-Add-fast-alternative-constructor-for-Rotations.patch
Jake Potrebic 0cdce89d59
Fix a bunch of stuff with player spawn locations (#9887)
If a playerdata doesn't contain a valid, loaded world, reset
to the main world spawn point
2023-11-04 14:11:55 -07:00

31 lines
1.2 KiB
Diff

From 0000000000000000000000000000000000000000 Mon Sep 17 00:00:00 2001
From: Irmo van den Berge <irmo.vandenberge@ziggo.nl>
Date: Wed, 10 Mar 2021 21:26:31 +0100
Subject: [PATCH] Add fast alternative constructor for Rotations
Signed-off-by: Irmo van den Berge <irmo.vandenberge@ziggo.nl>
diff --git a/src/main/java/net/minecraft/core/Rotations.java b/src/main/java/net/minecraft/core/Rotations.java
index e4b4e78de933b93be87805501d9cbfec429cf68c..152b1a2cb88c6456282b537611c18975d6da5f57 100644
--- a/src/main/java/net/minecraft/core/Rotations.java
+++ b/src/main/java/net/minecraft/core/Rotations.java
@@ -19,6 +19,18 @@ public class Rotations {
this(serialized.getFloat(0), serialized.getFloat(1), serialized.getFloat(2));
}
+ // Paper start - faster alternative constructor
+ private Rotations(float x, float y, float z, Void dummy_var) {
+ this.x = x;
+ this.y = y;
+ this.z = z;
+ }
+
+ public static Rotations createWithoutValidityChecks(float x, float y, float z) {
+ return new Rotations(x, y, z, null);
+ }
+ // Paper end
+
public ListTag save() {
ListTag listTag = new ListTag();
listTag.add(FloatTag.valueOf(this.x));