Paper/Spigot-Server-Patches/0187-Prevent-logins-from-being-processed-when-the-player-.patch
Shane Freeder 6048122e23
Revert "Optimize Pathfinding"
This patch appears to be causing some issues with 1.14.3 entity AI
2019-06-25 20:18:50 +01:00

28 lines
1.1 KiB
Diff

From 4ecf4e7620ffd03508de14868a4ead9c60538684 Mon Sep 17 00:00:00 2001
From: killme <killme-git@ibts.me>
Date: Sun, 12 Nov 2017 19:40:01 +0100
Subject: [PATCH] Prevent logins from being processed when the player has
disconnected
diff --git a/src/main/java/net/minecraft/server/LoginListener.java b/src/main/java/net/minecraft/server/LoginListener.java
index 398f67f4b6..fe912e0eb1 100644
--- a/src/main/java/net/minecraft/server/LoginListener.java
+++ b/src/main/java/net/minecraft/server/LoginListener.java
@@ -56,7 +56,11 @@ public class LoginListener implements PacketLoginInListener {
}
// Paper end
if (this.g == LoginListener.EnumProtocolState.READY_TO_ACCEPT) {
- this.c();
+ // Paper start - prevent logins to be processed even though disconnect was called
+ if (networkManager.isConnected()) {
+ this.c();
+ }
+ // Paper end
} else if (this.g == LoginListener.EnumProtocolState.DELAY_ACCEPT) {
EntityPlayer entityplayer = this.server.getPlayerList().a(this.i.getId());
--
2.22.0