Paper/patches/server/0441-Fix-Per-World-Difficulty-Remembering-Difficulty.patch
Nassim Jahnke 0ddd20c6f7
Updated Upstream (CraftBukkit/Spigot)
Upstream has released updates that appear to apply and compile correctly.
This update has not been tested by PaperMC and as with ANY update, please do your own testing

CraftBukkit Changes:
ead719a65 SPIGOT-7136: Cancelling PlayerInteractEntityEvent with the Allay desyncs
8468e167e SPIGOT-7137: StructureGrowEvent isFromBonemeal and getPlayer have incorrect values
d45057c59 SPIGOT-7089: Crash when command blocks attempt to load worlds

Spigot Changes:
450dcaa8 Rebuild patches
2022-08-14 10:03:13 +02:00

119 lines
8.5 KiB
Diff

From 0000000000000000000000000000000000000000 Mon Sep 17 00:00:00 2001
From: Aikar <aikar@aikar.co>
Date: Sun, 28 Jun 2020 03:59:10 -0400
Subject: [PATCH] Fix Per World Difficulty / Remembering Difficulty
Fixes per world difficulty with /difficulty command and also
makes it so that the server keeps the last difficulty used instead
of restoring the server.properties every single load.
diff --git a/src/main/java/net/minecraft/server/MinecraftServer.java b/src/main/java/net/minecraft/server/MinecraftServer.java
index 9c2589c7e0517f771b9ca06760273a0aecefb27d..7d2fee97f4d08eae245475c4b60c1a7ba46c840d 100644
--- a/src/main/java/net/minecraft/server/MinecraftServer.java
+++ b/src/main/java/net/minecraft/server/MinecraftServer.java
@@ -791,7 +791,7 @@ public abstract class MinecraftServer extends ReentrantBlockableEventLoop<TickTa
chunkproviderserver.getLightEngine().setTaskPerBatch(worldserver.paperConfig().misc.lightQueueSize); // Paper - increase light queue size
// CraftBukkit start
// this.updateMobSpawningFlags();
- worldserver.setSpawnSettings(this.isSpawningMonsters(), this.isSpawningAnimals());
+ worldserver.setSpawnSettings(worldserver.serverLevelData.getDifficulty() != Difficulty.PEACEFUL && ((DedicatedServer) this).settings.getProperties().spawnMonsters, this.isSpawningAnimals()); // Paper - per level difficulty (from setDifficulty(ServerLevel, Difficulty, boolean))
this.forceTicks = false;
// CraftBukkit end
@@ -1710,11 +1710,14 @@ public abstract class MinecraftServer extends ReentrantBlockableEventLoop<TickTa
}
}
- public void setDifficulty(Difficulty difficulty, boolean forceUpdate) {
- if (forceUpdate || !this.worldData.isDifficultyLocked()) {
- this.worldData.setDifficulty(this.worldData.isHardcore() ? Difficulty.HARD : difficulty);
- this.updateMobSpawningFlags();
- this.getPlayerList().getPlayers().forEach(this::sendDifficultyUpdate);
+ // Paper start - remember per level difficulty
+ public void setDifficulty(ServerLevel level, Difficulty difficulty, boolean forceUpdate) {
+ PrimaryLevelData worldData = level.serverLevelData;
+ if (forceUpdate || !worldData.isDifficultyLocked()) {
+ worldData.setDifficulty(worldData.isHardcore() ? Difficulty.HARD : difficulty);
+ level.setSpawnSettings(worldData.getDifficulty() != Difficulty.PEACEFUL && ((DedicatedServer) this).settings.getProperties().spawnMonsters, this.isSpawningAnimals());
+ // this.getPlayerList().getPlayers().forEach(this::sendDifficultyUpdate);
+ // Paper end
}
}
@@ -1728,7 +1731,7 @@ public abstract class MinecraftServer extends ReentrantBlockableEventLoop<TickTa
while (iterator.hasNext()) {
ServerLevel worldserver = (ServerLevel) iterator.next();
- worldserver.setSpawnSettings(this.isSpawningMonsters(), this.isSpawningAnimals());
+ worldserver.setSpawnSettings(worldserver.serverLevelData.getDifficulty() != Difficulty.PEACEFUL && ((DedicatedServer) this).settings.getProperties().spawnMonsters, this.isSpawningAnimals()); // Paper - per level difficulty (from setDifficulty(ServerLevel, Difficulty, boolean))
}
}
diff --git a/src/main/java/net/minecraft/server/commands/DifficultyCommand.java b/src/main/java/net/minecraft/server/commands/DifficultyCommand.java
index 4bb29f86538552bb62125cc61210fd77b1ec671d..817193ca5fc15134d2985187bc2226ccbb4f0108 100644
--- a/src/main/java/net/minecraft/server/commands/DifficultyCommand.java
+++ b/src/main/java/net/minecraft/server/commands/DifficultyCommand.java
@@ -47,7 +47,7 @@ public class DifficultyCommand {
if (worldServer.getDifficulty() == difficulty) { // CraftBukkit
throw DifficultyCommand.ERROR_ALREADY_DIFFICULT.create(difficulty.getKey());
} else {
- worldServer.serverLevelData.setDifficulty(difficulty); // CraftBukkit
+ minecraftserver.setDifficulty(worldServer, difficulty, true); // Paper - don't skip other difficulty-changing logic (fix upstream's fix)
source.sendSuccess(Component.translatable("commands.difficulty.success", difficulty.getDisplayName()), true);
return 0;
}
diff --git a/src/main/java/net/minecraft/server/dedicated/DedicatedServer.java b/src/main/java/net/minecraft/server/dedicated/DedicatedServer.java
index e42df2956e2d852a5a4c8fdeda395a3efd32c44c..da83f111199a6b4c712a9bb8ab6f1d1b5c6ae77c 100644
--- a/src/main/java/net/minecraft/server/dedicated/DedicatedServer.java
+++ b/src/main/java/net/minecraft/server/dedicated/DedicatedServer.java
@@ -332,7 +332,7 @@ public class DedicatedServer extends MinecraftServer implements ServerInterface
@Override
public void forceDifficulty() {
- this.setDifficulty(this.getProperties().difficulty, true);
+ // this.setDifficulty(this.getProperties().difficulty, true); // Paper - Don't overwrite level.dat's difficulty, keep current
}
@Override
diff --git a/src/main/java/net/minecraft/server/level/ServerPlayer.java b/src/main/java/net/minecraft/server/level/ServerPlayer.java
index 06e711aa9a0afedda48395ba2ee369bb211584da..28944fc50ea43a3ea40bd1e69c560c8fe022337e 100644
--- a/src/main/java/net/minecraft/server/level/ServerPlayer.java
+++ b/src/main/java/net/minecraft/server/level/ServerPlayer.java
@@ -1128,7 +1128,7 @@ public class ServerPlayer extends Player {
this.isChangingDimension = true; // CraftBukkit - Set teleport invulnerability only if player changing worlds
this.connection.send(new ClientboundRespawnPacket(worldserver.dimensionTypeId(), worldserver.dimension(), BiomeManager.obfuscateSeed(worldserver.getSeed()), this.gameMode.getGameModeForPlayer(), this.gameMode.getPreviousGameModeForPlayer(), worldserver.isDebug(), worldserver.isFlat(), true, this.getLastDeathLocation()));
- this.connection.send(new ClientboundChangeDifficultyPacket(this.level.getDifficulty(), this.level.getLevelData().isDifficultyLocked()));
+ this.connection.send(new ClientboundChangeDifficultyPacket(worldserver.getDifficulty(), this.level.getLevelData().isDifficultyLocked())); // Paper - fix difficulty sync issue
PlayerList playerlist = this.server.getPlayerList();
playerlist.sendPlayerPermissionLevel(this);
diff --git a/src/main/java/net/minecraft/server/network/ServerGamePacketListenerImpl.java b/src/main/java/net/minecraft/server/network/ServerGamePacketListenerImpl.java
index cf53c3cdbfd0a610aedee474c164f2d1ca5dacad..4e8977ab293816fa5dee530eea63193dcc9162b9 100644
--- a/src/main/java/net/minecraft/server/network/ServerGamePacketListenerImpl.java
+++ b/src/main/java/net/minecraft/server/network/ServerGamePacketListenerImpl.java
@@ -3506,7 +3506,7 @@ public class ServerGamePacketListenerImpl implements ServerPlayerConnection, Tic
public void handleChangeDifficulty(ServerboundChangeDifficultyPacket packet) {
PacketUtils.ensureRunningOnSameThread(packet, this, this.player.getLevel());
if (this.player.hasPermissions(2) || this.isSingleplayerOwner()) {
- this.server.setDifficulty(packet.getDifficulty(), false);
+ // this.server.setDifficulty(packet.getDifficulty(), false); // Paper - don't allow clients to change this
}
}
diff --git a/src/main/java/org/bukkit/craftbukkit/CraftServer.java b/src/main/java/org/bukkit/craftbukkit/CraftServer.java
index be14033f3a16ab020916720c678f6c738f6c5f15..32fbc7ec5ebf58a46e20fb5c5aaa9c76481b96b4 100644
--- a/src/main/java/org/bukkit/craftbukkit/CraftServer.java
+++ b/src/main/java/org/bukkit/craftbukkit/CraftServer.java
@@ -951,8 +951,8 @@ public final class CraftServer implements Server {
org.spigotmc.SpigotConfig.init((File) console.options.valueOf("spigot-settings")); // Spigot
this.console.paperConfigurations.reloadConfigs(this.console);
for (ServerLevel world : this.console.getAllLevels()) {
- world.serverLevelData.setDifficulty(config.difficulty);
- world.setSpawnSettings(config.spawnMonsters, config.spawnAnimals);
+ // world.serverLevelData.setDifficulty(config.difficulty); // Paper - per level difficulty
+ world.setSpawnSettings(world.serverLevelData.getDifficulty() != Difficulty.PEACEFUL && config.spawnMonsters, config.spawnAnimals); // Paper - per level difficulty (from MinecraftServer#setDifficulty(ServerLevel, Difficulty, boolean))
for (SpawnCategory spawnCategory : SpawnCategory.values()) {
if (CraftSpawnCategory.isValidForLimits(spawnCategory)) {