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0ddd20c6f7
Upstream has released updates that appear to apply and compile correctly. This update has not been tested by PaperMC and as with ANY update, please do your own testing CraftBukkit Changes: ead719a65 SPIGOT-7136: Cancelling PlayerInteractEntityEvent with the Allay desyncs 8468e167e SPIGOT-7137: StructureGrowEvent isFromBonemeal and getPlayer have incorrect values d45057c59 SPIGOT-7089: Crash when command blocks attempt to load worlds Spigot Changes: 450dcaa8 Rebuild patches
93 lines
6.3 KiB
Diff
93 lines
6.3 KiB
Diff
From 0000000000000000000000000000000000000000 Mon Sep 17 00:00:00 2001
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From: Spottedleaf <spottedleaf@spottedleaf.dev>
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Date: Sun, 17 May 2020 23:47:33 -0700
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Subject: [PATCH] Fix for large move vectors crashing server
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Check movement distance also based on current position.
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diff --git a/src/main/java/net/minecraft/server/network/ServerGamePacketListenerImpl.java b/src/main/java/net/minecraft/server/network/ServerGamePacketListenerImpl.java
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index 47f5a771c42c6a6e1c610913af1bf11c0dc2f660..a33334b45493c714b48439986b484256c03bdf8e 100644
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--- a/src/main/java/net/minecraft/server/network/ServerGamePacketListenerImpl.java
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+++ b/src/main/java/net/minecraft/server/network/ServerGamePacketListenerImpl.java
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@@ -581,9 +581,9 @@ public class ServerGamePacketListenerImpl implements ServerPlayerConnection, Tic
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if (entity != this.player && entity.getControllingPassenger() == this.player && entity == this.lastVehicle) {
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ServerLevel worldserver = this.player.getLevel();
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- double d0 = entity.getX();
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- double d1 = entity.getY();
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- double d2 = entity.getZ();
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+ double d0 = entity.getX();final double fromX = d0; // Paper - OBFHELPER
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+ double d1 = entity.getY();final double fromY = d1; // Paper - OBFHELPER
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+ double d2 = entity.getZ();final double fromZ = d2; // Paper - OBFHELPER
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double d3 = ServerGamePacketListenerImpl.clampHorizontal(packet.getX()); final double toX = d3; // Paper - OBFHELPER
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double d4 = ServerGamePacketListenerImpl.clampVertical(packet.getY()); final double toY = d4; // Paper - OBFHELPER
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double d5 = ServerGamePacketListenerImpl.clampHorizontal(packet.getZ()); final double toZ = d5; // Paper - OBFHELPER
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@@ -593,8 +593,19 @@ public class ServerGamePacketListenerImpl implements ServerPlayerConnection, Tic
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double d7 = d4 - this.vehicleFirstGoodY;
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double d8 = d5 - this.vehicleFirstGoodZ;
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double d9 = entity.getDeltaMovement().lengthSqr();
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- double d10 = d6 * d6 + d7 * d7 + d8 * d8;
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-
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+ // Paper start - fix large move vectors killing the server
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+ double currDeltaX = toX - fromX;
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+ double currDeltaY = toY - fromY;
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+ double currDeltaZ = toZ - fromZ;
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+ double d10 = Math.max(d6 * d6 + d7 * d7 + d8 * d8, (currDeltaX * currDeltaX + currDeltaY * currDeltaY + currDeltaZ * currDeltaZ) - 1);
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+ // Paper end - fix large move vectors killing the server
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+
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+ // Paper start - fix large move vectors killing the server
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+ double otherFieldX = d3 - this.vehicleLastGoodX;
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+ double otherFieldY = d4 - this.vehicleLastGoodY - 1.0E-6D;
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+ double otherFieldZ = d5 - this.vehicleLastGoodZ;
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+ d10 = Math.max(d10, (otherFieldX * otherFieldX + otherFieldY * otherFieldY + otherFieldZ * otherFieldZ) - 1);
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+ // Paper end - fix large move vectors killing the server
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// CraftBukkit start - handle custom speeds and skipped ticks
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this.allowedPlayerTicks += (System.currentTimeMillis() / 50) - this.lastTick;
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@@ -640,9 +651,9 @@ public class ServerGamePacketListenerImpl implements ServerPlayerConnection, Tic
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boolean flag = worldserver.noCollision(entity, entity.getBoundingBox().deflate(0.0625D));
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- d6 = d3 - this.vehicleLastGoodX;
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- d7 = d4 - this.vehicleLastGoodY - 1.0E-6D;
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- d8 = d5 - this.vehicleLastGoodZ;
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+ d6 = d3 - this.vehicleLastGoodX; // Paper - diff on change, used for checking large move vectors above
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+ d7 = d4 - this.vehicleLastGoodY - 1.0E-6D; // Paper - diff on change, used for checking large move vectors above
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+ d8 = d5 - this.vehicleLastGoodZ; // Paper - diff on change, used for checking large move vectors above
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boolean flag1 = entity.verticalCollisionBelow;
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entity.move(MoverType.PLAYER, new Vec3(d6, d7, d8));
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@@ -1362,7 +1373,18 @@ public class ServerGamePacketListenerImpl implements ServerPlayerConnection, Tic
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double d8 = d1 - this.firstGoodY;
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double d9 = d2 - this.firstGoodZ;
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double d10 = this.player.getDeltaMovement().lengthSqr();
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- double d11 = d7 * d7 + d8 * d8 + d9 * d9;
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+ // Paper start - fix large move vectors killing the server
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+ double currDeltaX = toX - prevX;
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+ double currDeltaY = toY - prevY;
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+ double currDeltaZ = toZ - prevZ;
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+ double d11 = Math.max(d7 * d7 + d8 * d8 + d9 * d9, (currDeltaX * currDeltaX + currDeltaY * currDeltaY + currDeltaZ * currDeltaZ) - 1);
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+ // Paper end - fix large move vectors killing the server
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+ // Paper start - fix large move vectors killing the server
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+ double otherFieldX = d0 - this.lastGoodX;
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+ double otherFieldY = d1 - this.lastGoodY;
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+ double otherFieldZ = d2 - this.lastGoodZ;
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+ d11 = Math.max(d11, (otherFieldX * otherFieldX + otherFieldY * otherFieldY + otherFieldZ * otherFieldZ) - 1);
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+ // Paper end - fix large move vectors killing the server
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if (this.player.isSleeping()) {
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if (d11 > 1.0D) {
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@@ -1414,9 +1436,9 @@ public class ServerGamePacketListenerImpl implements ServerPlayerConnection, Tic
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AABB axisalignedbb = this.player.getBoundingBox();
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- d7 = d0 - this.lastGoodX;
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- d8 = d1 - this.lastGoodY;
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- d9 = d2 - this.lastGoodZ;
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+ d7 = d0 - this.lastGoodX; // Paper - diff on change, used for checking large move vectors above
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+ d8 = d1 - this.lastGoodY; // Paper - diff on change, used for checking large move vectors above
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+ d9 = d2 - this.lastGoodZ; // Paper - diff on change, used for checking large move vectors above
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boolean flag = d8 > 0.0D;
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if (this.player.isOnGround() && !packet.isOnGround() && flag) {
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