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36f34f01c0
Upstream has released updates that appears to apply and compile correctly. This update has not been tested by PaperMC and as with ANY update, please do your own testing Bukkit Changes: da9ef3c5 #496: Add methods to get/set ItemStacks in EquipmentSlots 3abebc9f #492: Let Tameable extend Animals rather than Entity 941111a0 #495: Expose ItemStack and hand used in PlayerShearEntityEvent 4fe19cae #494: InventoryView - Add missing Brewing FUEL_TIME CraftBukkit Changes:933e9094
#664: Add methods to get/set ItemStacks in EquipmentSlots18722312
#662: Expose ItemStack and hand used in PlayerShearEntityEvent
59 lines
1.8 KiB
Diff
59 lines
1.8 KiB
Diff
From 0000000000000000000000000000000000000000 Mon Sep 17 00:00:00 2001
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From: Jedediah Smith <jedediah@silencegreys.com>
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Date: Sat, 2 Apr 2016 05:08:36 -0400
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Subject: [PATCH] Add PlayerUseUnknownEntityEvent
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diff --git a/src/main/java/com/destroystokyo/paper/event/player/PlayerUseUnknownEntityEvent.java b/src/main/java/com/destroystokyo/paper/event/player/PlayerUseUnknownEntityEvent.java
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new file mode 100644
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index 0000000000000000000000000000000000000000..09cfdf48ead8f03f3497646537292174241b0868
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--- /dev/null
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+++ b/src/main/java/com/destroystokyo/paper/event/player/PlayerUseUnknownEntityEvent.java
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@@ -0,0 +1,46 @@
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+package com.destroystokyo.paper.event.player;
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+
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+import org.bukkit.entity.Player;
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+import org.bukkit.event.HandlerList;
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+import org.bukkit.event.player.PlayerEvent;
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+import org.bukkit.inventory.EquipmentSlot;
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+import org.jetbrains.annotations.NotNull;
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+
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+public class PlayerUseUnknownEntityEvent extends PlayerEvent {
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+
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+ private static final HandlerList handlers = new HandlerList();
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+ private final int entityId;
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+ private final boolean attack;
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+ @NotNull private final EquipmentSlot hand;
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+
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+ public PlayerUseUnknownEntityEvent(@NotNull Player who, int entityId, boolean attack, @NotNull EquipmentSlot hand) {
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+ super(who);
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+ this.entityId = entityId;
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+ this.attack = attack;
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+ this.hand = hand;
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+ }
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+
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+ public int getEntityId() {
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+ return this.entityId;
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+ }
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+
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+ public boolean isAttack() {
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+ return this.attack;
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+ }
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+
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+ @NotNull
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+ public EquipmentSlot getHand() {
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+ return this.hand;
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+ }
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+
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+ @NotNull
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+ @Override
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+ public HandlerList getHandlers() {
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+ return handlers;
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+ }
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+
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+ @NotNull
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+ public static HandlerList getHandlerList() {
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+ return handlers;
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+ }
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+}
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