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Mojang fixed it in MC-63720
21 lines
1.1 KiB
Diff
21 lines
1.1 KiB
Diff
From 0000000000000000000000000000000000000000 Mon Sep 17 00:00:00 2001
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From: Callahan <mr.callahhh@gmail.com>
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Date: Mon, 13 Jan 2020 23:47:28 -0600
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Subject: [PATCH] Prevent sync chunk loads when villagers try to find beds
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diff --git a/src/main/java/net/minecraft/server/BehaviorSleep.java b/src/main/java/net/minecraft/server/BehaviorSleep.java
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index 98ea2478898643a5744760b2d2adfacfa0bd5956..aadc27ddebbcc00d19d3d87593f130cf309e10ef 100644
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--- a/src/main/java/net/minecraft/server/BehaviorSleep.java
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+++ b/src/main/java/net/minecraft/server/BehaviorSleep.java
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@@ -32,7 +32,8 @@ public class BehaviorSleep extends Behavior<EntityLiving> {
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}
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}
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- IBlockData iblockdata = worldserver.getType(globalpos.getBlockPosition());
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+ IBlockData iblockdata = worldserver.getTypeIfLoaded(globalpos.getBlockPosition()); // Paper
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+ if (iblockdata == null) { return false; } // Paper
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return globalpos.getBlockPosition().a((IPosition) entityliving.getPositionVector(), 2.0D) && iblockdata.getBlock().a((Tag) TagsBlock.BEDS) && !(Boolean) iblockdata.get(BlockBed.OCCUPIED);
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}
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