Paper/patches/server-remapped/0218-Allow-spawning-Item-entities-with-World.spawnEntity.patch
Mariell Hoversholm a207d14a0e
Rename all patches to correct numbering scheme
Signed-off-by: Mariell Hoversholm <proximyst@proximyst.com>
2021-06-11 15:46:44 +02:00

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1.4 KiB
Diff

From 0000000000000000000000000000000000000000 Mon Sep 17 00:00:00 2001
From: Aikar <aikar@aikar.co>
Date: Mon, 4 Jun 2018 20:39:20 -0400
Subject: [PATCH] Allow spawning Item entities with World.spawnEntity
This API has more capabilities than .dropItem with the Consumer function
Item can be set inside of the Consumer pre spawn function.
diff --git a/src/main/java/org/bukkit/craftbukkit/CraftWorld.java b/src/main/java/org/bukkit/craftbukkit/CraftWorld.java
index beb7219312be5143a50b0841c25efea5dbcc1267..2dc9daaeea600fff1f2efddf74b6849fd745a28c 100644
--- a/src/main/java/org/bukkit/craftbukkit/CraftWorld.java
+++ b/src/main/java/org/bukkit/craftbukkit/CraftWorld.java
@@ -1497,6 +1497,10 @@ public class CraftWorld implements World {
if (Boat.class.isAssignableFrom(clazz)) {
entity = new net.minecraft.world.entity.vehicle.Boat(world, x, y, z);
entity.moveTo(x, y, z, yaw, pitch);
+ // Paper start
+ } else if (org.bukkit.entity.Item.class.isAssignableFrom(clazz)) {
+ entity = new ItemEntity(world, x, y, z, new net.minecraft.world.item.ItemStack(net.minecraft.world.item.Item.byBlock(net.minecraft.world.level.block.Blocks.DIRT)));
+ // Paper end
} else if (FallingBlock.class.isAssignableFrom(clazz)) {
entity = new FallingBlockEntity(world, x, y, z, world.getBlockState(new BlockPos(x, y, z)));
} else if (Projectile.class.isAssignableFrom(clazz)) {