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e4d10a6d67
Upstream has released updates that appears to apply and compile correctly. This update has not been tested by PaperMC and as with ANY update, please do your own testing Bukkit Changes: 122289ff Add FaceAttachable interface to handle Grindstone facing in common with Switches a6db750e SPIGOT-5647: ZombieVillager entity should have getVillagerType() CraftBukkit Changes:bbe3d58e
SPIGOT-5650: Lectern.setPage(int) causes a NullPointerException3075579f
Add FaceAttachable interface to handle Grindstone facing in common with Switches95bd4238
SPIGOT-5647: ZombieVillager entity should have getVillagerType()4d975ac3
SPIGOT-5617: setBlockData does not work when NotPlayEvent is called by redstone current
37 lines
1.7 KiB
Diff
37 lines
1.7 KiB
Diff
From a2a83ec2afba1860b85959162f1b3c0b5af44ad7 Mon Sep 17 00:00:00 2001
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From: Zach Brown <zach.brown@destroystokyo.com>
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Date: Thu, 3 Mar 2016 03:53:43 -0600
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Subject: [PATCH] Allow for toggling of spawn chunks
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diff --git a/src/main/java/com/destroystokyo/paper/PaperWorldConfig.java b/src/main/java/com/destroystokyo/paper/PaperWorldConfig.java
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index 2845686411..8ee2b9bb1b 100644
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--- a/src/main/java/com/destroystokyo/paper/PaperWorldConfig.java
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+++ b/src/main/java/com/destroystokyo/paper/PaperWorldConfig.java
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@@ -113,4 +113,10 @@ public class PaperWorldConfig {
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softDespawnDistance = softDespawnDistance*softDespawnDistance;
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hardDespawnDistance = hardDespawnDistance*hardDespawnDistance;
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}
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+
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+ public boolean keepSpawnInMemory;
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+ private void keepSpawnInMemory() {
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+ keepSpawnInMemory = getBoolean("keep-spawn-loaded", true);
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+ log("Keep spawn chunk loaded: " + keepSpawnInMemory);
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+ }
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}
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diff --git a/src/main/java/net/minecraft/server/World.java b/src/main/java/net/minecraft/server/World.java
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index 132c08dd19..7d668759fc 100644
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--- a/src/main/java/net/minecraft/server/World.java
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+++ b/src/main/java/net/minecraft/server/World.java
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@@ -141,6 +141,7 @@ public abstract class World implements GeneratorAccess, AutoCloseable {
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});
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// CraftBukkit end
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timings = new co.aikar.timings.WorldTimingsHandler(this); // Paper - code below can generate new world and access timings
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+ this.keepSpawnInMemory = this.paperConfig.keepSpawnInMemory; // Paper
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this.entityLimiter = new org.spigotmc.TickLimiter(spigotConfig.entityMaxTickTime);
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this.tileLimiter = new org.spigotmc.TickLimiter(spigotConfig.tileMaxTickTime);
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}
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--
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2.25.1
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