Paper/patches/server/0061-Disable-Scoreboards-fo...

37 lines
2.1 KiB
Diff

From 0000000000000000000000000000000000000000 Mon Sep 17 00:00:00 2001
From: Aikar <aikar@aikar.co>
Date: Tue, 8 Mar 2016 23:25:45 -0500
Subject: [PATCH] Disable Scoreboards for non players by default
Entities collision is checking for scoreboards setting.
This is very heavy to do map lookups for every collision to check
this setting.
So avoid looking up scoreboards and short circuit to the "not on a team"
logic which is most likely to be true.
diff --git a/src/main/java/net/minecraft/world/entity/Entity.java b/src/main/java/net/minecraft/world/entity/Entity.java
index 575ce3bb03c7eef215e71d238a46aa1cc8510f89..98067f625b49d93fdd91af5114790848a2228ac0 100644
--- a/src/main/java/net/minecraft/world/entity/Entity.java
+++ b/src/main/java/net/minecraft/world/entity/Entity.java
@@ -2660,6 +2660,7 @@ public abstract class Entity implements Nameable, EntityAccess, CommandSource {
@Nullable
public Team getTeam() {
+ if (!this.level.paperConfig().scoreboards.allowNonPlayerEntitiesOnScoreboards && !(this instanceof Player)) { return null; } // Paper
return this.level.getScoreboard().getPlayersTeam(this.getScoreboardName());
}
diff --git a/src/main/java/net/minecraft/world/entity/LivingEntity.java b/src/main/java/net/minecraft/world/entity/LivingEntity.java
index 7e4f95e04a880ecb459228c90be462cbbec14620..eec1467eaaadaa66febc06e51372c5f602216fb5 100644
--- a/src/main/java/net/minecraft/world/entity/LivingEntity.java
+++ b/src/main/java/net/minecraft/world/entity/LivingEntity.java
@@ -822,6 +822,7 @@ public abstract class LivingEntity extends Entity {
if (nbt.contains("Team", 8)) {
String s = nbt.getString("Team");
PlayerTeam scoreboardteam = this.level.getScoreboard().getPlayerTeam(s);
+ if (!level.paperConfig().scoreboards.allowNonPlayerEntitiesOnScoreboards && !(this instanceof net.minecraft.world.entity.player.Player)) { scoreboardteam = null; } // Paper
boolean flag = scoreboardteam != null && this.level.getScoreboard().addPlayerToTeam(this.getStringUUID(), scoreboardteam);
if (!flag) {