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9c79dd3214
the first 'major' change in this PR is to cache the generated event executrs from the ASM class, by doing this we only generate a single class for every method that we need an executor for, thus reducing the number of classes that are needed, especially in cases where plugins re/unregister events all the time. The second change is to modify the generated classloader map, generated classloaders are not held against the plugin itself but the classloader that the event is declared in, the implication here is that we cannot drop generated classloaders when a plugin disable, and so we use a guava weak-key'd hashmap, downfall here is that classes won't be GC'd until guava drops the generated classloader, however the first change should deal with most of the grunt.
129 lines
4.3 KiB
Diff
129 lines
4.3 KiB
Diff
From 225e4e635f54b9f4ba440a4a849a4bddde5c6309 Mon Sep 17 00:00:00 2001
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From: Aikar <aikar@aikar.co>
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Date: Mon, 3 Jul 2017 18:11:34 -0500
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Subject: [PATCH] ProfileWhitelistVerifyEvent
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Fires when the server is validating if a player is whitelisted.
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Allows you to do dynamic whitelisting and change of kick message
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diff --git a/src/main/java/com/destroystokyo/paper/event/profile/ProfileWhitelistVerifyEvent.java b/src/main/java/com/destroystokyo/paper/event/profile/ProfileWhitelistVerifyEvent.java
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new file mode 100644
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index 00000000..59b69b23
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--- /dev/null
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+++ b/src/main/java/com/destroystokyo/paper/event/profile/ProfileWhitelistVerifyEvent.java
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@@ -0,0 +1,110 @@
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+/*
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+ * Copyright (c) 2017 - Daniel Ennis (Aikar) - MIT License
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+ *
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+ * Permission is hereby granted, free of charge, to any person obtaining
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+ * a copy of this software and associated documentation files (the
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+ * "Software"), to deal in the Software without restriction, including
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+ * without limitation the rights to use, copy, modify, merge, publish,
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+ * distribute, sublicense, and/or sell copies of the Software, and to
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+ * permit persons to whom the Software is furnished to do so, subject to
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+ * the following conditions:
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+ *
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+ * The above copyright notice and this permission notice shall be
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+ * included in all copies or substantial portions of the Software.
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+ *
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+ * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,
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+ * EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
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+ * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND
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+ * NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE
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+ * LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION
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+ * OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION
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+ * WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
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+ */
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+
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+package com.destroystokyo.paper.event.profile;
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+
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+import com.mojang.authlib.GameProfile;
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+import org.bukkit.event.Event;
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+import org.bukkit.event.HandlerList;
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+
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+/**
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+ * Fires when the server needs to verify if a player is whitelisted.
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+ *
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+ * Plugins may override/control the servers whitelist with this event,
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+ * and dynamically change the kick message.
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+ *
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+ */
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+public class ProfileWhitelistVerifyEvent extends Event {
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+ private static final HandlerList handlers = new HandlerList();
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+ private final GameProfile profile;
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+ private final boolean whitelistEnabled;
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+ private boolean whitelisted;
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+ private final boolean isOp;
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+ private String kickMessage;
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+
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+ public ProfileWhitelistVerifyEvent(final GameProfile profile, boolean whitelistEnabled, boolean whitelisted, boolean isOp, String kickMessage) {
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+ this.profile = profile;
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+ this.whitelistEnabled = whitelistEnabled;
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+ this.whitelisted = whitelisted;
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+ this.isOp = isOp;
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+ this.kickMessage = kickMessage;
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+ }
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+
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+ /**
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+ * Gets the currently planned message to send to the user if they are not whitelisted
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+ */
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+ public String getKickMessage() {
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+ return kickMessage;
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+ }
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+
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+ /**
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+ * @param kickMessage The message to send to the player on kick if not whitelisted. May set to null to use the server configured default
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+ */
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+ public void setKickMessage(String kickMessage) {
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+ this.kickMessage = kickMessage;
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+ }
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+
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+ /**
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+ * The gameprofile of the player trying to connect
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+ */
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+ public GameProfile getProfile() {
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+ return profile;
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+ }
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+
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+ /**
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+ * Whether the player is whitelisted to play on this server (whitelist may be off is why its true)
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+ */
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+ public boolean isWhitelisted() {
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+ return whitelisted;
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+ }
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+
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+ /**
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+ * Changes the players whitelisted state. false will deny the login
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+ */
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+ public void setWhitelisted(boolean whitelisted) {
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+ this.whitelisted = whitelisted;
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+ }
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+
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+ /**
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+ * Returns if the player obtained whitelist status by having op
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+ */
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+ public boolean isOp() {
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+ return isOp;
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+ }
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+
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+ /**
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+ * Returns if the server even has whitelist on
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+ */
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+ public boolean isWhitelistEnabled() {
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+ return whitelistEnabled;
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+ }
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+
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+ @Override
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+ public HandlerList getHandlers() {
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+ return handlers;
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+ }
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+
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+ public static HandlerList getHandlerList() {
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+ return handlers;
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+ }
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+}
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--
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2.14.1
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