mirror of
https://github.com/PaperMC/Paper.git
synced 2024-12-29 12:27:59 +01:00
82a0f5a11f
Co-authored-by: Spottedleaf <Spottedleaf@users.noreply.github.com>
1434 lines
70 KiB
Diff
1434 lines
70 KiB
Diff
From 0000000000000000000000000000000000000000 Mon Sep 17 00:00:00 2001
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From: Aikar <aikar@aikar.co>
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Date: Thu, 4 Jun 2020 22:43:29 -0400
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Subject: [PATCH] Optimize Light Engine
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Massive update to light to improve performance and chunk loading/generation.
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1) Massive bit packing/unpacking optimizations and inlining.
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A lot of performance has to do with constant packing and unpacking of bits.
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We now inline a most bit operations, and re-use base x/y/z bits in many places.
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This helps with cpu level processing to just do all the math at once instead
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of having to jump in and out of function calls.
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This much logic also is likely over the JVM Inline limit for JIT too.
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2) Applied a few of JellySquid's Phosphor mod optimizations such as
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- ensuring we don't notify neighbor chunks when neighbor chunk doesn't need to be notified
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- reduce hasLight checks in initializing light, and prob some more, they are tagged JellySquid where phosphor influence was used.
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3) Optimize hot path accesses to getting updating chunk to have less branching
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4) Optimize getBlock accesses to have less branching, and less unpacking
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5) Have a separate urgent bucket for chunk light tasks. These tasks will always cut in line over non blocking light tasks.
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6) Retain chunk priority while light tasks are enqueued. So if a task comes in at high priority but the queue is full
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of tasks already at a lower priority, before the task was simply added to the end. Now it can cut in line to the front.
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this applies for both urgent and non urgent tasks.
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7) Buffer non urgent tasks even if queueUpdate is called multiple times to improve efficiency.
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8) Fix NPE risk that crashes server in getting nibble data
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diff --git a/src/main/java/net/minecraft/server/level/ChunkProviderServer.java b/src/main/java/net/minecraft/server/level/ChunkProviderServer.java
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index 0000000000000000000000000000000000000000..0000000000000000000000000000000000000000 100644
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--- a/src/main/java/net/minecraft/server/level/ChunkProviderServer.java
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+++ b/src/main/java/net/minecraft/server/level/ChunkProviderServer.java
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@@ -0,0 +0,0 @@ public class ChunkProviderServer extends IChunkProvider {
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if (ChunkProviderServer.this.tickDistanceManager()) {
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return true;
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} else {
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- ChunkProviderServer.this.lightEngine.queueUpdate();
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+ ChunkProviderServer.this.lightEngine.queueUpdate(); // Paper - not needed
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return super.executeNext() || execChunkTask; // Paper
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}
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} finally {
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diff --git a/src/main/java/net/minecraft/server/level/LightEngineGraphSection.java b/src/main/java/net/minecraft/server/level/LightEngineGraphSection.java
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index 0000000000000000000000000000000000000000..0000000000000000000000000000000000000000 100644
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--- a/src/main/java/net/minecraft/server/level/LightEngineGraphSection.java
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+++ b/src/main/java/net/minecraft/server/level/LightEngineGraphSection.java
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@@ -0,0 +0,0 @@ public abstract class LightEngineGraphSection extends LightEngineGraph {
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@Override
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protected void a(long i, int j, boolean flag) {
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+ // Paper start
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+ int x = (int) (i >> 42);
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+ int y = (int) (i << 44 >> 44);
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+ int z = (int) (i << 22 >> 42);
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+ // Paper end
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for (int k = -1; k <= 1; ++k) {
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for (int l = -1; l <= 1; ++l) {
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for (int i1 = -1; i1 <= 1; ++i1) {
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- long j1 = SectionPosition.a(i, k, l, i1);
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+ if (k == 0 && l == 0 && i1 == 0) continue; // Paper
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+ long j1 = (((long) (x + k) & 4194303L) << 42) | (((long) (y + l) & 1048575L)) | (((long) (z + i1) & 4194303L) << 20); // Paper
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- if (j1 != i) {
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+ //if (j1 != i) { // Paper - checked above
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this.b(i, j1, j, flag);
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- }
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+ //} // Paper
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}
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}
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}
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@@ -0,0 +0,0 @@ public abstract class LightEngineGraphSection extends LightEngineGraph {
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protected int a(long i, long j, int k) {
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int l = k;
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+ // Paper start
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+ int x = (int) (i >> 42);
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+ int y = (int) (i << 44 >> 44);
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+ int z = (int) (i << 22 >> 42);
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+ // Paper end
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for (int i1 = -1; i1 <= 1; ++i1) {
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for (int j1 = -1; j1 <= 1; ++j1) {
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for (int k1 = -1; k1 <= 1; ++k1) {
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- long l1 = SectionPosition.a(i, i1, j1, k1);
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+ long l1 = (((long) (x + i1) & 4194303L) << 42) | (((long) (y + j1) & 1048575L)) | (((long) (z + k1) & 4194303L) << 20); // Paper
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if (l1 == i) {
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l1 = Long.MAX_VALUE;
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diff --git a/src/main/java/net/minecraft/server/level/LightEngineThreaded.java b/src/main/java/net/minecraft/server/level/LightEngineThreaded.java
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index 0000000000000000000000000000000000000000..0000000000000000000000000000000000000000 100644
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--- a/src/main/java/net/minecraft/server/level/LightEngineThreaded.java
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+++ b/src/main/java/net/minecraft/server/level/LightEngineThreaded.java
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@@ -0,0 +0,0 @@
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package net.minecraft.server.level;
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import com.mojang.datafixers.util.Pair;
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+import it.unimi.dsi.fastutil.longs.Long2ObjectLinkedOpenHashMap; // Paper
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import it.unimi.dsi.fastutil.objects.ObjectArrayList;
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import it.unimi.dsi.fastutil.objects.ObjectList;
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import it.unimi.dsi.fastutil.objects.ObjectListIterator;
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@@ -0,0 +0,0 @@ import net.minecraft.util.thread.ThreadedMailbox;
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import net.minecraft.world.level.ChunkCoordIntPair;
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import net.minecraft.world.level.EnumSkyBlock;
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import net.minecraft.world.level.chunk.ChunkSection;
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+import net.minecraft.world.level.chunk.ChunkStatus;
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import net.minecraft.world.level.chunk.IChunkAccess;
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import net.minecraft.world.level.chunk.ILightAccess;
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import net.minecraft.world.level.chunk.NibbleArray;
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@@ -0,0 +0,0 @@ public class LightEngineThreaded extends LightEngine implements AutoCloseable {
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private static final Logger LOGGER = LogManager.getLogger();
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private final ThreadedMailbox<Runnable> b;
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- private final ObjectList<Pair<LightEngineThreaded.Update, Runnable>> c = new ObjectArrayList();
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- private final PlayerChunkMap d;
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+ // Paper start
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+ private static final int MAX_PRIORITIES = PlayerChunkMap.GOLDEN_TICKET + 2;
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+
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+ private boolean isChunkLightStatus(long pair) {
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+ PlayerChunk playerChunk = playerChunkMap.getVisibleChunk(pair);
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+ if (playerChunk == null) {
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+ return false;
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+ }
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+ ChunkStatus status = PlayerChunk.getChunkStatus(playerChunk.getTicketLevel());
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+ return status != null && status.isAtLeastStatus(ChunkStatus.LIGHT);
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+ }
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+
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+ static class ChunkLightQueue {
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+ public boolean shouldFastUpdate;
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+ java.util.ArrayDeque<Runnable> pre = new java.util.ArrayDeque<Runnable>();
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+ java.util.ArrayDeque<Runnable> post = new java.util.ArrayDeque<Runnable>();
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+
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+ ChunkLightQueue(long chunk) {}
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+ }
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+
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+ static class PendingLightTask {
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+ long chunkId;
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+ IntSupplier priority;
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+ Runnable pre;
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+ Runnable post;
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+ boolean fastUpdate;
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+
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+ public PendingLightTask(long chunkId, IntSupplier priority, Runnable pre, Runnable post, boolean fastUpdate) {
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+ this.chunkId = chunkId;
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+ this.priority = priority;
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+ this.pre = pre;
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+ this.post = post;
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+ this.fastUpdate = fastUpdate;
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+ }
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+ }
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+
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+
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+ // Retain the chunks priority level for queued light tasks
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+ class LightQueue {
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+ private int size = 0;
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+ private final Long2ObjectLinkedOpenHashMap<ChunkLightQueue>[] buckets = new Long2ObjectLinkedOpenHashMap[MAX_PRIORITIES];
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+ private final java.util.concurrent.ConcurrentLinkedQueue<PendingLightTask> pendingTasks = new java.util.concurrent.ConcurrentLinkedQueue<>();
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+ private final java.util.concurrent.ConcurrentLinkedQueue<Runnable> priorityChanges = new java.util.concurrent.ConcurrentLinkedQueue<>();
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+
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+ private LightQueue() {
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+ for (int i = 0; i < buckets.length; i++) {
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+ buckets[i] = new Long2ObjectLinkedOpenHashMap<>();
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+ }
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+ }
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+
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+ public void changePriority(long pair, int currentPriority, int priority) {
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+ this.priorityChanges.add(() -> {
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+ ChunkLightQueue remove = this.buckets[currentPriority].remove(pair);
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+ if (remove != null) {
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+ ChunkLightQueue existing = this.buckets[Math.max(1, priority)].put(pair, remove);
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+ if (existing != null) {
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+ remove.pre.addAll(existing.pre);
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+ remove.post.addAll(existing.post);
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+ }
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+ }
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+ });
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+ }
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+
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+ public final void addChunk(long chunkId, IntSupplier priority, Runnable pre, Runnable post) {
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+ pendingTasks.add(new PendingLightTask(chunkId, priority, pre, post, true));
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+ queueUpdate();
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+ }
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+
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+ public final void add(long chunkId, IntSupplier priority, LightEngineThreaded.Update type, Runnable run) {
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+ pendingTasks.add(new PendingLightTask(chunkId, priority, type == Update.PRE_UPDATE ? run : null, type == Update.POST_UPDATE ? run : null, false));
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+ }
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+ public final void add(PendingLightTask update) {
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+ int priority = update.priority.getAsInt();
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+ ChunkLightQueue lightQueue = this.buckets[priority].computeIfAbsent(update.chunkId, ChunkLightQueue::new);
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+
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+ if (update.pre != null) {
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+ this.size++;
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+ lightQueue.pre.add(update.pre);
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+ }
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+ if (update.post != null) {
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+ this.size++;
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+ lightQueue.post.add(update.post);
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+ }
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+ if (update.fastUpdate) {
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+ lightQueue.shouldFastUpdate = true;
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+ }
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+ }
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+
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+ public final boolean isEmpty() {
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+ return this.size == 0 && this.pendingTasks.isEmpty();
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+ }
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+
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+ public final int size() {
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+ return this.size;
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+ }
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+
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+ public boolean poll(java.util.List<Runnable> pre, java.util.List<Runnable> post) {
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+ PendingLightTask pending;
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+ while ((pending = pendingTasks.poll()) != null) {
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+ add(pending);
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+ }
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+ Runnable run;
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+ while ((run = priorityChanges.poll()) != null) {
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+ run.run();
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+ }
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+ boolean hasWork = false;
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+ Long2ObjectLinkedOpenHashMap<ChunkLightQueue>[] buckets = this.buckets;
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+ int priority = 0;
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+ while (priority < MAX_PRIORITIES && !isEmpty()) {
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+ Long2ObjectLinkedOpenHashMap<ChunkLightQueue> bucket = buckets[priority];
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+ if (bucket.isEmpty()) {
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+ priority++;
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+ if (hasWork) {
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+ return true;
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+ } else {
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+ continue;
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+ }
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+ }
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+ ChunkLightQueue queue = bucket.removeFirst();
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+ this.size -= queue.pre.size() + queue.post.size();
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+ pre.addAll(queue.pre);
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+ post.addAll(queue.post);
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+ queue.pre.clear();
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+ queue.post.clear();
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+ hasWork = true;
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+ if (queue.shouldFastUpdate) {
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+ return true;
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+ }
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+ }
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+ return hasWork;
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+ }
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+ }
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+
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+ final LightQueue queue = new LightQueue();
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+ // Paper end
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+ private final PlayerChunkMap d; private final PlayerChunkMap playerChunkMap; // Paper
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private final Mailbox<ChunkTaskQueueSorter.a<Runnable>> e;
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private volatile int f = 5;
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private final AtomicBoolean g = new AtomicBoolean();
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public LightEngineThreaded(ILightAccess ilightaccess, PlayerChunkMap playerchunkmap, boolean flag, ThreadedMailbox<Runnable> threadedmailbox, Mailbox<ChunkTaskQueueSorter.a<Runnable>> mailbox) {
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super(ilightaccess, true, flag);
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- this.d = playerchunkmap;
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+ this.d = playerchunkmap; this.playerChunkMap = d; // Paper
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this.e = mailbox;
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this.b = threadedmailbox;
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}
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@@ -0,0 +0,0 @@ public class LightEngineThreaded extends LightEngine implements AutoCloseable {
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}
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private void a(int i, int j, IntSupplier intsupplier, LightEngineThreaded.Update lightenginethreaded_update, Runnable runnable) {
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- this.e.a(ChunkTaskQueueSorter.a(() -> {
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- this.c.add(Pair.of(lightenginethreaded_update, runnable));
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- if (this.c.size() >= this.f) {
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- this.b();
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- }
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-
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- }, ChunkCoordIntPair.pair(i, j), intsupplier));
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+ // Paper start - replace method
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+ this.queue.add(ChunkCoordIntPair.pair(i, j), intsupplier, lightenginethreaded_update, runnable);
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+ // Paper end
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}
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@Override
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@@ -0,0 +0,0 @@ public class LightEngineThreaded extends LightEngine implements AutoCloseable {
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public CompletableFuture<IChunkAccess> a(IChunkAccess ichunkaccess, boolean flag) {
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ChunkCoordIntPair chunkcoordintpair = ichunkaccess.getPos();
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- ichunkaccess.b(false);
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- this.a(chunkcoordintpair.x, chunkcoordintpair.z, LightEngineThreaded.Update.PRE_UPDATE, SystemUtils.a(() -> {
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+ // Paper start
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+ //ichunkaccess.b(false); // Don't need to disable this
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+ long pair = chunkcoordintpair.pair();
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+ CompletableFuture<IChunkAccess> future = new CompletableFuture<>();
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+ IntSupplier prioritySupplier = playerChunkMap.getPrioritySupplier(pair);
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+ boolean[] skippedPre = {false};
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+ this.queue.addChunk(pair, prioritySupplier, SystemUtils.a(() -> {
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+ if (!isChunkLightStatus(pair)) {
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+ future.complete(ichunkaccess);
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+ skippedPre[0] = true;
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+ return;
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+ }
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+ // Paper end
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ChunkSection[] achunksection = ichunkaccess.getSections();
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for (int i = 0; i < 16; ++i) {
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@@ -0,0 +0,0 @@ public class LightEngineThreaded extends LightEngine implements AutoCloseable {
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});
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}
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- this.d.c(chunkcoordintpair);
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+ // this.d.c(chunkcoordintpair); // Paper - move into post task below
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}, () -> {
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return "lightChunk " + chunkcoordintpair + " " + flag;
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- }));
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- return CompletableFuture.supplyAsync(() -> {
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+ // Paper start - merge the 2 together
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+ }), () -> {
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+ this.d.c(chunkcoordintpair); // Paper - release light tickets as post task to ensure they stay loaded until fully done
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+ if (skippedPre[0]) return; // Paper - future's already complete
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ichunkaccess.b(true);
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super.b(chunkcoordintpair, false);
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- return ichunkaccess;
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- }, (runnable) -> {
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- this.a(chunkcoordintpair.x, chunkcoordintpair.z, LightEngineThreaded.Update.POST_UPDATE, runnable);
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+ // Paper start
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+ future.complete(ichunkaccess);
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});
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+ return future;
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+ // Paper end
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}
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public void queueUpdate() {
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- if ((!this.c.isEmpty() || super.a()) && this.g.compareAndSet(false, true)) {
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+ if ((!this.queue.isEmpty() || super.a()) && this.g.compareAndSet(false, true)) { // Paper
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this.b.a((() -> { // Paper - decompile error
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this.b();
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this.g.set(false);
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+ queueUpdate(); // Paper - if we still have work to do, do it!
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}));
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}
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}
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+ // Paper start - replace impl
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+ private final java.util.List<Runnable> pre = new java.util.ArrayList<>();
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+ private final java.util.List<Runnable> post = new java.util.ArrayList<>();
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private void b() {
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- int i = Math.min(this.c.size(), this.f);
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- ObjectListIterator<Pair<LightEngineThreaded.Update, Runnable>> objectlistiterator = this.c.iterator();
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-
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- Pair pair;
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- int j;
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-
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- for (j = 0; objectlistiterator.hasNext() && j < i; ++j) {
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- pair = (Pair) objectlistiterator.next();
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- if (pair.getFirst() == LightEngineThreaded.Update.PRE_UPDATE) {
|
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- ((Runnable) pair.getSecond()).run();
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- }
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+ if (queue.poll(pre, post)) {
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+ pre.forEach(Runnable::run);
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+ pre.clear();
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+ super.a(Integer.MAX_VALUE, true, true);
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+ post.forEach(Runnable::run);
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+ post.clear();
|
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+ } else {
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+ // might have level updates to go still
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+ super.a(Integer.MAX_VALUE, true, true);
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}
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-
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- objectlistiterator.back(j);
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- super.a(Integer.MAX_VALUE, true, true);
|
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-
|
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- for (j = 0; objectlistiterator.hasNext() && j < i; ++j) {
|
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- pair = (Pair) objectlistiterator.next();
|
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- if (pair.getFirst() == LightEngineThreaded.Update.POST_UPDATE) {
|
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- ((Runnable) pair.getSecond()).run();
|
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- }
|
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-
|
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- objectlistiterator.remove();
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- }
|
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-
|
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+ // Paper end
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}
|
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|
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public void a(int i) {
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diff --git a/src/main/java/net/minecraft/server/level/PlayerChunk.java b/src/main/java/net/minecraft/server/level/PlayerChunk.java
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index 0000000000000000000000000000000000000000..0000000000000000000000000000000000000000 100644
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--- a/src/main/java/net/minecraft/server/level/PlayerChunk.java
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+++ b/src/main/java/net/minecraft/server/level/PlayerChunk.java
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@@ -0,0 +0,0 @@ public class PlayerChunk {
|
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ioPriority = com.destroystokyo.paper.io.PrioritizedTaskQueue.HIGH_PRIORITY;
|
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}
|
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chunkMap.world.asyncChunkTaskManager.raisePriority(location.x, location.z, ioPriority);
|
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+ chunkMap.world.getChunkProvider().getLightEngine().queue.changePriority(location.pair(), getCurrentPriority(), priority);
|
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}
|
|
if (getCurrentPriority() != priority) {
|
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this.u.a(this.location, this::getCurrentPriority, priority, this::setPriority); // use preferred priority
|
|
diff --git a/src/main/java/net/minecraft/server/level/PlayerChunkMap.java b/src/main/java/net/minecraft/server/level/PlayerChunkMap.java
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|
index 0000000000000000000000000000000000000000..0000000000000000000000000000000000000000 100644
|
|
--- a/src/main/java/net/minecraft/server/level/PlayerChunkMap.java
|
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+++ b/src/main/java/net/minecraft/server/level/PlayerChunkMap.java
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@@ -0,0 +0,0 @@ import net.minecraft.world.level.chunk.storage.RegionFile;
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import net.minecraft.world.level.levelgen.structure.StructureStart;
|
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import net.minecraft.world.level.levelgen.structure.templatesystem.DefinedStructureManager;
|
|
import net.minecraft.world.level.storage.Convertable;
|
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+import net.minecraft.world.level.storage.WorldDataServer;
|
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import net.minecraft.world.level.storage.WorldPersistentData;
|
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import net.minecraft.world.phys.Vec3D;
|
|
import it.unimi.dsi.fastutil.objects.ObjectRBTreeSet; // Paper
|
|
@@ -0,0 +0,0 @@ public class PlayerChunkMap extends IChunkLoader implements PlayerChunk.d {
|
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}
|
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// Paper end
|
|
|
|
+ private final java.util.concurrent.ExecutorService lightThread;
|
|
public PlayerChunkMap(WorldServer worldserver, Convertable.ConversionSession convertable_conversionsession, DataFixer datafixer, DefinedStructureManager definedstructuremanager, Executor executor, IAsyncTaskHandler<Runnable> iasynctaskhandler, ILightAccess ilightaccess, ChunkGenerator chunkgenerator, WorldLoadListener worldloadlistener, Supplier<WorldPersistentData> supplier, int i, boolean flag) {
|
|
super(new File(convertable_conversionsession.a(worldserver.getDimensionKey()), "region"), datafixer, flag);
|
|
//this.visibleChunks = this.updatingChunks.clone(); // Paper - no more cloning
|
|
@@ -0,0 +0,0 @@ public class PlayerChunkMap extends IChunkLoader implements PlayerChunk.d {
|
|
Mailbox<Runnable> mailbox = Mailbox.a("main", iasynctaskhandler::a);
|
|
|
|
this.worldLoadListener = worldloadlistener;
|
|
- ThreadedMailbox<Runnable> lightthreaded; ThreadedMailbox<Runnable> threadedmailbox1 = lightthreaded = ThreadedMailbox.a(executor, "light"); // Paper
|
|
+ // Paper start - use light thread
|
|
+ ThreadedMailbox<Runnable> lightthreaded; ThreadedMailbox<Runnable> threadedmailbox1 = lightthreaded = ThreadedMailbox.a(lightThread = java.util.concurrent.Executors.newSingleThreadExecutor(r -> {
|
|
+ Thread thread = new Thread(r);
|
|
+ thread.setName(((WorldDataServer)world.getWorldData()).getName() + " - Light");
|
|
+ thread.setDaemon(true);
|
|
+ thread.setPriority(Thread.NORM_PRIORITY+1);
|
|
+ return thread;
|
|
+ }), "light");
|
|
+ // Paper end
|
|
|
|
this.p = new ChunkTaskQueueSorter(ImmutableList.of(threadedmailbox, mailbox, threadedmailbox1), executor, Integer.MAX_VALUE);
|
|
this.mailboxWorldGen = this.p.a(threadedmailbox, false);
|
|
@@ -0,0 +0,0 @@ public class PlayerChunkMap extends IChunkLoader implements PlayerChunk.d {
|
|
// Paper end
|
|
}
|
|
|
|
+ protected final IntSupplier getPrioritySupplier(long i) { return c(i); } // Paper - OBFHELPER
|
|
protected IntSupplier c(long i) {
|
|
return () -> {
|
|
PlayerChunk playerchunk = this.getVisibleChunk(i);
|
|
@@ -0,0 +0,0 @@ public class PlayerChunkMap extends IChunkLoader implements PlayerChunk.d {
|
|
@Override
|
|
public void close() throws IOException {
|
|
try {
|
|
+ this.lightThread.shutdown(); // Paper
|
|
this.p.close();
|
|
this.world.asyncChunkTaskManager.close(true); // Paper - Required since we're closing regionfiles in the next line
|
|
this.m.close();
|
|
diff --git a/src/main/java/net/minecraft/util/thread/ThreadedMailbox.java b/src/main/java/net/minecraft/util/thread/ThreadedMailbox.java
|
|
index 0000000000000000000000000000000000000000..0000000000000000000000000000000000000000 100644
|
|
--- a/src/main/java/net/minecraft/util/thread/ThreadedMailbox.java
|
|
+++ b/src/main/java/net/minecraft/util/thread/ThreadedMailbox.java
|
|
@@ -0,0 +0,0 @@ public class ThreadedMailbox<T> implements Mailbox<T>, AutoCloseable, Runnable {
|
|
|
|
}
|
|
|
|
- @Override
|
|
+
|
|
+ public final void queue(T t0) { a(t0); } @Override // Paper - OBFHELPER
|
|
public void a(T t0) {
|
|
this.a.a(t0);
|
|
this.f();
|
|
diff --git a/src/main/java/net/minecraft/world/level/chunk/NibbleArray.java b/src/main/java/net/minecraft/world/level/chunk/NibbleArray.java
|
|
index 0000000000000000000000000000000000000000..0000000000000000000000000000000000000000 100644
|
|
--- a/src/main/java/net/minecraft/world/level/chunk/NibbleArray.java
|
|
+++ b/src/main/java/net/minecraft/world/level/chunk/NibbleArray.java
|
|
@@ -0,0 +0,0 @@ import net.minecraft.server.MCUtil;
|
|
public class NibbleArray {
|
|
|
|
// Paper start
|
|
+ public static final NibbleArray EMPTY_NIBBLE_ARRAY = new NibbleArray() {
|
|
+ @Override
|
|
+ public byte[] asBytes() {
|
|
+ throw new IllegalStateException();
|
|
+ }
|
|
+ };
|
|
+ public long lightCacheKey = Long.MIN_VALUE;
|
|
public static byte[] EMPTY_NIBBLE = new byte[2048];
|
|
private static final int nibbleBucketSizeMultiplier = Integer.getInteger("Paper.nibbleBucketSize", 3072);
|
|
private static final int maxPoolSize = Integer.getInteger("Paper.maxNibblePoolSize", (int) Math.min(6, Math.max(1, Runtime.getRuntime().maxMemory() / 1024 / 1024 / 1024)) * (nibbleBucketSizeMultiplier * 8));
|
|
diff --git a/src/main/java/net/minecraft/world/level/lighting/LightEngineBlock.java b/src/main/java/net/minecraft/world/level/lighting/LightEngineBlock.java
|
|
index 0000000000000000000000000000000000000000..0000000000000000000000000000000000000000 100644
|
|
--- a/src/main/java/net/minecraft/world/level/lighting/LightEngineBlock.java
|
|
+++ b/src/main/java/net/minecraft/world/level/lighting/LightEngineBlock.java
|
|
@@ -0,0 +0,0 @@ public final class LightEngineBlock extends LightEngineLayer<LightEngineStorageB
|
|
}
|
|
|
|
private int d(long i) {
|
|
- int j = BlockPosition.b(i);
|
|
- int k = BlockPosition.c(i);
|
|
- int l = BlockPosition.d(i);
|
|
+ // Paper start - inline math
|
|
+ int j = (int) (i >> 38);
|
|
+ int k = (int) ((i << 52) >> 52);
|
|
+ int l = (int) ((i << 26) >> 38);
|
|
+ // Paper end
|
|
IBlockAccess iblockaccess = this.a.c(j >> 4, l >> 4);
|
|
|
|
return iblockaccess != null ? iblockaccess.g(this.f.d(j, k, l)) : 0;
|
|
@@ -0,0 +0,0 @@ public final class LightEngineBlock extends LightEngineLayer<LightEngineStorageB
|
|
} else if (k >= 15) {
|
|
return k;
|
|
} else {
|
|
- int l = Integer.signum(BlockPosition.b(j) - BlockPosition.b(i));
|
|
- int i1 = Integer.signum(BlockPosition.c(j) - BlockPosition.c(i));
|
|
- int j1 = Integer.signum(BlockPosition.d(j) - BlockPosition.d(i));
|
|
+ // Paper start - reuse math - credit to JellySquid for idea
|
|
+ int jx = (int) (j >> 38);
|
|
+ int jy = (int) ((j << 52) >> 52);
|
|
+ int jz = (int) ((j << 26) >> 38);
|
|
+ int ix = (int) (i >> 38);
|
|
+ int iy = (int) ((i << 52) >> 52);
|
|
+ int iz = (int) ((i << 26) >> 38);
|
|
+ int l = Integer.signum(jx - ix);
|
|
+ int i1 = Integer.signum(jy - iy);
|
|
+ int j1 = Integer.signum(jz - iz);
|
|
+ // Paper end
|
|
EnumDirection enumdirection = EnumDirection.a(l, i1, j1);
|
|
|
|
if (enumdirection == null) {
|
|
return 15;
|
|
} else {
|
|
//MutableInt mutableint = new MutableInt(); // Paper - share mutableint, single threaded
|
|
- IBlockData iblockdata = this.a(j, mutableint);
|
|
-
|
|
- if (mutableint.getValue() >= 15) {
|
|
+ IBlockData iblockdata = this.getBlockOptimized(jx, jy, jz, mutableint); // Paper
|
|
+ int blockedLight = mutableint.getValue(); // Paper
|
|
+ if (blockedLight >= 15) { // Paper
|
|
return 15;
|
|
} else {
|
|
- IBlockData iblockdata1 = this.a(i, (MutableInt) null);
|
|
+ IBlockData iblockdata1 = this.getBlockOptimized(ix, iy, iz); // Paper
|
|
VoxelShape voxelshape = this.a(iblockdata1, i, enumdirection);
|
|
VoxelShape voxelshape1 = this.a(iblockdata, j, enumdirection.opposite());
|
|
|
|
- return VoxelShapes.b(voxelshape, voxelshape1) ? 15 : k + Math.max(1, mutableint.getValue());
|
|
+ return VoxelShapes.b(voxelshape, voxelshape1) ? 15 : k + Math.max(1, blockedLight); // Paper
|
|
}
|
|
}
|
|
}
|
|
@@ -0,0 +0,0 @@ public final class LightEngineBlock extends LightEngineLayer<LightEngineStorageB
|
|
|
|
@Override
|
|
protected void a(long i, int j, boolean flag) {
|
|
- long k = SectionPosition.e(i);
|
|
+ // Paper start - reuse unpacking, credit to JellySquid (Didn't do full optimization though)
|
|
+ int x = (int) (i >> 38);
|
|
+ int y = (int) ((i << 52) >> 52);
|
|
+ int z = (int) ((i << 26) >> 38);
|
|
+ long k = SectionPosition.blockPosAsSectionLong(x, y, z);
|
|
+ // Paper end
|
|
EnumDirection[] aenumdirection = LightEngineBlock.e;
|
|
int l = aenumdirection.length;
|
|
|
|
for (int i1 = 0; i1 < l; ++i1) {
|
|
EnumDirection enumdirection = aenumdirection[i1];
|
|
- long j1 = BlockPosition.a(i, enumdirection);
|
|
- long k1 = SectionPosition.e(j1);
|
|
+ long j1 = BlockPosition.getAdjacent(x, y, z, enumdirection); // Paper
|
|
+ long k1 = SectionPosition.blockToSection(j1); // Paper
|
|
|
|
if (k == k1 || ((LightEngineStorageBlock) this.c).g(k1)) {
|
|
this.b(i, j1, j, flag);
|
|
@@ -0,0 +0,0 @@ public final class LightEngineBlock extends LightEngineLayer<LightEngineStorageB
|
|
}
|
|
}
|
|
|
|
- long j1 = SectionPosition.e(i);
|
|
- NibbleArray nibblearray = ((LightEngineStorageBlock) this.c).a(j1, true);
|
|
+ // Paper start
|
|
+ int baseX = (int) (i >> 38);
|
|
+ int baseY = (int) ((i << 52) >> 52);
|
|
+ int baseZ = (int) ((i << 26) >> 38);
|
|
+ long j1 = SectionPosition.blockPosAsSectionLong(baseX, baseY, baseZ);
|
|
+ NibbleArray nibblearray = this.c.updating.getUpdatingOptimized(j1);
|
|
+ // Paper end
|
|
EnumDirection[] aenumdirection = LightEngineBlock.e;
|
|
int k1 = aenumdirection.length;
|
|
|
|
for (int l1 = 0; l1 < k1; ++l1) {
|
|
EnumDirection enumdirection = aenumdirection[l1];
|
|
- long i2 = BlockPosition.a(i, enumdirection);
|
|
+ // Paper start
|
|
+ int newX = baseX + enumdirection.getAdjacentX();
|
|
+ int newY = baseY + enumdirection.getAdjacentY();
|
|
+ int newZ = baseZ + enumdirection.getAdjacentZ();
|
|
+ long i2 = BlockPosition.asLong(newX, newY, newZ);
|
|
|
|
if (i2 != j) {
|
|
- long j2 = SectionPosition.e(i2);
|
|
+ long j2 = SectionPosition.blockPosAsSectionLong(newX, newY, newZ);
|
|
+ // Paper end
|
|
NibbleArray nibblearray1;
|
|
|
|
if (j1 == j2) {
|
|
nibblearray1 = nibblearray;
|
|
} else {
|
|
- nibblearray1 = ((LightEngineStorageBlock) this.c).a(j2, true);
|
|
+ nibblearray1 = ((LightEngineStorageBlock) this.c).updating.getUpdatingOptimized(j2); // Paper
|
|
}
|
|
|
|
if (nibblearray1 != null) {
|
|
- int k2 = this.b(i2, i, this.a(nibblearray1, i2));
|
|
+ int k2 = this.b(i2, i, this.getNibbleLightInverse(nibblearray1, newX, newY, newZ)); // Paper
|
|
|
|
if (l > k2) {
|
|
l = k2;
|
|
diff --git a/src/main/java/net/minecraft/world/level/lighting/LightEngineLayer.java b/src/main/java/net/minecraft/world/level/lighting/LightEngineLayer.java
|
|
index 0000000000000000000000000000000000000000..0000000000000000000000000000000000000000 100644
|
|
--- a/src/main/java/net/minecraft/world/level/lighting/LightEngineLayer.java
|
|
+++ b/src/main/java/net/minecraft/world/level/lighting/LightEngineLayer.java
|
|
@@ -0,0 +0,0 @@ import net.minecraft.world.level.EnumSkyBlock;
|
|
import net.minecraft.world.level.IBlockAccess;
|
|
import net.minecraft.world.level.block.Blocks;
|
|
import net.minecraft.world.level.block.state.IBlockData;
|
|
+import net.minecraft.world.level.chunk.IChunkAccess;
|
|
import net.minecraft.world.level.chunk.ILightAccess;
|
|
import net.minecraft.world.level.chunk.NibbleArray;
|
|
import net.minecraft.world.phys.shapes.VoxelShape;
|
|
@@ -0,0 +0,0 @@ public abstract class LightEngineLayer<M extends LightEngineStorageArray<M>, S e
|
|
protected final EnumSkyBlock b;
|
|
protected final S c;
|
|
private boolean f;
|
|
- protected final BlockPosition.MutableBlockPosition d = new BlockPosition.MutableBlockPosition();
|
|
+ protected final BlockPosition.MutableBlockPosition d = new BlockPosition.MutableBlockPosition(); protected final BlockPosition.MutableBlockPosition pos = d; // Paper
|
|
private final long[] g = new long[2];
|
|
- private final IBlockAccess[] h = new IBlockAccess[2];
|
|
+ private final IChunkAccess[] h = new IChunkAccess[2]; // Paper
|
|
|
|
+ // Paper start - see fully commented out method below (look for Bedrock)
|
|
+ // optimized method with less branching for when scenarios arent needed.
|
|
+ // avoid using mutable version if can
|
|
+ protected final IBlockData getBlockOptimized(int x, int y, int z, MutableInt mutableint) {
|
|
+ IChunkAccess iblockaccess = this.a(x >> 4, z >> 4);
|
|
+
|
|
+ if (iblockaccess == null) {
|
|
+ mutableint.setValue(16);
|
|
+ return Blocks.BEDROCK.getBlockData();
|
|
+ } else {
|
|
+ this.pos.setValues(x, y, z);
|
|
+ IBlockData iblockdata = iblockaccess.getType(x, y, z);
|
|
+ mutableint.setValue(iblockdata.b(this.a.getWorld(), this.pos));
|
|
+ return iblockdata.l() && iblockdata.e() ? iblockdata : Blocks.AIR.getBlockData();
|
|
+ }
|
|
+ }
|
|
+ protected final IBlockData getBlockOptimized(int x, int y, int z) {
|
|
+ IChunkAccess iblockaccess = this.a(x >> 4, z >> 4);
|
|
+
|
|
+ if (iblockaccess == null) {
|
|
+ return Blocks.BEDROCK.getBlockData();
|
|
+ } else {
|
|
+ IBlockData iblockdata = iblockaccess.getType(x, y, z);
|
|
+ return iblockdata.l() && iblockdata.e() ? iblockdata : Blocks.AIR.getBlockData();
|
|
+ }
|
|
+ }
|
|
+ // Paper end
|
|
public LightEngineLayer(ILightAccess ilightaccess, EnumSkyBlock enumskyblock, S s0) {
|
|
super(16, 256, 8192);
|
|
this.a = ilightaccess;
|
|
@@ -0,0 +0,0 @@ public abstract class LightEngineLayer<M extends LightEngineStorageArray<M>, S e
|
|
}
|
|
|
|
@Nullable
|
|
- private IBlockAccess a(int i, int j) {
|
|
+ private IChunkAccess a(int i, int j) { // Paper
|
|
long k = ChunkCoordIntPair.pair(i, j);
|
|
|
|
for (int l = 0; l < 2; ++l) {
|
|
@@ -0,0 +0,0 @@ public abstract class LightEngineLayer<M extends LightEngineStorageArray<M>, S e
|
|
}
|
|
}
|
|
|
|
- IBlockAccess iblockaccess = this.a.c(i, j);
|
|
+ IChunkAccess iblockaccess = (IChunkAccess) this.a.c(i, j); // Paper
|
|
|
|
for (int i1 = 1; i1 > 0; --i1) {
|
|
this.g[i1] = this.g[i1 - 1];
|
|
@@ -0,0 +0,0 @@ public abstract class LightEngineLayer<M extends LightEngineStorageArray<M>, S e
|
|
Arrays.fill(this.h, (Object) null);
|
|
}
|
|
|
|
- protected IBlockData a(long i, @Nullable MutableInt mutableint) {
|
|
- if (i == Long.MAX_VALUE) {
|
|
- if (mutableint != null) {
|
|
- mutableint.setValue(0);
|
|
- }
|
|
-
|
|
- return Blocks.AIR.getBlockData();
|
|
- } else {
|
|
- int j = SectionPosition.a(BlockPosition.b(i));
|
|
- int k = SectionPosition.a(BlockPosition.d(i));
|
|
- IBlockAccess iblockaccess = this.a(j, k);
|
|
-
|
|
- if (iblockaccess == null) {
|
|
- if (mutableint != null) {
|
|
- mutableint.setValue(16);
|
|
- }
|
|
-
|
|
- return Blocks.BEDROCK.getBlockData();
|
|
- } else {
|
|
- this.d.g(i);
|
|
- IBlockData iblockdata = iblockaccess.getType(this.d);
|
|
- boolean flag = iblockdata.l() && iblockdata.e();
|
|
-
|
|
- if (mutableint != null) {
|
|
- mutableint.setValue(iblockdata.b(this.a.getWorld(), (BlockPosition) this.d));
|
|
- }
|
|
-
|
|
- return flag ? iblockdata : Blocks.AIR.getBlockData();
|
|
- }
|
|
- }
|
|
- }
|
|
+ // Paper start - comment out, see getBlockOptimized
|
|
+// protected IBlockData a(long i, @Nullable MutableInt mutableint) {
|
|
+// if (i == Long.MAX_VALUE) {
|
|
+// if (mutableint != null) {
|
|
+// mutableint.setValue(0);
|
|
+// }
|
|
+//
|
|
+// return Blocks.AIR.getBlockData();
|
|
+// } else {
|
|
+// int j = SectionPosition.a(BlockPosition.b(i));
|
|
+// int k = SectionPosition.a(BlockPosition.d(i));
|
|
+// IBlockAccess iblockaccess = this.a(j, k);
|
|
+//
|
|
+// if (iblockaccess == null) {
|
|
+// if (mutableint != null) {
|
|
+// mutableint.setValue(16);
|
|
+// }
|
|
+//
|
|
+// return Blocks.BEDROCK.getBlockData();
|
|
+// } else {
|
|
+// this.d.g(i);
|
|
+// IBlockData iblockdata = iblockaccess.getType(this.d);
|
|
+// boolean flag = iblockdata.l() && iblockdata.e();
|
|
+//
|
|
+// if (mutableint != null) {
|
|
+// mutableint.setValue(iblockdata.b(this.a.getWorld(), (BlockPosition) this.d));
|
|
+// }
|
|
+//
|
|
+// return flag ? iblockdata : Blocks.AIR.getBlockData();
|
|
+// }
|
|
+// }
|
|
+// }
|
|
+ // Paper end
|
|
|
|
protected VoxelShape a(IBlockData iblockdata, long i, EnumDirection enumdirection) {
|
|
return iblockdata.l() ? iblockdata.a(this.a.getWorld(), this.d.g(i), enumdirection) : VoxelShapes.a();
|
|
@@ -0,0 +0,0 @@ public abstract class LightEngineLayer<M extends LightEngineStorageArray<M>, S e
|
|
return i == Long.MAX_VALUE ? 0 : 15 - this.c.i(i);
|
|
}
|
|
|
|
+ protected int getNibbleLightInverse(NibbleArray nibblearray, int x, int y, int z) { return 15 - nibblearray.a(x & 15, y & 15, z & 15); } // Paper - x/y/z version of below
|
|
protected int a(NibbleArray nibblearray, long i) {
|
|
- return 15 - nibblearray.a(SectionPosition.b(BlockPosition.b(i)), SectionPosition.b(BlockPosition.c(i)), SectionPosition.b(BlockPosition.d(i)));
|
|
+ return 15 - nibblearray.a((int) (i >> 38) & 15, (int) ((i << 52) >> 52) & 15, (int) ((i << 26) >> 38) & 15); // Paper
|
|
}
|
|
|
|
@Override
|
|
diff --git a/src/main/java/net/minecraft/world/level/lighting/LightEngineSky.java b/src/main/java/net/minecraft/world/level/lighting/LightEngineSky.java
|
|
index 0000000000000000000000000000000000000000..0000000000000000000000000000000000000000 100644
|
|
--- a/src/main/java/net/minecraft/world/level/lighting/LightEngineSky.java
|
|
+++ b/src/main/java/net/minecraft/world/level/lighting/LightEngineSky.java
|
|
@@ -0,0 +0,0 @@ import net.minecraft.core.BlockPosition;
|
|
import net.minecraft.core.EnumDirection;
|
|
import net.minecraft.core.SectionPosition;
|
|
import net.minecraft.world.level.EnumSkyBlock;
|
|
+import net.minecraft.world.level.block.Blocks;
|
|
import net.minecraft.world.level.block.state.IBlockData;
|
|
import net.minecraft.world.level.chunk.ILightAccess;
|
|
import net.minecraft.world.level.chunk.NibbleArray;
|
|
@@ -0,0 +0,0 @@ public final class LightEngineSky extends LightEngineLayer<LightEngineStorageSky
|
|
return k;
|
|
} else {
|
|
//MutableInt mutableint = new MutableInt(); // Paper - share mutableint, single threaded
|
|
- IBlockData iblockdata = this.a(j, mutableint);
|
|
-
|
|
- if (mutableint.getValue() >= 15) {
|
|
+ // Paper start - use x/y/z and optimized block lookup
|
|
+ int jx = (int) (j >> 38);
|
|
+ int jy = (int) ((j << 52) >> 52);
|
|
+ int jz = (int) ((j << 26) >> 38);
|
|
+ IBlockData iblockdata = this.getBlockOptimized(jx, jy, jz, mutableint);
|
|
+ int blockedLight = mutableint.getValue();
|
|
+ if (blockedLight >= 15) {
|
|
+ // Paper end
|
|
return 15;
|
|
} else {
|
|
- int l = BlockPosition.b(i);
|
|
- int i1 = BlockPosition.c(i);
|
|
- int j1 = BlockPosition.d(i);
|
|
- int k1 = BlockPosition.b(j);
|
|
- int l1 = BlockPosition.c(j);
|
|
- int i2 = BlockPosition.d(j);
|
|
- boolean flag = l == k1 && j1 == i2;
|
|
- int j2 = Integer.signum(k1 - l);
|
|
- int k2 = Integer.signum(l1 - i1);
|
|
- int l2 = Integer.signum(i2 - j1);
|
|
+ // Paper start - inline math
|
|
+ int ix = (int) (i >> 38);
|
|
+ int iy = (int) ((i << 52) >> 52);
|
|
+ int iz = (int) ((i << 26) >> 38);
|
|
+ boolean flag = ix == jx && iz == jz;
|
|
+ int j2 = Integer.signum(jx - ix);
|
|
+ int k2 = Integer.signum(jy - iy);
|
|
+ int l2 = Integer.signum(jz - iz);
|
|
+ // Paper end
|
|
EnumDirection enumdirection;
|
|
|
|
if (i == Long.MAX_VALUE) {
|
|
@@ -0,0 +0,0 @@ public final class LightEngineSky extends LightEngineLayer<LightEngineStorageSky
|
|
enumdirection = EnumDirection.a(j2, k2, l2);
|
|
}
|
|
|
|
- IBlockData iblockdata1 = this.a(i, (MutableInt) null);
|
|
+ IBlockData iblockdata1 = i == Long.MAX_VALUE ? Blocks.AIR.getBlockData() : this.getBlockOptimized(ix, iy, iz); // Paper
|
|
VoxelShape voxelshape;
|
|
|
|
if (enumdirection != null) {
|
|
@@ -0,0 +0,0 @@ public final class LightEngineSky extends LightEngineLayer<LightEngineStorageSky
|
|
}
|
|
}
|
|
|
|
- boolean flag1 = i == Long.MAX_VALUE || flag && i1 > l1;
|
|
+ boolean flag1 = i == Long.MAX_VALUE || flag && iy > jy; // Paper rename vars to iy > jy
|
|
|
|
- return flag1 && k == 0 && mutableint.getValue() == 0 ? 0 : k + Math.max(1, mutableint.getValue());
|
|
+ return flag1 && k == 0 && blockedLight == 0 ? 0 : k + Math.max(1, blockedLight); // Paper
|
|
}
|
|
}
|
|
}
|
|
@@ -0,0 +0,0 @@ public final class LightEngineSky extends LightEngineLayer<LightEngineStorageSky
|
|
|
|
@Override
|
|
protected void a(long i, int j, boolean flag) {
|
|
- long k = SectionPosition.e(i);
|
|
- int l = BlockPosition.c(i);
|
|
- int i1 = SectionPosition.b(l);
|
|
- int j1 = SectionPosition.a(l);
|
|
+ // Paper start
|
|
+ int baseX = (int) (i >> 38);
|
|
+ int baseY = (int) ((i << 52) >> 52);
|
|
+ int baseZ = (int) ((i << 26) >> 38);
|
|
+ long k = SectionPosition.blockPosAsSectionLong(baseX, baseY, baseZ);
|
|
+ int i1 = baseY & 15;
|
|
+ int j1 = baseY >> 4;
|
|
+ // Paper end
|
|
int k1;
|
|
|
|
if (i1 != 0) {
|
|
@@ -0,0 +0,0 @@ public final class LightEngineSky extends LightEngineLayer<LightEngineStorageSky
|
|
k1 = l1;
|
|
}
|
|
|
|
- long i2 = BlockPosition.a(i, 0, -1 - k1 * 16, 0);
|
|
- long j2 = SectionPosition.e(i2);
|
|
+ int newBaseY = baseY + (-1 - k1 * 16); // Paper
|
|
+ long i2 = BlockPosition.asLong(baseX, newBaseY, baseZ); // Paper
|
|
+ long j2 = SectionPosition.blockPosAsSectionLong(baseX, newBaseY, baseZ); // Paper
|
|
|
|
if (k == j2 || ((LightEngineStorageSky) this.c).g(j2)) {
|
|
this.b(i, i2, j, flag);
|
|
}
|
|
|
|
- long k2 = BlockPosition.a(i, EnumDirection.UP);
|
|
- long l2 = SectionPosition.e(k2);
|
|
+ long k2 = BlockPosition.asLong(baseX, baseY + 1, baseZ); // Paper
|
|
+ long l2 = SectionPosition.blockPosAsSectionLong(baseX, baseY + 1, baseZ); // Paper
|
|
|
|
if (k == l2 || ((LightEngineStorageSky) this.c).g(l2)) {
|
|
this.b(i, k2, j, flag);
|
|
@@ -0,0 +0,0 @@ public final class LightEngineSky extends LightEngineLayer<LightEngineStorageSky
|
|
int k3 = 0;
|
|
|
|
while (true) {
|
|
- long l3 = BlockPosition.a(i, enumdirection.getAdjacentX(), -k3, enumdirection.getAdjacentZ());
|
|
- long i4 = SectionPosition.e(l3);
|
|
+ long l3 = BlockPosition.asLong(baseX + enumdirection.getAdjacentX(), baseY - k3, baseZ + enumdirection.getAdjacentZ()); // Paper
|
|
+ long i4 = SectionPosition.blockPosAsSectionLong(baseX + enumdirection.getAdjacentX(), baseY - k3, baseZ + enumdirection.getAdjacentZ()); // Paper
|
|
|
|
if (k == i4) {
|
|
this.b(i, l3, j, flag);
|
|
@@ -0,0 +0,0 @@ public final class LightEngineSky extends LightEngineLayer<LightEngineStorageSky
|
|
}
|
|
}
|
|
|
|
- long j1 = SectionPosition.e(i);
|
|
- NibbleArray nibblearray = ((LightEngineStorageSky) this.c).a(j1, true);
|
|
+ // Paper start
|
|
+ int baseX = (int) (i >> 38);
|
|
+ int baseY = (int) ((i << 52) >> 52);
|
|
+ int baseZ = (int) ((i << 26) >> 38);
|
|
+ long j1 = SectionPosition.blockPosAsSectionLong(baseX, baseY, baseZ);
|
|
+ NibbleArray nibblearray = this.c.updating.getUpdatingOptimized(j1);
|
|
+ // Paper end
|
|
EnumDirection[] aenumdirection = LightEngineSky.e;
|
|
int k1 = aenumdirection.length;
|
|
|
|
for (int l1 = 0; l1 < k1; ++l1) {
|
|
EnumDirection enumdirection = aenumdirection[l1];
|
|
- long i2 = BlockPosition.a(i, enumdirection);
|
|
- long j2 = SectionPosition.e(i2);
|
|
+ // Paper start
|
|
+ int newX = baseX + enumdirection.getAdjacentX();
|
|
+ int newY = baseY + enumdirection.getAdjacentY();
|
|
+ int newZ = baseZ + enumdirection.getAdjacentZ();
|
|
+ long i2 = BlockPosition.asLong(newX, newY, newZ);
|
|
+ long j2 = SectionPosition.blockPosAsSectionLong(newX, newY, newZ);
|
|
+ // Paper end
|
|
NibbleArray nibblearray1;
|
|
|
|
if (j1 == j2) {
|
|
nibblearray1 = nibblearray;
|
|
} else {
|
|
- nibblearray1 = ((LightEngineStorageSky) this.c).a(j2, true);
|
|
+ nibblearray1 = ((LightEngineStorageSky) this.c).updating.getUpdatingOptimized(j2); // Paper
|
|
}
|
|
|
|
if (nibblearray1 != null) {
|
|
if (i2 != j) {
|
|
- int k2 = this.b(i2, i, this.a(nibblearray1, i2));
|
|
+ int k2 = this.b(i2, i, this.getNibbleLightInverse(nibblearray1, newX, newY, newZ)); // Paper
|
|
|
|
if (l > k2) {
|
|
l = k2;
|
|
@@ -0,0 +0,0 @@ public final class LightEngineSky extends LightEngineLayer<LightEngineStorageSky
|
|
j2 = SectionPosition.a(j2, EnumDirection.UP);
|
|
}
|
|
|
|
- NibbleArray nibblearray2 = ((LightEngineStorageSky) this.c).a(j2, true);
|
|
+ NibbleArray nibblearray2 = this.c.updating.getUpdatingOptimized(j2); // Paper
|
|
|
|
if (i2 != j) {
|
|
int l2;
|
|
diff --git a/src/main/java/net/minecraft/world/level/lighting/LightEngineStorage.java b/src/main/java/net/minecraft/world/level/lighting/LightEngineStorage.java
|
|
index 0000000000000000000000000000000000000000..0000000000000000000000000000000000000000 100644
|
|
--- a/src/main/java/net/minecraft/world/level/lighting/LightEngineStorage.java
|
|
+++ b/src/main/java/net/minecraft/world/level/lighting/LightEngineStorage.java
|
|
@@ -0,0 +0,0 @@ public abstract class LightEngineStorage<M extends LightEngineStorageArray<M>> e
|
|
protected final LongSet c = new LongOpenHashSet();
|
|
protected final LongSet d = new LongOpenHashSet();
|
|
protected volatile M e_visible; protected final Object visibleUpdateLock = new Object(); // Paper - diff on change, should be "visible" - force compile fail on usage change
|
|
- protected final M f; // Paper - diff on change, should be "updating"
|
|
+ protected final M f; protected final M updating; // Paper - diff on change, should be "updating"
|
|
protected final LongSet g = new LongOpenHashSet();
|
|
- protected final LongSet h = new LongOpenHashSet();
|
|
+ protected final LongSet h = new LongOpenHashSet(); LongSet dirty = h; // Paper - OBFHELPER
|
|
protected final Long2ObjectMap<NibbleArray> i = Long2ObjectMaps.synchronize(new Long2ObjectOpenHashMap());
|
|
private final LongSet n = new LongOpenHashSet();
|
|
private final LongSet o = new LongOpenHashSet();
|
|
@@ -0,0 +0,0 @@ public abstract class LightEngineStorage<M extends LightEngineStorageArray<M>> e
|
|
protected volatile boolean j;
|
|
|
|
protected LightEngineStorage(EnumSkyBlock enumskyblock, ILightAccess ilightaccess, M m0) {
|
|
- super(3, 16, 256);
|
|
+ super(3, 256, 256); // Paper - bump expected size of level sets to improve collisions and reduce rehashing (seen a lot of it)
|
|
this.l = enumskyblock;
|
|
this.m = ilightaccess;
|
|
- this.f = m0;
|
|
+ this.f = m0; updating = m0; // Paper
|
|
this.e_visible = m0.b(); // Paper - avoid copying light data
|
|
this.e_visible.d(); // Paper - avoid copying light data
|
|
}
|
|
|
|
- protected boolean g(long i) {
|
|
- return this.a(i, true) != null;
|
|
+ protected final boolean g(long i) { // Paper - final to help inlining
|
|
+ return this.updating.getUpdatingOptimized(i) != null; // Paper - inline to avoid branching
|
|
}
|
|
|
|
@Nullable
|
|
protected NibbleArray a(long i, boolean flag) {
|
|
// Paper start - avoid copying light data
|
|
if (flag) {
|
|
- return this.a(this.f, i);
|
|
+ return this.updating.getUpdatingOptimized(i);
|
|
} else {
|
|
synchronized (this.visibleUpdateLock) {
|
|
- return this.a(this.e_visible, i);
|
|
+ return this.e_visible.lookup.apply(i);
|
|
}
|
|
}
|
|
// Paper end - avoid copying light data
|
|
}
|
|
|
|
@Nullable
|
|
- protected NibbleArray a(M m0, long i) {
|
|
+ protected final NibbleArray a(M m0, long i) { // Paper
|
|
return m0.c(i);
|
|
}
|
|
|
|
@@ -0,0 +0,0 @@ public abstract class LightEngineStorage<M extends LightEngineStorageArray<M>> e
|
|
protected abstract int d(long i);
|
|
|
|
protected int i(long i) {
|
|
- long j = SectionPosition.e(i);
|
|
- NibbleArray nibblearray = this.a(j, true);
|
|
+ // Paper start - reuse and inline math, use Optimized Updating path
|
|
+ final int x = (int) (i >> 38);
|
|
+ final int y = (int) ((i << 52) >> 52);
|
|
+ final int z = (int) ((i << 26) >> 38);
|
|
+ long j = SectionPosition.blockPosAsSectionLong(x, y, z);
|
|
+ NibbleArray nibblearray = this.updating.getUpdatingOptimized(j);
|
|
+ // BUG: Sometimes returns null and crashes, try to recover, but to prevent crash just return no light.
|
|
+ if (nibblearray == null) {
|
|
+ nibblearray = this.e_visible.lookup.apply(j);
|
|
+ }
|
|
+ if (nibblearray == null) {
|
|
+ System.err.println("Null nibble, preventing crash " + BlockPosition.fromLong(i));
|
|
+ return 0;
|
|
+ }
|
|
|
|
- return nibblearray.a(SectionPosition.b(BlockPosition.b(i)), SectionPosition.b(BlockPosition.c(i)), SectionPosition.b(BlockPosition.d(i)));
|
|
+ return nibblearray.a(x & 15, y & 15, z & 15); // Paper - inline operations
|
|
+ // Paper end
|
|
}
|
|
|
|
protected void b(long i, int j) {
|
|
- long k = SectionPosition.e(i);
|
|
+ // Paper start - cache part of the math done in loop below
|
|
+ int x = (int) (i >> 38);
|
|
+ int y = (int) ((i << 52) >> 52);
|
|
+ int z = (int) ((i << 26) >> 38);
|
|
+ long k = SectionPosition.blockPosAsSectionLong(x, y, z);
|
|
+ // Paper end
|
|
|
|
if (this.g.add(k)) {
|
|
this.f.a(k);
|
|
}
|
|
|
|
NibbleArray nibblearray = this.a(k, true);
|
|
-
|
|
- nibblearray.a(SectionPosition.b(BlockPosition.b(i)), SectionPosition.b(BlockPosition.c(i)), SectionPosition.b(BlockPosition.d(i)), j);
|
|
-
|
|
- for (int l = -1; l <= 1; ++l) {
|
|
- for (int i1 = -1; i1 <= 1; ++i1) {
|
|
- for (int j1 = -1; j1 <= 1; ++j1) {
|
|
- this.h.add(SectionPosition.e(BlockPosition.a(i, i1, j1, l)));
|
|
+ nibblearray.a(x & 15, y & 15, z & 15, j); // Paper - use already calculated x/y/z
|
|
+
|
|
+ // Paper start - credit to JellySquid for a major optimization here:
|
|
+ /*
|
|
+ * An extremely important optimization is made here in regards to adding items to the pending notification set. The
|
|
+ * original implementation attempts to add the coordinate of every chunk which contains a neighboring block position
|
|
+ * even though a huge number of loop iterations will simply map to block positions within the same updating chunk.
|
|
+ *
|
|
+ * Our implementation here avoids this by pre-calculating the min/max chunk coordinates so we can iterate over only
|
|
+ * the relevant chunk positions once. This reduces what would always be 27 iterations to just 1-8 iterations.
|
|
+ *
|
|
+ * @reason Use faster implementation
|
|
+ * @author JellySquid
|
|
+ */
|
|
+ for (int z2 = (z - 1) >> 4; z2 <= (z + 1) >> 4; ++z2) {
|
|
+ for (int x2 = (x - 1) >> 4; x2 <= (x + 1) >> 4; ++x2) {
|
|
+ for (int y2 = (y - 1) >> 4; y2 <= (y + 1) >> 4; ++y2) {
|
|
+ this.dirty.add(SectionPosition.asLong(x2, y2, z2));
|
|
+ // Paper end
|
|
}
|
|
}
|
|
}
|
|
@@ -0,0 +0,0 @@ public abstract class LightEngineStorage<M extends LightEngineStorageArray<M>> e
|
|
}
|
|
|
|
if (k >= 2 && j != 2) {
|
|
- if (this.p.contains(i)) {
|
|
- this.p.remove(i);
|
|
- } else {
|
|
+ if (!this.p.remove(i)) { // Paper - remove useless contains - credit to JellySquid
|
|
+ //this.p.remove(i); // Paper
|
|
+ //} else { // Paper
|
|
this.f.a(i, this.j(i));
|
|
this.g.add(i);
|
|
this.k(i);
|
|
|
|
- for (int l = -1; l <= 1; ++l) {
|
|
- for (int i1 = -1; i1 <= 1; ++i1) {
|
|
- for (int j1 = -1; j1 <= 1; ++j1) {
|
|
- this.h.add(SectionPosition.e(BlockPosition.a(i, i1, j1, l)));
|
|
+ // Paper start - reuse x/y/z and only notify valid chunks - Credit to JellySquid (See above method for notes)
|
|
+ int x = (int) (i >> 38);
|
|
+ int y = (int) ((i << 52) >> 52);
|
|
+ int z = (int) ((i << 26) >> 38);
|
|
+
|
|
+ for (int z2 = (z - 1) >> 4; z2 <= (z + 1) >> 4; ++z2) {
|
|
+ for (int x2 = (x - 1) >> 4; x2 <= (x + 1) >> 4; ++x2) {
|
|
+ for (int y2 = (y - 1) >> 4; y2 <= (y + 1) >> 4; ++y2) {
|
|
+ this.dirty.add(SectionPosition.asLong(x2, y2, z2));
|
|
+ // Paper end
|
|
}
|
|
}
|
|
}
|
|
@@ -0,0 +0,0 @@ public abstract class LightEngineStorage<M extends LightEngineStorageArray<M>> e
|
|
return SectionPosition.e(j) == i;
|
|
});
|
|
} else {
|
|
- int j = SectionPosition.c(SectionPosition.b(i));
|
|
- int k = SectionPosition.c(SectionPosition.c(i));
|
|
- int l = SectionPosition.c(SectionPosition.d(i));
|
|
+ int j = (int) (i >> 42) << 4; // Paper - inline
|
|
+ int k = (int) (i << 44 >> 44) << 4; // Paper - inline
|
|
+ int l = (int) (i << 22 >> 42) << 4; // Paper - inline
|
|
|
|
for (int i1 = 0; i1 < 16; ++i1) {
|
|
for (int j1 = 0; j1 < 16; ++j1) {
|
|
@@ -0,0 +0,0 @@ public abstract class LightEngineStorage<M extends LightEngineStorageArray<M>> e
|
|
NibbleArray nibblearray;
|
|
|
|
while (longiterator.hasNext()) {
|
|
- i = (Long) longiterator.next();
|
|
+ i = longiterator.nextLong(); // Paper
|
|
this.a(lightenginelayer, i);
|
|
NibbleArray nibblearray1 = (NibbleArray) this.i.remove(i);
|
|
|
|
@@ -0,0 +0,0 @@ public abstract class LightEngineStorage<M extends LightEngineStorageArray<M>> e
|
|
longiterator = this.p.iterator();
|
|
|
|
while (longiterator.hasNext()) {
|
|
- i = (Long) longiterator.next();
|
|
+ i = longiterator.nextLong(); // Paper
|
|
this.l(i);
|
|
}
|
|
|
|
@@ -0,0 +0,0 @@ public abstract class LightEngineStorage<M extends LightEngineStorageArray<M>> e
|
|
Entry entry;
|
|
long j;
|
|
|
|
+ NibbleArray test = null; // Paper
|
|
while (objectiterator.hasNext()) {
|
|
entry = (Entry) objectiterator.next();
|
|
j = entry.getLongKey();
|
|
- if (this.g(j)) {
|
|
+ if ((test = this.updating.getUpdatingOptimized(j)) != null) { // Paper - dont look up nibble twice
|
|
nibblearray = (NibbleArray) entry.getValue();
|
|
- if (this.f.c(j) != nibblearray) {
|
|
+ if (test != nibblearray) { // Paper
|
|
this.a(lightenginelayer, j);
|
|
this.f.a(j, nibblearray);
|
|
this.g.add(j);
|
|
@@ -0,0 +0,0 @@ public abstract class LightEngineStorage<M extends LightEngineStorageArray<M>> e
|
|
longiterator = this.i.keySet().iterator();
|
|
|
|
while (longiterator.hasNext()) {
|
|
- i = (Long) longiterator.next();
|
|
+ i = longiterator.nextLong(); // Paper
|
|
this.b(lightenginelayer, i);
|
|
}
|
|
} else {
|
|
longiterator = this.n.iterator();
|
|
|
|
while (longiterator.hasNext()) {
|
|
- i = (Long) longiterator.next();
|
|
+ i = longiterator.nextLong(); // Paper
|
|
this.b(lightenginelayer, i);
|
|
}
|
|
}
|
|
@@ -0,0 +0,0 @@ public abstract class LightEngineStorage<M extends LightEngineStorageArray<M>> e
|
|
|
|
private void b(LightEngineLayer<M, ?> lightenginelayer, long i) {
|
|
if (this.g(i)) {
|
|
- int j = SectionPosition.c(SectionPosition.b(i));
|
|
- int k = SectionPosition.c(SectionPosition.c(i));
|
|
- int l = SectionPosition.c(SectionPosition.d(i));
|
|
+ // Paper start
|
|
+ int secX = (int) (i >> 42);
|
|
+ int secY = (int) (i << 44 >> 44);
|
|
+ int secZ = (int) (i << 22 >> 42);
|
|
+ int j = secX << 4; // baseX
|
|
+ int k = secY << 4; // baseY
|
|
+ int l = secZ << 4; // baseZ
|
|
+ // Paper end
|
|
EnumDirection[] aenumdirection = LightEngineStorage.k;
|
|
int i1 = aenumdirection.length;
|
|
|
|
for (int j1 = 0; j1 < i1; ++j1) {
|
|
EnumDirection enumdirection = aenumdirection[j1];
|
|
- long k1 = SectionPosition.a(i, enumdirection);
|
|
+ long k1 = SectionPosition.getAdjacentFromSectionPos(secX, secY, secZ, enumdirection); // Paper - avoid extra unpacking
|
|
|
|
if (!this.i.containsKey(k1) && this.g(k1)) {
|
|
for (int l1 = 0; l1 < 16; ++l1) {
|
|
diff --git a/src/main/java/net/minecraft/world/level/lighting/LightEngineStorageArray.java b/src/main/java/net/minecraft/world/level/lighting/LightEngineStorageArray.java
|
|
index 0000000000000000000000000000000000000000..0000000000000000000000000000000000000000 100644
|
|
--- a/src/main/java/net/minecraft/world/level/lighting/LightEngineStorageArray.java
|
|
+++ b/src/main/java/net/minecraft/world/level/lighting/LightEngineStorageArray.java
|
|
@@ -0,0 +0,0 @@ import net.minecraft.world.level.chunk.NibbleArray;
|
|
|
|
public abstract class LightEngineStorageArray<M extends LightEngineStorageArray<M>> {
|
|
|
|
- private final long[] b = new long[2];
|
|
- private final NibbleArray[] c = new NibbleArray[2];
|
|
+ // private final long[] b = new long[2]; // Paper - unused
|
|
+ private final NibbleArray[] c = new NibbleArray[]{NibbleArray.EMPTY_NIBBLE_ARRAY, NibbleArray.EMPTY_NIBBLE_ARRAY}; private final NibbleArray[] cache = c; // Paper - OBFHELPER
|
|
private boolean d;
|
|
protected final com.destroystokyo.paper.util.map.QueuedChangesMapLong2Object<NibbleArray> data; // Paper - avoid copying light data
|
|
protected final boolean isVisible; // Paper - avoid copying light data
|
|
- java.util.function.Function<Long, NibbleArray> lookup; // Paper - faster branchless lookup
|
|
|
|
+ // Paper start - faster lookups with less branching, use interface to avoid boxing instead of Function
|
|
+ public final NibbleArrayAccess lookup;
|
|
+ public interface NibbleArrayAccess {
|
|
+ NibbleArray apply(long id);
|
|
+ }
|
|
+ // Paper end
|
|
// Paper start - avoid copying light data
|
|
protected LightEngineStorageArray(com.destroystokyo.paper.util.map.QueuedChangesMapLong2Object<NibbleArray> data, boolean isVisible) {
|
|
if (isVisible) {
|
|
@@ -0,0 +0,0 @@ public abstract class LightEngineStorageArray<M extends LightEngineStorageArray<
|
|
}
|
|
this.data = data;
|
|
this.isVisible = isVisible;
|
|
+ // Paper end - avoid copying light data
|
|
+ // Paper start - faster lookups with less branching
|
|
if (isVisible) {
|
|
lookup = data::getVisibleAsync;
|
|
} else {
|
|
- lookup = data::getUpdating;
|
|
+ lookup = data.getUpdatingMap()::get; // jump straight the sub map
|
|
}
|
|
- // Paper end - avoid copying light data
|
|
+ // Paper end
|
|
this.c();
|
|
this.d = true;
|
|
}
|
|
@@ -0,0 +0,0 @@ public abstract class LightEngineStorageArray<M extends LightEngineStorageArray<
|
|
public void a(long i) {
|
|
if (this.isVisible) { throw new IllegalStateException("writing to visible data"); } // Paper - avoid copying light data
|
|
NibbleArray updating = this.data.getUpdating(i); // Paper - pool nibbles
|
|
- this.data.queueUpdate(i, new NibbleArray().markPoolSafe(updating.getCloneIfSet())); // Paper - avoid copying light data - pool safe clone
|
|
+ NibbleArray nibblearray = new NibbleArray().markPoolSafe(updating.getCloneIfSet()); // Paper
|
|
+ nibblearray.lightCacheKey = i; // Paper
|
|
+ this.data.queueUpdate(i, nibblearray); // Paper - avoid copying light data - pool safe clone
|
|
if (updating.cleaner != null) MCUtil.scheduleTask(2, updating.cleaner, "Light Engine Release"); // Paper - delay clean incase anything holding ref was still using it
|
|
this.c();
|
|
}
|
|
@@ -0,0 +0,0 @@ public abstract class LightEngineStorageArray<M extends LightEngineStorageArray<
|
|
return lookup.apply(i) != null; // Paper - avoid copying light data
|
|
}
|
|
|
|
- @Nullable
|
|
- public final NibbleArray c(long i) { // Paper - final
|
|
- if (this.d) {
|
|
- for (int j = 0; j < 2; ++j) {
|
|
- if (i == this.b[j]) {
|
|
- return this.c[j];
|
|
- }
|
|
- }
|
|
- }
|
|
-
|
|
- NibbleArray nibblearray = lookup.apply(i); // Paper - avoid copying light data
|
|
+ // Paper start - less branching as we know we are using cache and updating
|
|
+ public final NibbleArray getUpdatingOptimized(final long i) { // Paper - final
|
|
+ final NibbleArray[] cache = this.cache;
|
|
+ if (cache[0].lightCacheKey == i) return cache[0];
|
|
+ if (cache[1].lightCacheKey == i) return cache[1];
|
|
|
|
+ final NibbleArray nibblearray = this.lookup.apply(i); // Paper - avoid copying light data
|
|
if (nibblearray == null) {
|
|
return null;
|
|
} else {
|
|
- if (this.d) {
|
|
- for (int k = 1; k > 0; --k) {
|
|
- this.b[k] = this.b[k - 1];
|
|
- this.c[k] = this.c[k - 1];
|
|
- }
|
|
-
|
|
- this.b[0] = i;
|
|
- this.c[0] = nibblearray;
|
|
- }
|
|
-
|
|
+ cache[1] = cache[0];
|
|
+ cache[0] = nibblearray;
|
|
return nibblearray;
|
|
}
|
|
}
|
|
+ // Paper end
|
|
+
|
|
+ @Nullable
|
|
+ public final NibbleArray c(final long i) { // Paper - final
|
|
+ // Paper start - optimize visible case or missed updating cases
|
|
+ if (this.d) {
|
|
+ // short circuit to optimized
|
|
+ return getUpdatingOptimized(i);
|
|
+ }
|
|
+
|
|
+ return this.lookup.apply(i);
|
|
+ // Paper end
|
|
+ }
|
|
|
|
@Nullable
|
|
public NibbleArray d(long i) {
|
|
@@ -0,0 +0,0 @@ public abstract class LightEngineStorageArray<M extends LightEngineStorageArray<
|
|
|
|
public void a(long i, NibbleArray nibblearray) {
|
|
if (this.isVisible) { throw new IllegalStateException("writing to visible data"); } // Paper - avoid copying light data
|
|
+ nibblearray.lightCacheKey = i; // Paper
|
|
this.data.queueUpdate(i, nibblearray); // Paper - avoid copying light data
|
|
}
|
|
|
|
public void c() {
|
|
for (int i = 0; i < 2; ++i) {
|
|
- this.b[i] = Long.MAX_VALUE;
|
|
- this.c[i] = null;
|
|
+ // this.b[i] = Long.MAX_VALUE; // Paper - Unused
|
|
+ this.c[i] = NibbleArray.EMPTY_NIBBLE_ARRAY; // Paper
|
|
}
|
|
}
|
|
|
|
diff --git a/src/main/java/net/minecraft/world/level/lighting/LightEngineStorageBlock.java b/src/main/java/net/minecraft/world/level/lighting/LightEngineStorageBlock.java
|
|
index 0000000000000000000000000000000000000000..0000000000000000000000000000000000000000 100644
|
|
--- a/src/main/java/net/minecraft/world/level/lighting/LightEngineStorageBlock.java
|
|
+++ b/src/main/java/net/minecraft/world/level/lighting/LightEngineStorageBlock.java
|
|
@@ -0,0 +0,0 @@ public class LightEngineStorageBlock extends LightEngineStorage<LightEngineStora
|
|
|
|
@Override
|
|
protected int d(long i) {
|
|
- long j = SectionPosition.e(i);
|
|
- NibbleArray nibblearray = this.a(j, false);
|
|
-
|
|
- return nibblearray == null ? 0 : nibblearray.a(SectionPosition.b(BlockPosition.b(i)), SectionPosition.b(BlockPosition.c(i)), SectionPosition.b(BlockPosition.d(i)));
|
|
+ // Paper start
|
|
+ int baseX = (int) (i >> 38);
|
|
+ int baseY = (int) ((i << 52) >> 52);
|
|
+ int baseZ = (int) ((i << 26) >> 38);
|
|
+ long j = (((long) (baseX >> 4) & 4194303L) << 42) | (((long) (baseY >> 4) & 1048575L)) | (((long) (baseZ >> 4) & 4194303L) << 20);
|
|
+ NibbleArray nibblearray = this.e_visible.lookup.apply(j);
|
|
+ return nibblearray == null ? 0 : nibblearray.a(baseX & 15, baseY & 15, baseZ & 15);
|
|
+ // Paper end
|
|
}
|
|
|
|
public static final class a extends LightEngineStorageArray<LightEngineStorageBlock.a> {
|
|
diff --git a/src/main/java/net/minecraft/world/level/lighting/LightEngineStorageSky.java b/src/main/java/net/minecraft/world/level/lighting/LightEngineStorageSky.java
|
|
index 0000000000000000000000000000000000000000..0000000000000000000000000000000000000000 100644
|
|
--- a/src/main/java/net/minecraft/world/level/lighting/LightEngineStorageSky.java
|
|
+++ b/src/main/java/net/minecraft/world/level/lighting/LightEngineStorageSky.java
|
|
@@ -0,0 +0,0 @@ public class LightEngineStorageSky extends LightEngineStorage<LightEngineStorage
|
|
|
|
@Override
|
|
protected int d(long i) {
|
|
- long j = SectionPosition.e(i);
|
|
+ // Paper start
|
|
+ int baseX = (int) (i >> 38);
|
|
+ int baseY = (int) ((i << 52) >> 52);
|
|
+ int baseZ = (int) ((i << 26) >> 38);
|
|
+ long j = SectionPosition.blockPosAsSectionLong(baseX, baseY, baseZ);
|
|
+ // Paper end
|
|
int k = SectionPosition.c(j);
|
|
synchronized (this.visibleUpdateLock) { // Paper - avoid copying light data
|
|
LightEngineStorageSky.a lightenginestoragesky_a = (LightEngineStorageSky.a) this.e_visible; // Paper - avoid copying light data - must be after lock acquire
|
|
@@ -0,0 +0,0 @@ public class LightEngineStorageSky extends LightEngineStorage<LightEngineStorage
|
|
}
|
|
}
|
|
|
|
- return nibblearray.a(SectionPosition.b(BlockPosition.b(i)), SectionPosition.b(BlockPosition.c(i)), SectionPosition.b(BlockPosition.d(i)));
|
|
+ return nibblearray.a(baseX & 15, (int) ((i << 52) >> 52) & 15, (int) baseZ & 15); // Paper - y changed above
|
|
} else {
|
|
return 15;
|
|
}
|
|
@@ -0,0 +0,0 @@ public class LightEngineStorageSky extends LightEngineStorage<LightEngineStorage
|
|
if (k != ((LightEngineStorageSky.a) this.f).b && SectionPosition.c(j) < k) {
|
|
NibbleArray nibblearray1;
|
|
|
|
- while ((nibblearray1 = this.a(j, true)) == null) {
|
|
+ while ((nibblearray1 = this.updating.getUpdatingOptimized(j)) == null) { // Paper
|
|
j = SectionPosition.a(j, EnumDirection.UP);
|
|
}
|
|
|
|
@@ -0,0 +0,0 @@ public class LightEngineStorageSky extends LightEngineStorage<LightEngineStorage
|
|
longiterator = this.m.iterator();
|
|
|
|
while (longiterator.hasNext()) {
|
|
- i = (Long) longiterator.next();
|
|
+ i = longiterator.nextLong(); // Paper
|
|
+ int baseX = (int) (i >> 42) << 4; // Paper
|
|
+ int baseY = (int) (i << 44 >> 44) << 4; // Paper
|
|
+ int baseZ = (int) (i << 22 >> 42) << 4; // Paper
|
|
j = this.c(i);
|
|
if (j != 2 && !this.n.contains(i) && this.l.add(i)) {
|
|
int l;
|
|
@@ -0,0 +0,0 @@ public class LightEngineStorageSky extends LightEngineStorage<LightEngineStorage
|
|
((LightEngineStorageSky.a) this.f).a(i);
|
|
}
|
|
|
|
- Arrays.fill(this.a(i, true).asBytesPoolSafe(), (byte) -1); // Paper
|
|
- k = SectionPosition.c(SectionPosition.b(i));
|
|
- l = SectionPosition.c(SectionPosition.c(i));
|
|
- int i1 = SectionPosition.c(SectionPosition.d(i));
|
|
+ Arrays.fill(this.updating.getUpdatingOptimized(i).asBytesPoolSafe(), (byte) -1); // Paper - use optimized
|
|
+ k = baseX; // Paper
|
|
+ l = baseY; // Paper
|
|
+ int i1 = baseZ; // Paper
|
|
EnumDirection[] aenumdirection = LightEngineStorageSky.k;
|
|
int j1 = aenumdirection.length;
|
|
|
|
@@ -0,0 +0,0 @@ public class LightEngineStorageSky extends LightEngineStorage<LightEngineStorage
|
|
for (int l1 = 0; l1 < j1; ++l1) {
|
|
EnumDirection enumdirection = aenumdirection[l1];
|
|
|
|
- k1 = SectionPosition.a(i, enumdirection);
|
|
+ k1 = SectionPosition.getAdjacentFromBlockPos(baseX, baseY, baseZ, enumdirection); // Paper
|
|
if ((this.n.contains(k1) || !this.l.contains(k1) && !this.m.contains(k1)) && this.g(k1)) {
|
|
for (int i2 = 0; i2 < 16; ++i2) {
|
|
for (int j2 = 0; j2 < 16; ++j2) {
|
|
@@ -0,0 +0,0 @@ public class LightEngineStorageSky extends LightEngineStorage<LightEngineStorage
|
|
|
|
for (int i3 = 0; i3 < 16; ++i3) {
|
|
for (j1 = 0; j1 < 16; ++j1) {
|
|
- long j3 = BlockPosition.a(SectionPosition.c(SectionPosition.b(i)) + i3, SectionPosition.c(SectionPosition.c(i)), SectionPosition.c(SectionPosition.d(i)) + j1);
|
|
+ long j3 = BlockPosition.a(baseX + i3, baseY, baseZ + j1); // Paper
|
|
|
|
- k1 = BlockPosition.a(SectionPosition.c(SectionPosition.b(i)) + i3, SectionPosition.c(SectionPosition.c(i)) - 1, SectionPosition.c(SectionPosition.d(i)) + j1);
|
|
+ k1 = BlockPosition.a(baseX + i3, baseY - 1, baseZ + j1); // Paper
|
|
lightenginelayer.a(j3, k1, lightenginelayer.b(j3, k1, 0), true);
|
|
}
|
|
}
|
|
} else {
|
|
for (k = 0; k < 16; ++k) {
|
|
for (l = 0; l < 16; ++l) {
|
|
- long k3 = BlockPosition.a(SectionPosition.c(SectionPosition.b(i)) + k, SectionPosition.c(SectionPosition.c(i)) + 16 - 1, SectionPosition.c(SectionPosition.d(i)) + l);
|
|
+ long k3 = BlockPosition.a(baseX + k, baseY + 16 - 1, baseZ + l); // Paper
|
|
|
|
lightenginelayer.a(Long.MAX_VALUE, k3, 0, true);
|
|
}
|
|
@@ -0,0 +0,0 @@ public class LightEngineStorageSky extends LightEngineStorage<LightEngineStorage
|
|
longiterator = this.n.iterator();
|
|
|
|
while (longiterator.hasNext()) {
|
|
- i = (Long) longiterator.next();
|
|
+ i = longiterator.nextLong(); // Paper
|
|
+ int baseX = (int) (i >> 42) << 4; // Paper
|
|
+ int baseY = (int) (i << 44 >> 44) << 4; // Paper
|
|
+ int baseZ = (int) (i << 22 >> 42) << 4; // Paper
|
|
if (this.l.remove(i) && this.g(i)) {
|
|
for (j = 0; j < 16; ++j) {
|
|
for (k = 0; k < 16; ++k) {
|
|
- long l3 = BlockPosition.a(SectionPosition.c(SectionPosition.b(i)) + j, SectionPosition.c(SectionPosition.c(i)) + 16 - 1, SectionPosition.c(SectionPosition.d(i)) + k);
|
|
+ long l3 = BlockPosition.a(baseX + j, baseY + 16 - 1, baseZ + k); // Paper
|
|
|
|
lightenginelayer.a(Long.MAX_VALUE, l3, 15, false);
|
|
}
|