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1cfd363d32
Upstream has released updates that appear to apply and compile correctly. This update has not been tested by PaperMC and as with ANY update, please do your own testing Bukkit Changes: fc460d1b PR-735: Add Villager#zombify c8c8331e PR-690: Add method to read ItemStack input 62845f2f SPIGOT-6829: Add per-player world border API CraftBukkit Changes: a459f4d4 PR-1033: Add Villager#zombify d65d1430 PR-975: Add method to read ItemStack input b5559f8c SPIGOT-6990: Fix setRepairCost(0) in Anvil 6c308e1b SPIGOT-6829: Add per-player world border API Spigot Changes: 42b61526 SPIGOT-7000: Generation and /locate issues when using custom structure seeds
39 lines
1.8 KiB
Diff
39 lines
1.8 KiB
Diff
From 0000000000000000000000000000000000000000 Mon Sep 17 00:00:00 2001
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From: Brody Beckwith <brody@beckwith.dev>
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Date: Fri, 14 Jan 2022 00:40:42 -0500
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Subject: [PATCH] Multi Block Change API
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diff --git a/src/main/java/org/bukkit/entity/Player.java b/src/main/java/org/bukkit/entity/Player.java
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index 9afd41a99d1d9fb5cde3ed9c64f91fac41753f69..8ca135d2e3682581855399e7c6d07a2d13244600 100644
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--- a/src/main/java/org/bukkit/entity/Player.java
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+++ b/src/main/java/org/bukkit/entity/Player.java
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@@ -581,6 +581,27 @@ public interface Player extends HumanEntity, Conversable, OfflinePlayer, PluginM
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*/
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public void sendBlockDamage(@NotNull Location loc, float progress);
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+ // Paper start
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+ /**
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+ * Send multiple block changes. This fakes a multi block change packet for each
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+ * chunk section that a block change occurs. This will not actually change the world in any way.
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+ *
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+ * @param blockChanges A map of the locations you want to change to their new block data
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+ */
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+ public default void sendMultiBlockChange(@NotNull java.util.Map<Location, BlockData> blockChanges) {
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+ sendMultiBlockChange(blockChanges, false);
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+ }
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+
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+ /**
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+ * Send multiple block changes. This fakes a multi block change packet for each
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+ * chunk section that a block change occurs. This will not actually change the world in any way.
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+ *
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+ * @param blockChanges A map of the locations you want to change to their new block data
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+ * @param suppressLightUpdates Whether to suppress light updates or not
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+ */
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+ public void sendMultiBlockChange(@NotNull java.util.Map<Location, BlockData> blockChanges, boolean suppressLightUpdates);
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+ // Paper end
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+
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/**
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* Send the equipment change of an entity. This fakes the equipment change
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* of an entity for a user. This will not actually change the inventory of
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