Paper/Spigot-Server-Patches/0172-handle-PacketPlayInKeepAlive-async.patch
Aikar 0fb3daf4f6
[Auto] Updated Upstream (CraftBukkit)
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CraftBukkit Changes:
a05df28a7 SPIGOT-6122: Revert "SPIGOT-5794: Do not skip PlayerInteractEvent"
2020-09-03 16:52:21 -04:00

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2.1 KiB
Diff

From 0000000000000000000000000000000000000000 Mon Sep 17 00:00:00 2001
From: Shane Freeder <theboyetronic@gmail.com>
Date: Thu, 5 Oct 2017 01:54:07 +0100
Subject: [PATCH] handle PacketPlayInKeepAlive async
In 1.12.2, Mojang moved the processing of PacketPlayInKeepAlive off the main
thread, while entirely correct for the server, this causes issues with
plugins which are expecting the PlayerQuitEvent on the main thread.
In order to counteract some bad behavior, we will post handling of the
disconnection to the main thread, but leave the actual processing of the packet
off the main thread.
also adding some additional logging in order to help work out what is causing
random disconnections for clients.
diff --git a/src/main/java/net/minecraft/server/PlayerConnection.java b/src/main/java/net/minecraft/server/PlayerConnection.java
index 3290e50440dc22f5530272c2817c594028d3432e..01747ea997a68f55803553c330287b1bbe866c29 100644
--- a/src/main/java/net/minecraft/server/PlayerConnection.java
+++ b/src/main/java/net/minecraft/server/PlayerConnection.java
@@ -2525,14 +2525,18 @@ public class PlayerConnection implements PacketListenerPlayIn {
@Override
public void a(PacketPlayInKeepAlive packetplayinkeepalive) {
- PlayerConnectionUtils.ensureMainThread(packetplayinkeepalive, this, this.player.getWorldServer()); // CraftBukkit
+ //PlayerConnectionUtils.ensureMainThread(packetplayinkeepalive, this, this.player.getWorldServer()); // CraftBukkit // Paper - This shouldn't be on the main thread
if (this.awaitingKeepAlive && packetplayinkeepalive.b() == this.h) {
int i = (int) (SystemUtils.getMonotonicMillis() - this.lastKeepAlive);
this.player.ping = (this.player.ping * 3 + i) / 4;
this.awaitingKeepAlive = false;
} else if (!this.isExemptPlayer()) {
+ // Paper start - This needs to be handled on the main thread for plugins
+ minecraftServer.scheduleOnMain(() -> {
this.disconnect(new ChatMessage("disconnect.timeout"));
+ });
+ // Paper end
}
}