mirror of
https://github.com/PaperMC/Paper.git
synced 2024-11-27 04:55:47 +01:00
97 lines
5.2 KiB
Diff
97 lines
5.2 KiB
Diff
--- a/net/minecraft/server/PlayerChunk.java
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+++ b/net/minecraft/server/PlayerChunk.java
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@@ -43,7 +43,7 @@
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this.fullChunkFuture = PlayerChunk.UNLOADED_CHUNK_FUTURE;
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this.tickingFuture = PlayerChunk.UNLOADED_CHUNK_FUTURE;
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this.entityTickingFuture = PlayerChunk.UNLOADED_CHUNK_FUTURE;
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- this.chunkSave = CompletableFuture.completedFuture((Object) null);
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+ this.chunkSave = CompletableFuture.completedFuture(null); // CraftBukkit - decompile error
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this.dirtyBlocks = new short[64];
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this.location = chunkcoordintpair;
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this.lightEngine = lightengine;
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@@ -55,6 +55,14 @@
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this.a(i);
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}
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+ // CraftBukkit start
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+ public Chunk getFullChunk() {
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+ CompletableFuture<Either<IChunkAccess, PlayerChunk.Failure>> statusFuture = this.getStatusFutureUnchecked(ChunkStatus.FULL);
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+ Either<IChunkAccess, PlayerChunk.Failure> either = (Either<IChunkAccess, PlayerChunk.Failure>) statusFuture.getNow(null);
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+ return either == null ? null : (Chunk) either.left().orElse(null);
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+ }
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+ // CraftBukkit end
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+
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public CompletableFuture<Either<IChunkAccess, PlayerChunk.Failure>> getStatusFutureUnchecked(ChunkStatus chunkstatus) {
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CompletableFuture<Either<IChunkAccess, PlayerChunk.Failure>> completablefuture = (CompletableFuture) this.statusFutures.get(chunkstatus.c());
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@@ -72,9 +80,9 @@
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@Nullable
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public Chunk getChunk() {
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CompletableFuture<Either<Chunk, PlayerChunk.Failure>> completablefuture = this.a();
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- Either<Chunk, PlayerChunk.Failure> either = (Either) completablefuture.getNow((Object) null);
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+ Either<Chunk, PlayerChunk.Failure> either = (Either) completablefuture.getNow(null); // CraftBukkit - decompile error
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- return either == null ? null : (Chunk) either.left().orElse((Object) null);
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+ return either == null ? null : (Chunk) either.left().orElse(null); // CraftBukkit - decompile error
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}
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public CompletableFuture<IChunkAccess> getChunkSave() {
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@@ -197,7 +205,7 @@
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CompletableFuture<Either<IChunkAccess, PlayerChunk.Failure>> completablefuture = (CompletableFuture) this.statusFutures.get(i);
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if (completablefuture != null) {
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- Either<IChunkAccess, PlayerChunk.Failure> either = (Either) completablefuture.getNow((Object) null);
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+ Either<IChunkAccess, PlayerChunk.Failure> either = (Either) completablefuture.getNow(null); // CraftBukkit - decompile error
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if (either == null || either.left().isPresent()) {
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return completablefuture;
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@@ -252,6 +260,21 @@
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boolean flag1 = this.ticketLevel <= PlayerChunkMap.GOLDEN_TICKET;
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PlayerChunk.State playerchunk_state = getChunkState(this.oldTicketLevel);
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PlayerChunk.State playerchunk_state1 = getChunkState(this.ticketLevel);
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+ // CraftBukkit start
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+ // ChunkUnloadEvent: Called before the chunk is unloaded: isChunkLoaded is still true and chunk can still be modified by plugins.
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+ if (playerchunk_state.isAtLeast(PlayerChunk.State.BORDER) && !playerchunk_state1.isAtLeast(PlayerChunk.State.BORDER)) {
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+ this.getStatusFutureUnchecked(ChunkStatus.FULL).thenAccept((either) -> {
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+ either.ifLeft((chunkAccess) -> {
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+ Chunk chunk = (Chunk) chunkAccess;
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+ // Minecraft will apply the chunks tick lists to the world once the chunk got loaded, and then store the tick
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+ // lists again inside the chunk once the chunk becomes inaccessible and set the chunk's needsSaving flag.
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+ // These actions may however happen deferred, so we manually set the needsSaving flag already here.
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+ chunk.setNeedsSaving(true);
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+ chunk.unloadCallback();
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+ });
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+ });
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+ }
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+ // CraftBukkit end
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CompletableFuture completablefuture;
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if (flag) {
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@@ -283,7 +306,7 @@
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if (flag2 && !flag3) {
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completablefuture = this.fullChunkFuture;
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this.fullChunkFuture = PlayerChunk.UNLOADED_CHUNK_FUTURE;
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- this.a(completablefuture.thenApply((either1) -> {
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+ this.a(((CompletableFuture<Either<Chunk, PlayerChunk.Failure>>) completablefuture).thenApply((either1) -> { // CraftBukkit - decompile error
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playerchunkmap.getClass();
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return either1.ifLeft(playerchunkmap::a);
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}));
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@@ -321,6 +344,17 @@
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this.w.a(this.location, this::j, this.ticketLevel, this::d);
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this.oldTicketLevel = this.ticketLevel;
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+ // CraftBukkit start
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+ // ChunkLoadEvent: Called after the chunk is loaded: isChunkLoaded returns true and chunk is ready to be modified by plugins.
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+ if (!playerchunk_state.isAtLeast(PlayerChunk.State.BORDER) && playerchunk_state1.isAtLeast(PlayerChunk.State.BORDER)) {
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+ this.getStatusFutureUnchecked(ChunkStatus.FULL).thenAccept((either) -> {
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+ either.ifLeft((chunkAccess) -> {
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+ Chunk chunk = (Chunk) chunkAccess;
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+ chunk.loadCallback();
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+ });
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+ });
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+ }
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+ // CraftBukkit end
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}
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public static ChunkStatus getChunkStatus(int i) {
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