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2 people had issues where some plugin is doing some reallly insane NMS hackery that created invalid worlds, which caused some errors... Really don't understand what in the world they did, but putting in a dumb guard that shouldn't even be necessary to just not send the sound effect rather than erroring.
24 lines
1.1 KiB
Diff
24 lines
1.1 KiB
Diff
From 0000000000000000000000000000000000000000 Mon Sep 17 00:00:00 2001
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From: Aikar <aikar@aikar.co>
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Date: Fri, 2 Dec 2016 00:11:43 -0500
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Subject: [PATCH] Optimize World.isLoaded(BlockPosition)Z
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Reduce method invocations for World.isLoaded(BlockPosition)Z
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diff --git a/src/main/java/net/minecraft/server/World.java b/src/main/java/net/minecraft/server/World.java
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index fd8724c755d4129c0f3fbd6e0730def09dba1e55..184ea74726078809ae1b6df320d37532fa0d26ab 100644
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--- a/src/main/java/net/minecraft/server/World.java
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+++ b/src/main/java/net/minecraft/server/World.java
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@@ -225,6 +225,11 @@ public abstract class World implements GeneratorAccess, AutoCloseable {
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return chunk == null ? null : chunk.getFluid(blockposition);
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}
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+ public boolean isLoaded(BlockPosition blockposition) {
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+ return getChunkIfLoaded(blockposition.getX() >> 4, blockposition.getZ() >> 4) != null; // Paper
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+ }
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+
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+
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public boolean isLoadedAndInBounds(BlockPosition blockposition) {
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return getWorldBorder().isInBounds(blockposition) && getChunkIfLoadedImmediately(blockposition.getX() >> 4, blockposition.getZ() >> 4) != null;
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}
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