mirror of
https://github.com/PaperMC/Paper.git
synced 2024-11-05 10:20:53 +01:00
6627a827b4
A recent commit has been made that caused patches to be out of order, rebuilding
33 lines
1.4 KiB
Diff
33 lines
1.4 KiB
Diff
From e450d0aba6cb1b173316f615c8fea1401e7caff6 Mon Sep 17 00:00:00 2001
|
|
From: Minecrell <minecrell@minecrell.net>
|
|
Date: Fri, 13 Jul 2018 14:54:43 +0200
|
|
Subject: [PATCH] Refresh player inventory when cancelling
|
|
PlayerInteractEntityEvent
|
|
|
|
When interacting with entities with an item, the client will assume
|
|
the interaction is successful, and update the held item on the
|
|
client. However, if the interaction is cancelled on the server side,
|
|
the client will still mistakenly remove/replace the item in hand.
|
|
|
|
Examples for this are milking cows with a bucket or dyeing sheep.
|
|
The bucket is replaced with milk and the dye removed from inventory.
|
|
|
|
Refresh the player inventory when PlayerInteractEntityEvent is
|
|
cancelled to avoid this problem.
|
|
|
|
diff --git a/src/main/java/net/minecraft/server/PlayerConnection.java b/src/main/java/net/minecraft/server/PlayerConnection.java
|
|
index 6fe79e9076..5b3d39133d 100644
|
|
--- a/src/main/java/net/minecraft/server/PlayerConnection.java
|
|
+++ b/src/main/java/net/minecraft/server/PlayerConnection.java
|
|
@@ -1970,6 +1970,7 @@ public class PlayerConnection implements PacketListenerPlayIn, ITickable {
|
|
}
|
|
|
|
if (event.isCancelled()) {
|
|
+ this.player.updateInventory(this.player.activeContainer); // Paper - Refresh player inventory
|
|
return;
|
|
}
|
|
// CraftBukkit end
|
|
--
|
|
2.18.0
|
|
|