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e4d10a6d67
Upstream has released updates that appears to apply and compile correctly. This update has not been tested by PaperMC and as with ANY update, please do your own testing Bukkit Changes: 122289ff Add FaceAttachable interface to handle Grindstone facing in common with Switches a6db750e SPIGOT-5647: ZombieVillager entity should have getVillagerType() CraftBukkit Changes:bbe3d58e
SPIGOT-5650: Lectern.setPage(int) causes a NullPointerException3075579f
Add FaceAttachable interface to handle Grindstone facing in common with Switches95bd4238
SPIGOT-5647: ZombieVillager entity should have getVillagerType()4d975ac3
SPIGOT-5617: setBlockData does not work when NotPlayEvent is called by redstone current
46 lines
2.6 KiB
Diff
46 lines
2.6 KiB
Diff
From 6d75cea2b9d376c88f37e79e922d107e7574b6b6 Mon Sep 17 00:00:00 2001
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From: Aikar <aikar@aikar.co>
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Date: Fri, 2 Nov 2018 23:11:51 -0400
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Subject: [PATCH] Optimize World Time Updates
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Splits time updates into incremental updates as well as does
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the updates per world, so that we can re-use the same packet
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object for every player unless they have per-player time enabled.
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diff --git a/src/main/java/net/minecraft/server/MinecraftServer.java b/src/main/java/net/minecraft/server/MinecraftServer.java
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index a3156d0034..2a01e609c6 100644
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--- a/src/main/java/net/minecraft/server/MinecraftServer.java
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+++ b/src/main/java/net/minecraft/server/MinecraftServer.java
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@@ -1161,12 +1161,24 @@ public abstract class MinecraftServer extends IAsyncTaskHandlerReentrant<TickTas
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MinecraftTimings.timeUpdateTimer.startTiming(); // Spigot // Paper
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// Send time updates to everyone, it will get the right time from the world the player is in.
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- if (this.ticks % 20 == 0) {
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- for (int i = 0; i < this.getPlayerList().players.size(); ++i) {
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- EntityPlayer entityplayer = (EntityPlayer) this.getPlayerList().players.get(i);
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- entityplayer.playerConnection.sendPacket(new PacketPlayOutUpdateTime(entityplayer.world.getTime(), entityplayer.getPlayerTime(), entityplayer.world.getGameRules().getBoolean(GameRules.DO_DAYLIGHT_CYCLE))); // Add support for per player time
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+ // Paper start - optimize time updates
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+ for (final WorldServer world : this.getWorlds()) {
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+ final boolean doDaylight = world.getGameRules().getBoolean(GameRules.DO_DAYLIGHT_CYCLE);
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+ final long dayTime = world.getDayTime();
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+ long worldTime = world.getTime();
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+ final PacketPlayOutUpdateTime worldPacket = new PacketPlayOutUpdateTime(worldTime, dayTime, doDaylight);
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+ for (EntityHuman entityhuman : world.getPlayers()) {
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+ if (!(entityhuman instanceof EntityPlayer) || (ticks + entityhuman.getId()) % 20 != 0) {
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+ continue;
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+ }
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+ EntityPlayer entityplayer = (EntityPlayer) entityhuman;
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+ long playerTime = entityplayer.getPlayerTime();
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+ PacketPlayOutUpdateTime packet = (playerTime == dayTime) ? worldPacket :
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+ new PacketPlayOutUpdateTime(worldTime, playerTime, doDaylight);
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+ entityplayer.playerConnection.sendPacket(packet); // Add support for per player time
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}
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}
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+ // Paper end
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MinecraftTimings.timeUpdateTimer.stopTiming(); // Spigot // Paper
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while (iterator.hasNext()) {
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--
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2.25.1
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