Paper/patches
Octavia Togami 1291aa829a Replace ThreadLocal with ConcurrentHashMap in CommandSourceStack (#6325)
This object is created so often that it likely creates problems with the
ThreadLocalMap because the weak references can't be cleaned up fast
enough. This has manifest as lag seemingly caused by WorldEdit:
https://github.com/EngineHub/WorldEdit/issues/1668
2021-08-21 20:45:40 -07:00
..
api Add API to send game events (#6444) 2021-08-21 07:26:42 -07:00
server Replace ThreadLocal with ConcurrentHashMap in CommandSourceStack (#6325) 2021-08-21 20:45:40 -07:00