Paper/patches/server/0719-Send-block-entities-after-destroy-prediction.patch
2024-10-25 14:25:28 +02:00

92 lines
5.7 KiB
Diff

From 0000000000000000000000000000000000000000 Mon Sep 17 00:00:00 2001
From: Owen1212055 <23108066+Owen1212055@users.noreply.github.com>
Date: Sat, 25 Jun 2022 19:45:20 -0400
Subject: [PATCH] Send block entities after destroy prediction
Minecraft's prediction system does not handle block entities, so if we are manually sending block entities during
block breaking we need to set it after the prediction is finished. This fixes block entities not showing when cancelling the BlockBreakEvent.
diff --git a/src/main/java/net/minecraft/server/level/ServerPlayerGameMode.java b/src/main/java/net/minecraft/server/level/ServerPlayerGameMode.java
index 5c3e5c348e6fececccd8097355f423b9e7ad982b..064a7a3e1c4d192010e072a5e985a54135748d87 100644
--- a/src/main/java/net/minecraft/server/level/ServerPlayerGameMode.java
+++ b/src/main/java/net/minecraft/server/level/ServerPlayerGameMode.java
@@ -61,6 +61,8 @@ public class ServerPlayerGameMode {
private BlockPos delayedDestroyPos;
private int delayedTickStart;
private int lastSentState;
+ public boolean captureSentBlockEntities = false; // Paper - Send block entities after destroy prediction
+ public boolean capturedBlockEntity = false; // Paper - Send block entities after destroy prediction
public ServerPlayerGameMode(ServerPlayer player) {
this.gameModeForPlayer = GameType.DEFAULT_MODE;
@@ -191,10 +193,7 @@ public class ServerPlayerGameMode {
this.player.connection.send(new ClientboundBlockUpdatePacket(pos, this.level.getBlockState(pos)));
this.debugLogging(pos, false, sequence, "may not interact");
// Update any tile entity data for this block
- BlockEntity tileentity = this.level.getBlockEntity(pos);
- if (tileentity != null) {
- this.player.connection.send(tileentity.getUpdatePacket());
- }
+ capturedBlockEntity = true; // Paper - Send block entities after destroy prediction
// CraftBukkit end
return;
}
@@ -205,10 +204,7 @@ public class ServerPlayerGameMode {
// Let the client know the block still exists
this.player.connection.send(new ClientboundBlockUpdatePacket(this.level, pos));
// Update any tile entity data for this block
- BlockEntity tileentity = this.level.getBlockEntity(pos);
- if (tileentity != null) {
- this.player.connection.send(tileentity.getUpdatePacket());
- }
+ capturedBlockEntity = true; // Paper - Send block entities after destroy prediction
return;
}
// CraftBukkit end
@@ -393,10 +389,12 @@ public class ServerPlayerGameMode {
}
// Update any tile entity data for this block
+ if (!captureSentBlockEntities) { // Paper - Send block entities after destroy prediction
BlockEntity tileentity = this.level.getBlockEntity(pos);
if (tileentity != null) {
this.player.connection.send(tileentity.getUpdatePacket());
}
+ } else {capturedBlockEntity = true;} // Paper - Send block entities after destroy prediction
return false;
}
}
diff --git a/src/main/java/net/minecraft/server/network/ServerGamePacketListenerImpl.java b/src/main/java/net/minecraft/server/network/ServerGamePacketListenerImpl.java
index 349da8b85b7a122977fcad80a399605109b88db2..32ed76fca856b7d121e2215748be4f6d1b18791a 100644
--- a/src/main/java/net/minecraft/server/network/ServerGamePacketListenerImpl.java
+++ b/src/main/java/net/minecraft/server/network/ServerGamePacketListenerImpl.java
@@ -1723,8 +1723,28 @@ public class ServerGamePacketListenerImpl extends ServerCommonPacketListenerImpl
return;
}
// Paper end - Don't allow digging into unloaded chunks
+ // Paper start - Send block entities after destroy prediction
+ this.player.gameMode.capturedBlockEntity = false;
+ this.player.gameMode.captureSentBlockEntities = true;
+ // Paper end - Send block entities after destroy prediction
this.player.gameMode.handleBlockBreakAction(blockposition, packetplayinblockdig_enumplayerdigtype, packet.getDirection(), this.player.level().getMaxY(), packet.getSequence());
this.player.connection.ackBlockChangesUpTo(packet.getSequence());
+ // Paper start - Send block entities after destroy prediction
+ this.player.gameMode.captureSentBlockEntities = false;
+ // If a block entity was modified speedup the block change ack to avoid the block entity
+ // being overriden.
+ if (this.player.gameMode.capturedBlockEntity) {
+ // manually tick
+ this.send(new ClientboundBlockChangedAckPacket(this.ackBlockChangesUpTo));
+ this.player.connection.ackBlockChangesUpTo = -1;
+
+ this.player.gameMode.capturedBlockEntity = false;
+ BlockEntity tileentity = this.player.level().getBlockEntity(blockposition);
+ if (tileentity != null) {
+ this.player.connection.send(tileentity.getUpdatePacket());
+ }
+ }
+ // Paper end - Send block entities after destroy prediction
return;
default:
throw new IllegalArgumentException("Invalid player action");